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Hash, Inc. - Animation:Master

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Posted

Both are interesting. I prefer the standard - but it's obviously personal choice.

 

Just 2 different looks - both valid.

 

What's your preference & what are you going to be doing with this guy?

Posted

Nothing really. It's a simple head model of Darkwing Duck and I was just trying different outputs for the file. Anyone who has watched the cartoon or seen screen shots could give me an idea or two on how he should be rendered.

Posted

i love the toon lines, but you could always try a 2 or 3 color toon shader for a more smoother look.

 

-jon

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Posted

I was wondering when someone might model DW. Cool!

 

While I would usually be a fan of the toon look in the image you've provided I like the 3D shaded look.

 

Experimenting in line width and toon shade mgiht easily convince me otherwise though.

Posted

Here's an update to him. Most of the body is done, except for hands, inner mouth, and eyes. I like the 3d shaded look myself and is what I will go with in final renders.

dw0.jpg

Posted

I think the toon is cooler mainly because it is an acctualy toon, and the toon you're using makes it look 3d-toon like they do in games so I perfer the toon one ;)

Posted

I like the toon one as well. You can get some cool results using standard render, then render out toon lines seperately, then composit the two together- a sort of french manga style

 

Chris

Posted

I have the body rigged and have started rigging the head but have slowed down due to the complexity of the bill. Very difficult. I've ran a few tests with simcloth on the cloak and have promising results, although I would like to know if someone has a rig for cloaks. What about luckbat? He did a rig for a character didn't he?

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