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Hash, Inc. - Animation:Master

Game Project


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Thanks for the Feedback!

 

As for the clothing, I am kinda at a loss. I dont know if I should decal them or make actually mesh for cloth simulation.

 

As for the rigging my friend is going to do that (probably 2008 rig, Ill be sure to let him know about dynamic bones).

 

This is my first true character I modeled ( I dont count UltraThom since Thom was already a original character).

 

 

I am going to render a walk cycle out for him at several different angles to use as sprites in the game.

 

 

Photoman

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I dont know if I should decal them or make actually mesh for cloth simulation.

How big is the sprite going to be? If you are doing something like Diablo, you can probably get away with decals.

If you model the clothes, it usually works best to delete any underlying geometry. You will probably have more luck using CP weighting and Smartskin ranther than cloth simulation for most of the clothing parts. Cloth sim might be useful for something such as a cape though.

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