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Hash, Inc. - Animation:Master

"Cars" paint


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  • Hash Fellow

an attempt at "Cars"-style clear coat, metal flake paint.

 

carpaint000.jpg

 

(you have to full-size it to see the flakes)

 

 

 

It doesn't "glitter" yet when the object turns so that will need some more R&D.

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  • Hash Fellow
What are the reflections made of? Is it specularity or reflection/luminaire

 

the flakes are by the "cellTurb" combiner. The clearcoat is the "Glossy"specular shader plugin .

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  • 2 years later...
  • Hash Fellow
Very cool.

 

Any news on the Sparkling/glitter effect?

 

 

Indeed, just a few weeks ago the question came up. Here's my "sparkle" and there are some other solutions farther down the thread...

 

http://www.hash.com/forums/index.php?s=&am...st&p=361539

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  • Hash Fellow
Liking it rob

 

If you can control the reflection and/or specularity of the flake portion of the combiner, you could probably get a good sparkle from that.

 

In my bump map version, you can. the "sharpness" on the Glossy shader affects how quickly a glint goes on and off, and "Specular Intensity" controls the brightness. So a pretty fair spectrum of effects could be had with this technique.

 

 

In the original at the top, the bright spots are always bright from any angle so they didn't "glitter".

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