photoman Posted February 4, 2010 Share Posted February 4, 2010 Hello! Yet another project. My friend has asked me to do some graphic art and character animation for a game he is creator. Here is a character I have finished modeling: (Just needs a rig and textures) Cheers Photoman Quote Link to comment Share on other sites More sharing options...
steve392 Posted February 4, 2010 Share Posted February 4, 2010 I like the charector even if he is a tad overwaight Quote Link to comment Share on other sites More sharing options...
MJL Posted February 4, 2010 Share Posted February 4, 2010 Nice work. Somebody must have given you a picture of me to use as a rotoscope. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 4, 2010 Hash Fellow Share Posted February 4, 2010 I used to work with that guy. Quote Link to comment Share on other sites More sharing options...
Darkwing Posted February 4, 2010 Share Posted February 4, 2010 if it had boobs, it'd be one of my current managers Quote Link to comment Share on other sites More sharing options...
kwhitaker Posted February 4, 2010 Share Posted February 4, 2010 nice chubby chareture, it will be fun to see it with all it's finery on. Quote Link to comment Share on other sites More sharing options...
pixelplucker Posted February 4, 2010 Share Posted February 4, 2010 Toss a lag bone for the belly so it can bounce along with a nice heavy walk cycle? Great looking character. Quote Link to comment Share on other sites More sharing options...
photoman Posted February 4, 2010 Author Share Posted February 4, 2010 Thanks for the Feedback! As for the clothing, I am kinda at a loss. I dont know if I should decal them or make actually mesh for cloth simulation. As for the rigging my friend is going to do that (probably 2008 rig, Ill be sure to let him know about dynamic bones). This is my first true character I modeled ( I dont count UltraThom since Thom was already a original character). I am going to render a walk cycle out for him at several different angles to use as sprites in the game. Photoman Quote Link to comment Share on other sites More sharing options...
HomeSlice Posted February 4, 2010 Share Posted February 4, 2010 I dont know if I should decal them or make actually mesh for cloth simulation. How big is the sprite going to be? If you are doing something like Diablo, you can probably get away with decals. If you model the clothes, it usually works best to delete any underlying geometry. You will probably have more luck using CP weighting and Smartskin ranther than cloth simulation for most of the clothing parts. Cloth sim might be useful for something such as a cape though. Quote Link to comment Share on other sites More sharing options...
ruscular Posted February 4, 2010 Share Posted February 4, 2010 cool, another Wii fitness game! making those avatar for the extra large people? Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted February 4, 2010 Share Posted February 4, 2010 I would suggest modeling the hands palms down. Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted February 4, 2010 Share Posted February 4, 2010 great character! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.