DeltaCommando5 Posted August 24, 2007 Share Posted August 24, 2007 Geeze! It's been over 25 hours so far and my image for the Sci-fi contest is still over 30 hours from finishing!!! The bad thing is, the estimated time is continously going up!! Is this normal? I did make some adjustments to it to try and save some time but this is too long. I have like 18 lights in the scene tho. maybe thats why. Any tips? I just hope it finishes before Sept 1st! lol Quote Link to comment Share on other sites More sharing options...
youngman Posted August 24, 2007 Share Posted August 24, 2007 Could be a number of things.Have you tried breaking the scene down and rendering parts at a time,then compositing the final image. Jay Quote Link to comment Share on other sites More sharing options...
Eric2575 Posted August 24, 2007 Share Posted August 24, 2007 What kind of computer are you using? I did a scene with around 18 lights or so and it took about nine hours to render on a dual core 6600 2.4 machine. 50 hours plus is way over the top. You're not running AM on a Commodore 64 or an Atari, are you? Seriously, I'd consider starting a new chor from scratch and rendering VGA test scenes as you start filling the chor. Just one corrupted model or light will mess up everything. Find that one and you're good to go. Quote Link to comment Share on other sites More sharing options...
paradymx Posted August 25, 2007 Share Posted August 25, 2007 Just one corrupted model or light will mess up everything. Find that one and you're good to go. when it comes to a problem, I think, with most renders; look and see where to process bar stops and takes the most time to complete. Its probably an issue with that model its says it working on that causes the delay. Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted August 25, 2007 Share Posted August 25, 2007 It could be alot of things. Do all the lights cast shadows? What resolution are you rendering at? Do you have any models that have reflections on them? Particles? Quote Link to comment Share on other sites More sharing options...
entity Posted August 25, 2007 Share Posted August 25, 2007 Geeze! It's been over 25 hours so far and my image for the Sci-fi contest is still over 30 hours from finishing!!! The bad thing is, the estimated time is continously going up!! Is this normal? I did make some adjustments to it to try and save some time but this is too long. I have like 18 lights in the scene tho. maybe thats why. Any tips? I just hope it finishes before Sept 1st! lol Could you post your render settings... have you tried rendering with no extra settings... rendering with only shadows and no multipass or motion blur? Try turning everything off and see if the render still acumulates time. If it does then it is a setting outside camera settings... look into the chor settings next and change those. Keep taking the settings away until you have found what part of your chor is causing this... if nothing changes then it must be your model. Hope you find a solution! Quote Link to comment Share on other sites More sharing options...
DeltaCommando5 Posted August 25, 2007 Author Share Posted August 25, 2007 I'm rendering in Panavision. Thats big, I know but I need it to be that wide. There are shadows on every light. There are no motion blurs or anything extra like that. My comp is an intel dual core 3.0 Ghz with like 280 Gb hard drive and 1 Gb of Ram. It's recently bought. The graphics card is an ATI. I'm gonna stop the rendering, this is too long. I'll just composite different renders. Plus I think I know what moel it is that is corrupted. I'll see what I can do. Thanks for the help guys! Quote Link to comment Share on other sites More sharing options...
agep Posted August 25, 2007 Share Posted August 25, 2007 Do you render multipass? if you do, you can easly estimate the time to finish by taking the time for the first pass and multiply with number of passes Quote Link to comment Share on other sites More sharing options...
Eric2575 Posted August 25, 2007 Share Posted August 25, 2007 That scene I had with so many lights turned out nicely by faking most of the lights. I just made light panels and set the ambiance to 100%. After that it was just a matter of using a few lights to do the rest. Quote Link to comment Share on other sites More sharing options...
the_black_mage Posted August 25, 2007 Share Posted August 25, 2007 did you use dark tree that always shoots up renders...but multiple lights shouldn't effect a render that much..i don't think..normaly the most i have in a scene is 10 and the render is normally 30mins max... Quote Link to comment Share on other sites More sharing options...
DeltaCommando5 Posted August 25, 2007 Author Share Posted August 25, 2007 did you use dark tree that always shoots up renders...but multiple lights shouldn't effect a render that much..i don't think..normaly the most i have in a scene is 10 and the render is normally 30mins max... I was using Darktree but I figured out a better way to get around it. For a planet, just render out the material on a rectangle then apply that image as a texture onto a sphere. I figured out what was wrong. One model was "corrupted". Apparently, the program doesn't like rendering 2 patches that can easily be combined into a 5-point patch. But anyway, finally! I was able to render my image today. It took only 20 mins! lol Quote Link to comment Share on other sites More sharing options...
Eric2575 Posted August 25, 2007 Share Posted August 25, 2007 Awesome! Quote Link to comment Share on other sites More sharing options...
DeltaCommando5 Posted August 27, 2007 Author Share Posted August 27, 2007 Are we allowed to put a watermark of our name on our image so we can show it's ours? Or is it 100% owned by Hash once you submit it? Quote Link to comment Share on other sites More sharing options...
KenH Posted August 27, 2007 Share Posted August 27, 2007 I think they prefer it without any writing on it. But they don't want to own it. Steve is the man to ask....though he may be on holidays. Quote Link to comment Share on other sites More sharing options...
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