John Bigboote Posted January 6, 2011 Posted January 6, 2011 Did my first 'quadruped' using TSM2 in Version 16... what a great utility that TSM2 still is... to rig something that complicated that quickly... come on! ONE THING TO REMEMBER, TSM2 will not show-up in the 64 bit version of A:M... so it will behoove users to keep both the 32 and 64 bit versions around. THANKS to Shawn Rogers aka 'newguy' for letting me share this work. bull.mov Quote
Hash Fellow robcat2075 Posted January 6, 2011 Hash Fellow Posted January 6, 2011 TSM2 lives to rig another day! Great test. Can do a Shaded render of that with the bones showing? People would find that interesting. Quote
John Bigboote Posted January 6, 2011 Author Posted January 6, 2011 Bones and wireframe. bull_bones.mov Quote
jakerupert Posted January 6, 2011 Posted January 6, 2011 WoW, I like that model. Is it custommade? Just the tail acts somehow a bit strange, starting to move too low, I guess.... Quote
John Bigboote Posted January 6, 2011 Author Posted January 6, 2011 Yeah... I should try a dynamic constraint on the tail... right now I am trying some 'soft body' cloth (inspired by Rob) on the bull's belly... working pretty cool! Quote
thefreshestever Posted January 6, 2011 Posted January 6, 2011 very nice model... looks like he´s workin out several days a week please show us your results on the belly-thing as soon as you got something. Quote
John Bigboote Posted January 6, 2011 Author Posted January 6, 2011 Okay- the dynamic constraint worked well on the tail... deleting the keyframe animation that was there before... the SOFTBODY (cloth) on the belly 'sorta' works... it's something I'd like to play with more and more... 3D characters are always so 'rigid'- I'd like to see a little flesh rolling around somehow. I probably would need to dink it a while more... but this is the idea... bull_dynamic.mov Quote
Hash Fellow robcat2075 Posted January 6, 2011 Hash Fellow Posted January 6, 2011 Okay- the dynamic constraint worked well on the tail... deleting the keyframe animation that was there before... the SOFTBODY (cloth) on the belly 'sorta' works... Increase the damping, I think. I was looking at some movie dinosaurs last night thinking that all that sliding and sagging skin might be doable with cloth. Quote
thefreshestever Posted January 6, 2011 Posted January 6, 2011 looking goog! time for robcat to write his book and telling us how to get rid of the jittering in cloth simulations... Quote
John Bigboote Posted January 6, 2011 Author Posted January 6, 2011 A little better... gives him some 'flab'. bull_dynamic.mov Quote
Hash Fellow robcat2075 Posted January 6, 2011 Hash Fellow Posted January 6, 2011 A little better... gives him some 'flab'. yup, I think there's a future in that "cloth" thing! Quote
new guy Posted January 12, 2011 Posted January 12, 2011 awesome! makes me wanna go to the pamplona running of the bulls!!! Quote
John Bigboote Posted January 12, 2011 Author Posted January 12, 2011 THANKS Shawn! Great working with you, and that's NO BULL! And of course... there's the 'directors cut', just for fun mind you. To warm-up an otherwise cold day... LOTS of dynamics going on here... also DOF effect by rendering depth map out of A:M and using 'fast blur' in After Effects to add a fore and aft 'focal plane' effect... something I am experimenting with... BIKINI WARNING BULLRIDER.mov Quote
pixelplucker Posted January 12, 2011 Posted January 12, 2011 That is great! Wonder what it would cost for AM to aquire TSM2 source and incorporate it in future releases? We could start a national green ribbon fund raising campaign that just happens to coincide with other ribbon based fund raisers.. Quote
NancyGormezano Posted January 12, 2011 Posted January 12, 2011 A bull in a bikini? with bouncing boobs? er...yup...Just what I expected. Quote
tbenefi33 Posted January 12, 2011 Posted January 12, 2011 Now that a whole lot of shaken going on top keep up the good work. Quote
HomeSlice Posted January 12, 2011 Posted January 12, 2011 Holy crap dude, the hair is amazing. How many hours did you spend get it to behave like that? Quote
John Bigboote Posted January 13, 2011 Author Posted January 13, 2011 I've been tinkering (fondling, actually) with the hair feature for years... but this is basically default hair with modifications for color, thickness, length and dynamics turned ON with Collision-Detection. What's REALLY fun about that last one is that ALL the motion of the girl is derived from dynamic secondary action from the bull's animation... (except for the head looking at camera) Quote
Hash Fellow robcat2075 Posted January 13, 2011 Hash Fellow Posted January 13, 2011 What a bunch of Bull! Quote
Hash Fellow robcat2075 Posted January 13, 2011 Hash Fellow Posted January 13, 2011 I like the "Bikini Warning" too. You should have a logo for that! Quote
Walter Baker Posted January 13, 2011 Posted January 13, 2011 Sweet, gotta love bull riders. Tail is great (just sayin) The first one looked dangerous......all is good now. Awesome job. Quote
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