Kamikaze Posted December 11, 2007 Posted December 11, 2007 Here are a couple of renders of my interpretation? of a black hole, (not exactly black), this is all for fun and to see just what I can come up with .I have also attached a zip file containing my sprite collection, 17 sprites total. I used various sprites, forces, glow and volumetrics to get what I have so far. It's not what I'm look for so, back to experimenting!..... Black_Hole_n.mov 17_Sprite_Collection_MRC_.zip Black_Hole_p.mov Quote
Kelley Posted December 11, 2007 Posted December 11, 2007 ...but what you've got is mighty fine. Keep on it. Quote
Eric2575 Posted December 11, 2007 Posted December 11, 2007 Very cool effect. How long does that take to render? Quote
Cross Posted December 11, 2007 Posted December 11, 2007 Here are a couple of renders of my interpretation? of a black hole, (not exactly black), this is all for fun and to see just what I can come up with .I have also attached a zip file containing my sprite collection, 17 sprites total. I used various sprites, forces, glow and volumetrics to get what I have so far. It's not what I'm look for so, back to experimenting!..... It's really coming together! Me, I've been making a space background and I might consider doing something similar to this (My post "Suit of Armor"). I've posted a few new pictures since last time. Quote
Kamikaze Posted December 13, 2007 Author Posted December 13, 2007 Thanks for the comments , Kelley,Eric & Cross. (sounds like a law firm) Rendering at posted resolution 640/360 took 20 sec per frame avg. @ D1 NTSC it takes 27 sec per frame avg. (preroll takes around 2:30 sec.) Quote
Darkwing Posted December 14, 2007 Posted December 14, 2007 Wow! How is the spinning effect created with the sprites? Quote
Kamikaze Posted December 15, 2007 Author Posted December 15, 2007 It's a fan force (sphere), actually a couple of them of differing sizes.... Quote
Admin Rodney Posted December 15, 2007 Admin Posted December 15, 2007 Every time I open a post here in the forum I learn something new. Very nice effect. Quote
williamgaylord Posted December 16, 2007 Posted December 16, 2007 Wow! Would be interesting to see how you set this up. Quote
Kamikaze Posted December 17, 2007 Author Posted December 17, 2007 William, Not sure if the pics help explain what Ive done, so Ill try to explain the best I can A. Cone shaped model to funnel sprites to center location via gravity? B. Outer ring model for emitting sprites ((2 separate emitters, 2 differing sprites) tried 1 emit. w/ two sprite images but didn't render like I wanted) Also I have this ring circling ,not sure if it matters. C. In the center of it all I have a torus model flattened somewhat (color = yellow) (99% transparency) just for Glow effect. D. Also in center in a disk patch model with a hole in the center, this is use as a sprite emitter with color tint settings and size of sprite changes. E. There are two Fan forces centered in the cone, one is small with falloff influencing only the center, then a larger fan force w/ falloff that goes out to near the edge of the cone model. F. There is the blue beam coming from the center that is a Volum. effect, (dust) (I don't like the looks of it and working on improving. G. I don't use the Chor. rim light but I do use the other two. (so special reason) and the ground is not active. Hope It makes sense, along with the pics.. Thanks for the comments everyone..... Quote
John Bigboote Posted December 17, 2007 Posted December 17, 2007 Pretty cool...I like your humble telescope (I thought it was 'Hubble' Telescope) Quote
williamgaylord Posted December 18, 2007 Posted December 18, 2007 Thanks for posting how you did it. Very interesting! I've been working on cigarette smoke for a short film I'm working on. Similar in some ways to your black hole. Cigarette smoke thread... Quote
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