bubba Posted December 8, 2010 Posted December 8, 2010 I did a search for the extension 3ds but did not find any reference. Can this file be opened in A:M, or converted so it will open in A:M. If so, how? Quote
Hash Fellow robcat2075 Posted December 8, 2010 Hash Fellow Posted December 8, 2010 If you on the Objects folder>Inport>Prop you can import a polygonal model as a "Prop" This will be a solid shape not editable in A:M but usable in chors. If you open a new blank model window then >plugins>Import>3D Studio you can load a polygonal model and A:M will try to convert the facet edges to splines. This may be slow. This is editable, however, the chances that the polygonal model was created with the same arrangement of CPs that a good A:M model needs is nearly zero. Polygonal models made of triangles are hopeless cases. In general, most polygonal models are poor candidates for import to A:M. Quote
johnl3d Posted December 8, 2010 Posted December 8, 2010 but would be very hard to use and take a long time to import if complex Robert is correct Quote
HomeSlice Posted December 8, 2010 Posted December 8, 2010 When they say "may take a long time", it means, if the model is pretty detailed or fairly complex, you might have to start the import and let it run overnight. Often when importing a polygon model into AM, the program will appear to freeze after a short time. In almost every case, it has not frozen, it is just chugging away, converting vertex points to CPs and edges to splines. Once the model finally imports, IMMEDIATELY save it as a mdl. Then it will most likely take you several hours of breaking/re-attaching splines to make smooth continuous loops, unless you want that faceted look. Quote
bubba Posted December 9, 2010 Author Posted December 9, 2010 Thanks. The model did seem to freeze (and Force Quit said application not responding) so I did a FQ. I will try again and let it run. Quote
Hash Fellow robcat2075 Posted December 9, 2010 Hash Fellow Posted December 9, 2010 If you just want to see it quickly, the "prop" import is quite fast. And if Prop import doesn't work then it's unlikely the regular import would have worked either. Quote
bubba Posted December 9, 2010 Author Posted December 9, 2010 Prop worked fine. I am currently at 60% importing the model. Quote
Hash Fellow robcat2075 Posted December 9, 2010 Hash Fellow Posted December 9, 2010 Prop worked fine. I am currently at 60% importing the model. yay. If you have a multi core machine you could work in a second instance of A:M while the first one is chugging away. Quote
bubba Posted December 9, 2010 Author Posted December 9, 2010 Actually I have 8 cores but it is a Macintosh system that I have, so I am not sure how to get a second instance4 working. That said, the process failed at 60%. Maybe I need more RAM - I only have 6GBs. Quote
Darkwing Posted December 10, 2010 Posted December 10, 2010 You just create multiple copies of AM in your applications folder Quote
bubba Posted December 10, 2010 Author Posted December 10, 2010 You just create multiple copies of AM in your applications folder Really? With the same license number and everything? Quote
Darkwing Posted December 10, 2010 Posted December 10, 2010 Yep. You don't have to install or put in the registration number. Just make sure that it is titled like AMV15 Copy1, Copy2 etc. It can't be named the exact same thing or it conflicts with the original and doesn't know which one to open Quote
bubba Posted December 10, 2010 Author Posted December 10, 2010 Is it the entire folder that I have to copy or just the application itself? If just the application, can it be stored in the same folder? Quote
Hash Fellow robcat2075 Posted December 10, 2010 Hash Fellow Posted December 10, 2010 That said, the process failed at 60%. What happened at this point? Quote
bubba Posted December 10, 2010 Author Posted December 10, 2010 Nothing happened - for 4 hours - it read 60% and the Spinning Beachball of Death kept spinning. Looking with the Activity Monitor app at what was going on it said in bright red letters "Application not responding." So if it took several hours to go from 20% to 60%, logically it should only have taken another 2 or 3 hours to complete. Quote
Hash Fellow robcat2075 Posted December 10, 2010 Hash Fellow Posted December 10, 2010 How big is the original file? How may polygons is it? So if it took several hours to go from 20% to 60%, logically it should only have taken another 2 or 3 hours to complete. the last 40% is all up hill. Try starting it before you go to sleep and let it run over night. Quote
