pixelplucker Posted June 25, 2009 Posted June 25, 2009 Still have to toss in some rivets the cord, and texture it. Quote
TheSpleen Posted June 25, 2009 Posted June 25, 2009 thats great!! like the oscillating gear on back. Quote
pixelplucker Posted June 25, 2009 Author Posted June 25, 2009 updated model, now it's texture and animation time Quote
*A:M User* Shelton Posted June 25, 2009 *A:M User* Posted June 25, 2009 Very Nice model. Great looking splines. Steve Quote
Zaryin Posted June 25, 2009 Posted June 25, 2009 Yeah, it's looking nice so far. Whats the opening in the bottom front for? Quote
pixelplucker Posted June 25, 2009 Author Posted June 25, 2009 Yeah, it's looking nice so far. Whats the opening in the bottom front for? looks to be a speed control on the bottom, hard to tell what the handle looks like because my reference pictures are poop. There are a bunch of vent holes for the motor but I'll cheese those out with transparent maps Quote
pixelplucker Posted July 3, 2009 Author Posted July 3, 2009 Still working on the textures, bump maps are next once I'm done fiddling with the color map. Quote
Eric2575 Posted July 3, 2009 Posted July 3, 2009 Looks like it's been underwater for a while. Nice model, but the color map is a bit dark. Is the original paint black? If so, add some specular for the paints shininess. Quote
agep Posted July 3, 2009 Posted July 3, 2009 Very nice model, but I agree with Eric regarding the dark color and specularity, also isn't the grid spacing a bit to big? Quote
pixelplucker Posted July 3, 2009 Author Posted July 3, 2009 Thats just a rough render with stock lights, the original is black enamel and the grid spacing is what you see, nice and safe :0 I have a specular map that goes with this but not on in this render. Rather than use a global specular, I wanted to put in some dull spots especially around the rust areas. Still lots to do. Thanks for the compliments so far. Quote
pixelplucker Posted July 4, 2009 Author Posted July 4, 2009 Textures are done but one problem.... the specular map doesn't work! I have the spec map as white except where the rust is and all spec maps are just 24bit png files (no alpha) with the majority of them set at white, blackened areas around rust. For some reason the spec map attributes aren't applied to the model Maybe because I'm using 15d? is this a bug? Quote
photoman Posted July 4, 2009 Posted July 4, 2009 Hmm... does the light have specularity turned on in its optioins? Photoman Quote
Zaryin Posted July 4, 2009 Posted July 4, 2009 Yeah, make sure you have spec turned on in the light in the chor. If it is, try setting specularity on the model itself and delete the decals to see if spec works at all in this file. If that doesn't work make a new chor. Your old chor may be corrupted. If that doesn't work set up an entirely new project with your model including a new chor. If that doesn't work...--- um, yeah. Quote
pixelplucker Posted July 5, 2009 Author Posted July 5, 2009 It sorta works. I noticed if you use an image controlled specular it isn't proportional by value of 0,0,0 - 255, 255, 255 and seems pretty subdued compared to basic surface attribute with values from 0-100. Anyways it's not as crisp as I want but looks ok. old_fan_draft.mov Quote
pixelplucker Posted July 7, 2009 Author Posted July 7, 2009 Thanks I just uploaded it to the exchange if anyone wants, I did rig it so blades are constrained, head can turn and crank works and also have the upper cord attached so it flexes as the head can pivot. Feel free to tweak, bend, twist and dent it up. Quote
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