jirard Posted January 25, 2007 Posted January 25, 2007 Hi I've been checking out alot of the work here and finally decided to post something myself. This is the first model that I feel is somewhat worth putting on this forum. This is a female character I've been working on for a short film. Crits welcome Quote
nimblepix Posted January 25, 2007 Posted January 25, 2007 Looks good. Shaded spline view please. Quote
cfree68f Posted January 25, 2007 Posted January 25, 2007 Awesome!.. 3 cheers. can't wait to see it textured. Quote
jirard Posted January 27, 2007 Author Posted January 27, 2007 Looks good. Shaded spline view please. Thanks! Uh.......How do I render with the shaded spline view hehe. Quote
MattWBradbury Posted January 27, 2007 Posted January 27, 2007 When you go to render, choose Shaded & Wireframe for the Render Type. Quote
jirard Posted January 28, 2007 Author Posted January 28, 2007 When you go to render, choose Shaded & Wireframe for the Render Type. Thanks Quote
the_black_mage Posted January 28, 2007 Posted January 28, 2007 reminds me of the boondocks... nice work btw Quote
jirard Posted January 28, 2007 Author Posted January 28, 2007 Thanks for the replies. Do u guys notice any trouble spots as far as animation would be concerned? The models gonna be used in an animated short I am working on. This is one of 3 charaters that I will be using. Its been hard trying to get my mind around spline modeling but I am finally getting the hang of it. I was concerned that people would think of the Boondocks when they saw the Afro. Quote
the_black_mage Posted January 28, 2007 Posted January 28, 2007 nothing wrong with it looking like the boondocks any show(or cartoon) with a black character and an afro can look like the boondocks,like Pokemon and final fantasy taking every ones idea and having people say "hey is that from Pokemon" or "is that from final fantasy". as long as the characters traits and actions are different then theres no problem... Quote
nimblepix Posted January 28, 2007 Posted January 28, 2007 The eyes look like they are attached to the other splines. If you plan to have them move, they should be separate . Quote
jirard Posted January 29, 2007 Author Posted January 29, 2007 The eyes are separate. I need to define the eyelids a little better. I plan on doing a few more tweaks and building the rest of the body later this week Quote
jirard Posted February 8, 2007 Author Posted February 8, 2007 This is the second character in the short that I have been working on. I still have alot of tweaking and modeling to do but its turning out ok. edit: I was just showing some friends the male model and they said he looked evil, which wasnt my intent and that his chin looks messed up. That is supposed to be a goatee lol! Maybe I should fix the brow and.......? Critiques and suggestions welcome. Thanks Quote
jirard Posted February 8, 2007 Author Posted February 8, 2007 Added an eyeball and put the the other head in there for size comparison. Quote
jon Posted February 8, 2007 Posted February 8, 2007 the male character looks evil mostly due to the v-shaped brows. i wouldn't worry about the boondocks similarities. that show has a very anime feel that your models do not. great work! -jon Quote
nimblepix Posted February 8, 2007 Posted February 8, 2007 I really like the exagerated features. Size variations like this are important in setting your characters apart. The chin is stylistically unique (which is good) from my experience. I don't have cable TV. The two characters are stylistically similar too. Very nice. I'm looking forward to seeing your characters develop. Quote
jirard Posted February 9, 2007 Author Posted February 9, 2007 Thanks guys! I think I fixed the brow and tweaked the nose a little. I'll post more when I finish modeling the bodies Quote
jirard Posted February 14, 2007 Author Posted February 14, 2007 Decided to get some stuff done today. Crits welcome Quote
nimblepix Posted February 14, 2007 Posted February 14, 2007 Still looking good. The head looks like its not splined to the body. Is that intentional? Quote
jirard Posted February 14, 2007 Author Posted February 14, 2007 Still looking good. The head looks like its not splined to the body. Is that intentional? No the head isnt connected I just got lazy and hoped nobody would notice. I guess i will connect it lol. I feel like the face part of the head is to flat lookin, almost like its a mask. Quote
nimblepix Posted February 14, 2007 Posted February 14, 2007 It looks a little spline heavy. You could probably lose about 1/4 of them. Quote
jirard Posted February 14, 2007 Author Posted February 14, 2007 It looks a little spline heavy. You could probably lose about 1/4 of them. I feel the same way. I see some of the wireframes that alot of you guys are doing and cant believe that so few splines are being used to get that detail. I'll see where I can delete em and post more pics when I finish the rest of her. Thanks! Quote
cfree68f Posted February 14, 2007 Posted February 14, 2007 First off Jirard, You're good man! I'm definately liking the style. The only small thing I see as far as animation is the girls brow, and forehead. You might want to add one more spline for facial gestures and depending on how you texture the forehead. Having so much of the face made up of so few splines is usually asking for trouble when it comes to trying to get certain expressions. Other than that both models look awesome! You're really starting to make me wish I could've helped you ;-) Keep it up. Quote
Admin Rodney Posted February 14, 2007 Admin Posted February 14, 2007 Even without being animated your characters have attitude. Well designed. The little tweaks you are picking up now will optimize them for animation. Great job thus far! Quote
jirard Posted February 16, 2007 Author Posted February 16, 2007 Thanks guys Figured out how to add materials haha. (Lost my manual so its trial and error for me) Quote
Nunsofamerica Posted February 16, 2007 Posted February 16, 2007 give her some roughness on her hair. it will make it more realistic. Quote
jirard Posted February 17, 2007 Author Posted February 17, 2007 give her some roughness on her hair. it will make it more realistic. Thanks, I was thinking of finding a shader for the hair. By roughness you mean tweak the splines? First off Jirard, You're good man! I'm definately liking the style. The only small thing I see as far as animation is the girls brow, and forehead. You might want to add one more spline for facial gestures and depending on how you texture the forehead. Having so much of the face made up of so few splines is usually asking for trouble when it comes to trying to get certain expressions. Other than that both models look awesome! You're really starting to make me wish I could've helped you ;-) Keep it up. Thanks I will add that extra spline. Even without being animated your characters have attitude. Well designed. The little tweaks you are picking up now will optimize them for animation. Great job thus far! Thanks Rodney Quote
cfree68f Posted February 17, 2007 Posted February 17, 2007 By roughness I think he means just give it some noise or something so its not so smooth. You'll want to give it a little specular hilite, same on the skin and maybe a bump or displacement map. Looking great so far. Quote
jirard Posted February 19, 2007 Author Posted February 19, 2007 I was able to finish a little more today. i will get the legs done tomorrow. Quote
jirard Posted February 21, 2007 Author Posted February 21, 2007 Got a little more done today. Crits still welcome. (Hope I'm not boring you guys ) I'm just starting to work on the foot. Quote
jirard Posted February 22, 2007 Author Posted February 22, 2007 I love it Jirard--she's got some serious 'tude! Thanks! I am gonna leave her like this for now and work on the male character Quote
Animus Posted February 22, 2007 Posted February 22, 2007 Very nice character Jirard! Looks like the work of a fine sculptor. Michel Quote
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