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Hash, Inc. - Animation:Master

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Posted

Big Daddy is a great character , good luck in your work , i find some cool image references for you ,

maybe i make V.x , when I finish my current project , :P

bioshock_bigdaddy.jpg

Posted

Hey, that's a great reference Cronos, it will surely come in handy. Starting to rough in the body. Pic #1

 

Edit: Two more hours of work, arms attached to torso and Dex's heavily nodified hands sewn on. Pic #2

2Helmet0.jpg

3Helmet0.jpg

Posted

Nice model! From the above reference (I've never seen this character before)....the arms are stubbier and hands bigger. In fact the hands are almost the size of his forearms!

Posted

Hi Ken:

 

I'm actually using a different rotoscope for this character than the above reference. There seem to be several variations of the character whose basic concept I am trying to loosely interpret. Below is the roto I'm using -

Also notice this version has no drill attached to it's arm and the helmet is completely different. This may be a different character from Bioshock, or an earlier interpretation.

11_640.jpg

Posted

Wow. Real nice. Are you going to rotate his arms up to do the rigging? You should do a new character and enter the Mascot contest (I don't think an existing character can be used on AM's cover.)

Posted

Thanks guys. I agree, the model isn't that difficult, it's the decals and textures that will make it, or break it. Now if I could only texture like some of the TWO team guys!!!

6Helmet0.jpg

Posted

I wouldn't suggest not texturing. It adds a lot of personality; you can't get the same feeling with attributes. The only other way would to use a material, but those can be very costly on rendering time to get the same effect.

Posted
Since the texturing on the suit is mostly materials, you could probably get away with using bitmap plus.

 

yeah looks like texturing can be minimal too...

 

Youch! This hurts my ears...materials certainly have their place, but this model has so much oppurtunity for cool textures!

 

I wouldn't suggest not texturing. It adds a lot of personality; you can't get the same feeling with attributes. The only other way would to use a material, but those can be very costly on rendering time to get the same effect.

 

Um...yup...what Matt said :D

 

Looks great Eric! The main model was done by Ian Joyner. Hope this link can help! Good luck!

 

Lee

Posted

Lee:

 

Thanks for the link to Ian Joyner, that guy does amazing work. Now I also have a couple of extra reference pics. Oh yeah, I do intend to texture this guy quite a bit.

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