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Hash, Inc. - Animation:Master

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Posted

Did my first 'quadruped' using TSM2 in Version 16... what a great utility that TSM2 still is... to rig something that complicated that quickly... come on! ONE THING TO REMEMBER, TSM2 will not show-up in the 64 bit version of A:M... so it will behoove users to keep both the 32 and 64 bit versions around.

 

THANKS to Shawn Rogers aka 'newguy' for letting me share this work.

bull.mov

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  • Hash Fellow
Posted

TSM2 lives to rig another day!

 

Great test. Can do a Shaded render of that with the bones showing? People would find that interesting.

Posted

Yeah... I should try a dynamic constraint on the tail... right now I am trying some 'soft body' cloth (inspired by Rob) on the bull's belly... working pretty cool!

Posted

Okay- the dynamic constraint worked well on the tail... deleting the keyframe animation that was there before... the SOFTBODY (cloth) on the belly 'sorta' works... it's something I'd like to play with more and more... 3D characters are always so 'rigid'- I'd like to see a little flesh rolling around somehow. I probably would need to dink it a while more... but this is the idea...

bull_dynamic.mov

  • Hash Fellow
Posted
Okay- the dynamic constraint worked well on the tail... deleting the keyframe animation that was there before... the SOFTBODY (cloth) on the belly 'sorta' works...

 

Increase the damping, I think.

 

I was looking at some movie dinosaurs last night thinking that all that sliding and sagging skin might be doable with cloth.

  • Hash Fellow
Posted
A little better... gives him some 'flab'.

 

yup, I think there's a future in that "cloth" thing!

Posted

THANKS Shawn! Great working with you, and that's NO BULL!

 

And of course... there's the 'directors cut', just for fun mind you. To warm-up an otherwise cold day... LOTS of dynamics going on here... also DOF effect by rendering depth map out of A:M and using 'fast blur' in After Effects to add a fore and aft 'focal plane' effect... something I am experimenting with...

 

BIKINI WARNING

BULLRIDER.mov

Posted

That is great!

 

Wonder what it would cost for AM to aquire TSM2 source and incorporate it in future releases?

We could start a national green ribbon fund raising campaign that just happens to coincide with other ribbon based fund raisers.. ;)

Posted

I've been tinkering (fondling, actually) with the hair feature for years... but this is basically default hair with modifications for color, thickness, length and dynamics turned ON with Collision-Detection.

 

What's REALLY fun about that last one is that ALL the motion of the girl is derived from dynamic secondary action from the bull's animation... (except for the head looking at camera)

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