sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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  • *A:M User*
Posted

Got some shorts on him and this weekend will have a chance to finish him out.

 

Steve :rolleyes:

Boyside0.png

Posted

Nice work Steve I know from experiance that kids are very dificult to make look right and you got it,the sneakers look great aswell .Now thats talking American I think

  • *A:M User*
Posted

Thanks everyone! Mark I agree and had not caught this. I will make changes to the chest.

 

 

Steve

 

Edit

 

Changed chest and open the cheek area as well

Boyside0.png

Posted

Great Model could never do that only thing I want to mention is head is a little to large at least to me

Posted

I think it's looking pretty good so far. I would lessen the brow and make the eyes even a little larger than they are now.

  • *A:M User*
Posted

Hi Chris

 

Working on the hair right now. It is going to be a full head of hair using Hair rather than a cap.

 

Corrected the sock area, reworked the chin and added the ears. On to the mouth and the clean up. hair should be ready tomorrow.

 

Steve

Boysideatari0.png

Posted

Wow, who would think ears would make such a big difference. Nice, he's really coming along.

  • *A:M User*
Posted

I know Jeff, it was like an alien, now it looks more human. Anyway got to run and take care of some computer networks. Won't have a chance to get to the hair until prpobably tomorrow. :angry:

 

Steve

  • *A:M User*
Posted

just started to play with the hair, but even with 100 density and sss and Fast AO was 2:24 a frame at 720p. Not to bad

 

Steve

Boysideatari0.png

Posted
just started to play with the hair, but even with 100 density and sss and Fast AO was 2:24 a frame at 720p. Not to bad

 

Steve

 

 

His skin is going a little too blue, try more red. in the SSS

Posted

You might need to increase your AO intensity, or try adding a light pointing towards the character from the way of the camera. I hope that made sense, haha.

  • *A:M User*
Posted

I restarted am and the skin tones moved back to red. I had to go out of town for work for a few days. Maybe to slow at updating this section.

 

 

Steve

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