fae_alba Posted May 27, 2009 Share Posted May 27, 2009 Here's my submission...I'm not entirely happy with it, but I had to simplyfy things as camera movement and such was starting to get out of hand. I still need to do a final render and perhaps some tweeking of the camera and timing, so if any of you have suggestions let me have 'em. Link to comment Share on other sites More sharing options...
Luuk Steitner Posted May 27, 2009 Share Posted May 27, 2009 That's a cool video. I bet the final render will look very nice. Link to comment Share on other sites More sharing options...
kwhitaker Posted May 27, 2009 Share Posted May 27, 2009 cool idea, nicely done Link to comment Share on other sites More sharing options...
TheSpleen Posted May 27, 2009 Share Posted May 27, 2009 AWESOME! Link to comment Share on other sites More sharing options...
Walter Baker Posted May 28, 2009 Share Posted May 28, 2009 OH HE_ _ Ya !!!! Pinball I love it. Link to comment Share on other sites More sharing options...
Paul Forwood Posted May 28, 2009 Share Posted May 28, 2009 Cool! Newton physics? if any of you have suggestions let me have 'em. Lights! Lots of flashing lights. Link to comment Share on other sites More sharing options...
fae_alba Posted May 28, 2009 Author Share Posted May 28, 2009 Cool! Newton physics? Lights! Lots of flashing lights. No physics..I didn't have the time to learn a new trick (this was done in basically 1 hr incriments between software "builds" for my job). The ball is simply constrained to a path, the camera is keyframed all the way. It wasnot my first choice, but I had to get this done. I at first wanted the camera to follow the ball along the chute to give a roller coaster feel, but it became problematic, again because of time. As for lights, my initial plan was to have all kinds of lights, in the chute, along the sides etc. I even had a trap set on the board where the ball would settle in it, then a series of lights would flash along the side. But alas...time is of the essence. Link to comment Share on other sites More sharing options...
NancyGormezano Posted May 28, 2009 Share Posted May 28, 2009 No physics..I didn't have the time to learn a new trick (this was done in basically 1 hr incriments between software "builds" for my job). The ball is simply constrained to a path, the camera is keyframed all the way. It wasnot my first choice, but I had to get this done. That's a great solution! and a fun clip ! In many cases, straight simple key framing is faster & gives one more control in creating the "art" of motion. And it's also fun to learn new tricks (when you have the time). You've just taught me a new-old trick, in basically no time at all. Use a path for simulating some types of "Newton-style" motion! - love it! Link to comment Share on other sites More sharing options...
fae_alba Posted May 28, 2009 Author Share Posted May 28, 2009 Ok boys and girls...here is a final render. I tweeked the camera movement just a wee bit. pinball.mov Link to comment Share on other sites More sharing options...
wedgeeguy Posted May 28, 2009 Share Posted May 28, 2009 I like all the different ways that people are showing the "pass the ball" theme. Nice job! Bruce Link to comment Share on other sites More sharing options...
nino banano Posted May 31, 2009 Share Posted May 31, 2009 nice entry fae_alba I like it Link to comment Share on other sites More sharing options...
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