thefreshestever Posted July 7, 2009 Share Posted July 7, 2009 had a few free evenings lately and put together a living room mostly of models i´ve made some time ago, tried to fake a radiosity feel, so it would be suitable for animation... this render in 1024x768 took about 50 minutes (16pass) on my 2 year old mac book pro, a vga resolution with 9 passes takes about 15 minutes. a lot of time goes into computing the reflections in the window, for a still it would be no problem to fake it with a decal, but for animation? the lighting setup was a mixture of bulb and klieglights as described in yves tutorial (but only one bulb with only one ray casting shadows for faster rendering), but i mixed it also with heiners skylighter (thanks for this great fast rendering skylighter btw...) to produce the soft lighted feel and soft shadows. actually i´ve used this skylighter in almost every lighting setup since i stumbled on it, i love the soft feel it adds to scenes, works for in- and outdoor shots... Quote Link to comment Share on other sites More sharing options...
thefreshestever Posted July 7, 2009 Author Share Posted July 7, 2009 looks a bit too bright in my browser window, just pulled down the gradiation a bit in photoshop, hope this comes more close to how i see it in photoshop... Quote Link to comment Share on other sites More sharing options...
TheSpleen Posted July 7, 2009 Share Posted July 7, 2009 looks nice and warm Quote Link to comment Share on other sites More sharing options...
agep Posted July 7, 2009 Share Posted July 7, 2009 I second that. Very cozy. How did you make the carpet? Quote Link to comment Share on other sites More sharing options...
thefreshestever Posted July 8, 2009 Author Share Posted July 8, 2009 thanks guys... the carpet is nothing fancy, just a regular color and bump decal. i was surprised how good it looked when i saw it rendered for the first time. the picture it was made of was in a pretty good resolution and quality, i guess that´s why... Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted July 8, 2009 Hash Fellow Share Posted July 8, 2009 yeah, that carpet stole the show! But the whole looks real good. a lot of time goes into computing the reflections in the window, for a still it would be no problem to fake it with a decal, but for animation? a semi transparent decal on a plane behind the window could mimic the reflection and shifting perspective if the camera moved. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted July 8, 2009 Share Posted July 8, 2009 Lots of great things going on in that image, Sebastian! Quote Link to comment Share on other sites More sharing options...
johnl3d Posted July 8, 2009 Share Posted July 8, 2009 Nice Image Quote Link to comment Share on other sites More sharing options...
Eric2575 Posted November 14, 2009 Share Posted November 14, 2009 If you can find it, could you post the bump decal you used for the carpet? I'm always interested in bump maps. Quote Link to comment Share on other sites More sharing options...
HomeSlice Posted November 15, 2009 Share Posted November 15, 2009 The reflective window might be a good place to use Yves Reflective Render Shader (HDRI Mapping). http://www.hash.com/forums/index.php?showt...hl=HDRI+Mapping Be sure to download Dusan's project file for generating a spherical map of your set. It is pretty cool. http://www.hash.com/forums/index.php?s=&am...st&p=295544 Quote Link to comment Share on other sites More sharing options...
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