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Hash, Inc. - Animation:Master

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Posted

The simple answer is to ask you a similar question.

What do you need A:M to do for you?

 

Chances are A:M has what it takes to deliver.

 

For a sample of what A:M offers check out:

 

A:M Stills

 

Everything you see there (and more) can be made with the $79 subscription to A:M. :)

 

 

Mark used A:M recently to create this Arctic scene:

normal_Orca_on_the_Hunt.jpg

Noah created some realistic images and anime:

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Kricket preferred Toon Anime:

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Dusan went for a classic stop motion look:

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The list of what A:M offers goes on and on and on...

 

...and A:M offers more than just the ability to create still imagery.

It is called Animation:Master after all.

 

A:M Films

  • Admin
Posted

Product Information:

 

Malcolm likes the modeling and texturing features:

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Garry (Serg2... nobody knows him around here as Garry!) likes to use just about every feature:

(Hair, Reflections, Ambiant Occlusion, Sub Surface Scattering...)

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  • Admin
Posted

Of course some of us are just here to learn and enjoy the computer animation experience.

Projects like 'Tin Woodman of Oz' and its sequel 'Scarecrow of Oz' are available:

 

Here is an early rendering from the TWO film by Will:

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  • Admin
Posted

Of course A:M excells at Character Animation:

 

(Extra points to anyone who can name all the artists represented here! No cheating... don't look at the film credits.)

 

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  • Admin
Posted

Gene... that guy is a machine... he's created what... 18 animated shorts since he purchased A:M last year?

Obviously ease of use and a smooth learning curve are features!

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  • Admin
Posted

Animation:Master is still the best there is for rigging characters.

Raf, Billy, Mark and David and Holmes (among others) are acknowledged masters in this area.

They've provided complex freely available yet flexible rigs (TSM, Squetch, 2008, LiteRig) but in some cases you may be satisfied with more simple rigging.

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  • Admin
Posted

The talent isn't in the program Gene... but the program sure helps get you where you want to be. :)

 

Case in point...

Here's what happens when you mix a talented artist (Jim) with an amazing program (A:M):

 

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How many features can you count there?

  • Hash Fellow
Posted
Wow Rodney!

You make me wanna buy a second copy!

 

 

Yeah, Rodney, that's a great A:M commercial. We should find a way to wrap that up into a youtube.

 

 

Who's "Malcom"? I hadn't caught that one before!

  • Admin
Posted

Matt makes money with A:M: (If you are in the Detroit area you'll see his animation on TV)

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Matt has donated the cash pictured to the A:M Community. (See A:M Exchange forum for other model contributions from the A:M Community)

  • Admin
Posted

Malcolm is 'Malcolm Zinzan'. Everyone knows him as 'Zinzan'.

 

He's an talented artist that has spent much of his life in Deviant Art ''obscurity'.

Others know of his talent of course... but we here don't as he doesn't hang with us here daily.

 

This is the image most here in the forum might have seen and associate with him:

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  • Admin
Posted

...and since we are on a D&D fantasy theme, here is another from Will:

(Here Will is spoofing/recreating the cover to the classic TSR Dungeons and Dragons Manual)

 

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  • Admin
Posted

If Sci Fi is your thing... A:M has the the modeling, texturing and animation features you need.

Al not only modeled this scene but donated the highly detailed model/project to the A:M Cmmunity: (Thanks Al!)

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Posted

Rodney -- you do fine work.

 

I use Max. I am in the process of making 3d caricatures of my family and a few politicians. I have the sketches made, but before I start modeling in Max, I thought I'd look around for an app that makes modeling easier. This is the reason I'd like to know more about A:M. I will also texture, rig and animate these characters. Any help would be appreciated.

Thanks.

  • Hash Fellow
Posted
I thought I'd look around for an app that makes modeling easier. This is the reason I'd like to know more about A:M. I will also texture, rig and animate these characters. Any help would be appreciated.

 

If you haven't already, watch the "Animation:Master Demonstration" and the vids for Exercise 9 and 10 on this page...

 

http://www.hash.com/2007web/vm.htm

 

...to get a look at modeling workflow in A:M

 

you can also download the pdf "The Art of ANimation:Master" there to follow along or peruse.

Posted
And the best Forum ever !!! :D

 

My last question is: Is it possible to export files from A:M in a format that can be used by other 3D apps such as Max and Maya? My guess would be no, since A:M is spline-based not poly-based.

Posted
And the best Forum ever !!! :D

 

My last question is: Is it possible to export files from A:M in a format that can be used by other 3D apps such as Max and Maya? My guess would be no, since A:M is spline-based not poly-based.

 

Export isnt that much of trouble... OBJ, DXF and DirectX-files work quite well... import on the other hand is a whole other story.

*Fuchur*

Posted
David is now working on 'Scarecrow of Oz'. Several years ago he won the Sci Fi contest with this image:

 

Actually, I didn't win anything with that image, but I did win 'Toys' with this:

 

04.jpg

 

Cheers

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