Darkwing Posted December 10, 2010 Posted December 10, 2010 TBH, I can't remember if you need to copy the entire folder, or just the app. I think it's just the app Quote
Developer yoda64 Posted December 12, 2010 Developer Posted December 12, 2010 You just create multiple copies of AM in your applications folder This is not the way that I recommend . Start instances from the terminal with "open -na /Applications/Animation\\ Master\\ 16.0/Animation\\ Master.app" or use/modify the attached apple script . Be sure that You wait upto the application is started complete (thatswhy the delay 30 (wait 30 seconds)) in the apple script, otherwise You got concurrency access to the ini file , which will give You a error message . MultipleMaster.zip Quote
largento Posted December 12, 2010 Posted December 12, 2010 I'll have to try Steffen's way, but if you do it the drag/copy way, you have to drag/copy the *whole folder,* not just the app. I usually drag/copy them to the desktop, renaming the folders A, B, C, D, etc. They only seem to work during the first session, so I think of them as temporary and always throw them away when I'm finished. Quote
bubba Posted December 12, 2010 Author Posted December 12, 2010 Success! 28 hours later it converted the .3ds file to a mdl - which I saved right away. It would be nice of my machine, which has 8 cores (16 virtual) could take advantage of some sort of distributed processing. But trying to save it as a .mdl failed Quote
bubba Posted December 12, 2010 Author Posted December 12, 2010 This is not the way that I recommend . Start instances from the terminal with "open -na /Applications/Animation\\ Master\\ 16.0/Animation\\ Master.app" or use/modify the attached apple script . Be sure that You wait upto the application is started complete (thatswhy the delay 30 (wait 30 seconds)) in the apple script, otherwise You got concurrency access to the ini file , which will give You a error message . MultipleMaster.zip It works great! Thanks Yoda64 Quote
Hash Fellow robcat2075 Posted December 12, 2010 Hash Fellow Posted December 12, 2010 But trying to save it as a .mdl failed What? You wanted to save the model too? Well, what sort of error happened? Quote
bubba Posted December 12, 2010 Author Posted December 12, 2010 A file only 4K in size was created. Quote
Robert Posted December 13, 2010 Posted December 13, 2010 If it is a technical object, it would be better to split it in movable and unmovable part, import these as Props and constrain it in the choreography to different bones. 5 years ago I made a video tutorial . http://www.hash.com/forums/index.php?showtopic=16267 Quote
bubba Posted December 13, 2010 Author Posted December 13, 2010 This is not the way that I recommend . Start instances from the terminal with "open -na /Applications/Animation\\ Master\\ 16.0/Animation\\ Master.app" or use/modify the attached apple script . Steffen, The script works fine, but the terminal command featured above, does not. It "assumes" that Animation:Master is stored in the Users Application account and not in the root account: new-host:~ williaml$ open -na /Applications/Animation\\ Master\\ 16.0/Animation\\ Master.app The files /Users/williaml/Master\, /Users/williaml/16.0/Animation\, and /Users/williaml/Master.app do not exist. Quote
Hash Fellow robcat2075 Posted December 13, 2010 Hash Fellow Posted December 13, 2010 If it is a technical object, it would be better to split it in movable and unmovable part, import these as Props and constrain it in the choreography to different bones. 5 years ago I made a video tutorial . http://www.hash.com/forums/index.php?showtopic=16267 thanks for popping back in to point that out! Quote
Developer yoda64 Posted December 15, 2010 Developer Posted December 15, 2010 The script works fine, but the terminal command featured above, does not. It "assumes" that Animation:Master is stored in the Users Application account and not in the root account: new-host:~ williaml$ open -na /Applications/Animation\\ Master\\ 16.0/Animation\\ Master.app The files /Users/williaml/Master\, /Users/williaml/16.0/Animation\, and /Users/williaml/Master.app do not exist. In the terminal use only on backslash before a space, instead of two Quote
bubba Posted December 15, 2010 Author Posted December 15, 2010 Thanks Yoda64, Can you modify your applescript to add the ability to specify a number of instances to be run? Quote
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