Eric2575 Posted September 2, 2007 Share Posted September 2, 2007 Robert has started a thread about Bioshock's Big Daddy character in this thread: http://www.hash.com/forums/index.php?showt...t=0#entry245969 I really liked the character and asked Robert for approval to model Big Daddy also. With his ok on the subject, I splined away. This is my humble beginning, um, I mean Big Daddy's humble beginning. Critiques and comments always welcome. Quote Link to comment Share on other sites More sharing options...
Teh_Demon Posted September 2, 2007 Share Posted September 2, 2007 Wow looks pretty dang good so far. Quote Link to comment Share on other sites More sharing options...
cronos Posted September 2, 2007 Share Posted September 2, 2007 Big Daddy is a great character , good luck in your work , i find some cool image references for you , maybe i make V.x , when I finish my current project , Quote Link to comment Share on other sites More sharing options...
Eric2575 Posted September 3, 2007 Author Share Posted September 3, 2007 Hey, that's a great reference Cronos, it will surely come in handy. Starting to rough in the body. Pic #1 Edit: Two more hours of work, arms attached to torso and Dex's heavily nodified hands sewn on. Pic #2 Quote Link to comment Share on other sites More sharing options...
KenH Posted September 3, 2007 Share Posted September 3, 2007 Nice model! From the above reference (I've never seen this character before)....the arms are stubbier and hands bigger. In fact the hands are almost the size of his forearms! Quote Link to comment Share on other sites More sharing options...
Eric2575 Posted September 3, 2007 Author Share Posted September 3, 2007 Hi Ken: I'm actually using a different rotoscope for this character than the above reference. There seem to be several variations of the character whose basic concept I am trying to loosely interpret. Below is the roto I'm using - Also notice this version has no drill attached to it's arm and the helmet is completely different. This may be a different character from Bioshock, or an earlier interpretation. Quote Link to comment Share on other sites More sharing options...
Eric2575 Posted September 4, 2007 Author Share Posted September 4, 2007 Small update. The material is just for initial visualization, nothing permanent. Quote Link to comment Share on other sites More sharing options...
KenH Posted September 4, 2007 Share Posted September 4, 2007 Wow. Real nice. Are you going to rotate his arms up to do the rigging? You should do a new character and enter the Mascot contest (I don't think an existing character can be used on AM's cover.) Quote Link to comment Share on other sites More sharing options...
Eric2575 Posted September 4, 2007 Author Share Posted September 4, 2007 Thanks Ken, I'll consider that. Quote Link to comment Share on other sites More sharing options...
agep Posted September 4, 2007 Share Posted September 4, 2007 Looking good so far. Keep it up! Quote Link to comment Share on other sites More sharing options...
Epoch Posted September 4, 2007 Share Posted September 4, 2007 Looking good I think what will really make him stand out is the textures - you seem to have nailed the overall shape so far Quote Link to comment Share on other sites More sharing options...
Eric2575 Posted September 4, 2007 Author Share Posted September 4, 2007 Thanks guys. I agree, the model isn't that difficult, it's the decals and textures that will make it, or break it. Now if I could only texture like some of the TWO team guys!!! Quote Link to comment Share on other sites More sharing options...
DanCBradbury Posted September 4, 2007 Share Posted September 4, 2007 that's looking awesome you should do an a:o render now. ^-^ Quote Link to comment Share on other sites More sharing options...
MattWBradbury Posted September 5, 2007 Share Posted September 5, 2007 Since the texturing on the suit is mostly materials, you could probably get away with using bitmap plus. Quote Link to comment Share on other sites More sharing options...
the_black_mage Posted September 6, 2007 Share Posted September 6, 2007 Since the texturing on the suit is mostly materials, you could probably get away with using bitmap plus. yeah looks like texturing can be minimal too... Quote Link to comment Share on other sites More sharing options...
MattWBradbury Posted September 6, 2007 Share Posted September 6, 2007 I wouldn't suggest not texturing. It adds a lot of personality; you can't get the same feeling with attributes. The only other way would to use a material, but those can be very costly on rendering time to get the same effect. Quote Link to comment Share on other sites More sharing options...
LeeAnderson Posted September 6, 2007 Share Posted September 6, 2007 Since the texturing on the suit is mostly materials, you could probably get away with using bitmap plus. yeah looks like texturing can be minimal too... Youch! This hurts my ears...materials certainly have their place, but this model has so much oppurtunity for cool textures! I wouldn't suggest not texturing. It adds a lot of personality; you can't get the same feeling with attributes. The only other way would to use a material, but those can be very costly on rendering time to get the same effect. Um...yup...what Matt said Looks great Eric! The main model was done by Ian Joyner. Hope this link can help! Good luck! Lee Quote Link to comment Share on other sites More sharing options...
Eric2575 Posted September 6, 2007 Author Share Posted September 6, 2007 Lee: Thanks for the link to Ian Joyner, that guy does amazing work. Now I also have a couple of extra reference pics. Oh yeah, I do intend to texture this guy quite a bit. Quote Link to comment Share on other sites More sharing options...
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