johnl3d Posted September 2, 2006 Share Posted September 2, 2006 I am trying to put together a simple animation. I posted this character a little while ago and asked about rigging it. Anyway I have it rigged enough to test a simple walk test. The character is far from done but just asking for comments so far, tried some simple dynamic constraints also. Thanks Johnl3d [attachmentid=20218] piga2.mov Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted September 2, 2006 Admin Share Posted September 2, 2006 Heehee! Needs a little finessing but you've got a great character in the works there John. Hope we see a lot more of that little guy. Quote Link to comment Share on other sites More sharing options...
steve392 Posted September 2, 2006 Share Posted September 2, 2006 I like the nose movement ,nice one John Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 2, 2006 Hash Fellow Share Posted September 2, 2006 Nice pig. Well, if I were going tweak one thing I'd make the body continue down for a frame or two after each foot contact so the legs don't look so stiff (the compression pose). And I'd puthe feet closer together instead of spread so far apart. And I'd make the nose movement an action separate from the walk so I could just use it occasionally ok, that was three things. Quote Link to comment Share on other sites More sharing options...
Eric2575 Posted September 2, 2006 Share Posted September 2, 2006 Very dynamic movements all around. Now that's a pig on a mission I don't want to run across! Got a little story to go along with that? Quote Link to comment Share on other sites More sharing options...
Stuart Rogers Posted September 2, 2006 Share Posted September 2, 2006 Well, if I were going tweak one thing I'd make the body continue down for a frame or two after each foot contact so the legs don't look so stiff (the compression pose).Or leave the legs stiff and put the compression in the spine. Some belly jiggle would probably work well too. Quote Link to comment Share on other sites More sharing options...
rossk Posted September 2, 2006 Share Posted September 2, 2006 Got a little story to go along with that? This is just a guess, but I'm going to say yes Quote Link to comment Share on other sites More sharing options...
Stuart Rogers Posted September 2, 2006 Share Posted September 2, 2006 Got a little story to go along with that?This is just a guess, but I'm going to say yesI think I smell the faint whiff of revenge... Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted September 2, 2006 Share Posted September 2, 2006 My, my John. I marvel at how daintily she glides as if loaded with the finest grade of Porktroleum. We have been the Busy Bee Cow, haven't weeee? Three big Oink-a-roonies to you. I do suppose you're still designing some tasteful haut-couture ensemble for this Vision-in-Pink Enchantress. Nothing too provocative I would imagine, of course. Quote Link to comment Share on other sites More sharing options...
Krazyman Posted September 2, 2006 Share Posted September 2, 2006 Great... how about altering the model to make a few friends for him when you've finished tinkering the main model, so they can have some adventures down on the farm. I reckon a girl pig, skinny pig, i reckon he's the butch, rough and tough pig, a tall pig, small pig, fat pig. The alterations for the characters only need be subtle to radically alter the characters... P.S. his right leg seems to be swinging out when he walks, but it may just be the angle of the animation thats tricking the eye... Quote Link to comment Share on other sites More sharing options...
johnl3d Posted September 3, 2006 Author Share Posted September 3, 2006 Thanks for the suggestions I will consider them all when I dress her up and add the hair and accessories for this scene. And the scene might need some more detail. Quote Link to comment Share on other sites More sharing options...
trajcedrv Posted September 6, 2006 Share Posted September 6, 2006 I've justa managed to see this! Cool character! I agree with above said suggestions, and I find one more area for improvement: I wouldn't use 'aim at' constraint with the camera, but I would rather move it by hand. The way it is, I find camera movement too distracting... Cool start, I want to see more! Drvaceto Quote Link to comment Share on other sites More sharing options...
johnl3d Posted September 8, 2006 Author Share Posted September 8, 2006 Was mostly tweaking the character here, still not done, but I got her dressed for now as not to offend anyone Update [attachmentid=20361] Got to get working on the set for the first scene Later Quote Link to comment Share on other sites More sharing options...
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