Jin-Kazama Posted August 21, 2006 Author Posted August 21, 2006 here is more details this is how my player body and his cloth looks like..., the other image is from fifa world cup 2006 on the xbox game console...look at the cloth simulation for the players T shirt and short..is this result possiable with AM cloth...i would like to know what i have to do to make cloth work Quote
dborruso Posted August 21, 2006 Posted August 21, 2006 I said it before and I'll say it again. You're work is outstanding. I'm glad to be working with you on our endeavor. You are an awesome friend. I hope someone can help you with the cloth, I know someone here can. Quote
Admin Rodney Posted August 21, 2006 Admin Posted August 21, 2006 Jin, As great as Cloth can be for you I'd leave it to the last. I'm sure you could master it earlier but would hate to see it slow you down. I'd suggest pressing ahead with other things and start some Cloth experiments on the side. As you find time... do other tests with different settings. Work some more... experiment and eve try to break things more. Keep focused on the work while you enjoy your experimentation. If you do that I'm convinced you'll soon find Cloth to be a 'no brainer'. It'll all be instict to you. Quote
Jin-Kazama Posted September 26, 2006 Author Posted September 26, 2006 hi there it has been along time..but i'm back. during all that period i was testing, addjusting and remodeling stuff, finaly i came up with this player character, i remodeled his body...what about clothing...i made some tests to see what every setting does..to be honest...some of them was very strange to me to understand...all i wanted to know is like: what will happen if i increase the stifness value and what will happen if i decrease it. simulating cloth in the action window wasn't ok..cloth mesh is dancing on the body surface very fast and shackes alot...not normal..i tried to simulate clothing in the chor window and it worked fine...i was simulating the ends of my cloth only..and i was wondering if i can simulate other parts. but cloth appearance was always depends on the body surface shape...that's where i stopped..rigging my model. i have a problem with the joints places...shoulders,elbow and hips..i heard about the fan bones and i search for a tutorial that explain it...i found this one http://www.sonofpat.com/shoulders.html but i stucked, in the bone mode i added the fan bones and assigned the CPs as the tutorial says...then he says that i have to create a pose...right clith on the model icon and i choosed new-opse, here i found 2 options, percentage and on/off...which one i have to use? i choosed the percentage one...then i made the constraint orient like but what happen is that is pulls the CP away from its original location...what should i do here? should i adjust the bone position? and if i did so for all fan bones...why it doesn't work when i try to animate the shoulder bone in the action window?? i realy need lots of help understanding this bone setup.. can anyone guide me please? Quote
Hash Fellow robcat2075 Posted September 27, 2006 Hash Fellow Posted September 27, 2006 then he says that i have to create a pose...right clith on the model icon and i choosed new-opse, here i found 2 options, percentage and on/off...which one i have to use? When rigging characters, ON/OFF is usually the way to go. then i made the constraint orient like but what happen is that is pulls the CP away from its original location...what should i do here? should i adjust the bone position? and if i did so for all fan bones. Usually when you add an "orient like" or "translate to" you should press the "compensate Mode" button (at the top) before you click onthe target. .why it doesn't work when i try to animate the shoulder bone in the action window??remember to turn that rigging pose ON (in the pose slider window) when you are in the action or chor. Quote
Jin-Kazama Posted September 27, 2006 Author Posted September 27, 2006 thanks alot robcat2075........u uncovered what i couldn't understand....thank u so much how does the player look? the head and his body? any comments? Quote
luckbat Posted September 27, 2006 Posted September 27, 2006 How are you getting that terrific range of color on the skin tone? Quote
Dhar Posted September 27, 2006 Posted September 27, 2006 That is one great looking player, and the rig looks fantastic. I have the same question as Mike's, how did you get that shading value? And hey Waheed, Ramadan Kareem Quote
dborruso Posted September 27, 2006 Posted September 27, 2006 Looking amazing waheed. The only thing that may be off is maybe soften the abdominal muscles. But it looks great. Talk to ya soon. Quote
Jin-Kazama Posted September 28, 2006 Author Posted September 28, 2006 hi again....thanks for ur replies...the texture has no shade...i decaled the rotoscope i used...it belongs to poser 6..i didn't find any better reference, but the other image shows the decal i'm working on..does it have shade too? decaling is a hard thing...i'm just starting with it...if someone know a tutorial about painting a body decal from scratch using PS or any other 2D program i will be greatful thanks Dhar..ramadan mobarak brother Quote
Dhar Posted September 28, 2006 Posted September 28, 2006 Waheed, get 3DPainter, it'll make life so much easier. Quote
Jin-Kazama Posted September 28, 2006 Author Posted September 28, 2006 i will check it out i have some questions i used hooks in my player body..does this effect the cloth simulation? what are null objects and what do they do and how can i use them? thanks alot...it looks that i have along road to pass Quote
Dhar Posted September 29, 2006 Posted September 29, 2006 is 3d painter only for mac though It's for Windows and Mac. It's a must have as far as I'm concerned. Quote
case Posted September 29, 2006 Posted September 29, 2006 It's for Windows and Mac. It's a must have as far as I'm concerned. Thanks man ok thats cool dhar thank you. Quote
Jin-Kazama Posted September 29, 2006 Author Posted September 29, 2006 yes dhar.....i will buy it tomorow...but the problem that it won't work cuz my AM version is 11 and it works for 12 and 13.... i resetup the bones....and started with the elbow area where i added 3 bones as fan bones ( thanks robact i will write your name in the credit as my rigging supervisor ) Quote
luckbat Posted September 30, 2006 Posted September 30, 2006 is 3d painter only for mac though There is no Mac version currently. Only Windows. Quote
case Posted September 30, 2006 Posted September 30, 2006 will yes there is i saw it on some website i ran by it "power mac version" Quote
Jin-Kazama Posted September 30, 2006 Author Posted September 30, 2006 i guess there's a version for mac... her's an update...the right shoulder fanbones was set, is the fanbones correct? also look at his hair...does it look natural? i made is from a displacment decal... and what about the shade...does his body has shade now? i want your openions Quote
case Posted September 30, 2006 Posted September 30, 2006 nice love the bones for the rotation wow! Quote
Jin-Kazama Posted September 30, 2006 Author Posted September 30, 2006 here's another thing why the hip ring looks good in wireframe mode and when render it looks like that? i feel so happy with my results cuz i never thought that i will do something like this one day Quote
case Posted September 30, 2006 Posted September 30, 2006 you should feel happy i mean your doing great your doing things people wish they could do keep it up. Quote
Jin-Kazama Posted October 1, 2006 Author Posted October 1, 2006 here are more updates...i finished the most joint setup of fan bones....any comments? Quote
martin Posted October 1, 2006 Posted October 1, 2006 any comments? Yeah... You know how many lurkers are watching this thread? Good job. Quote
Hash Fellow robcat2075 Posted October 1, 2006 Hash Fellow Posted October 1, 2006 The number and placement of the fan bones is surprising. Are they all constrained at different percentages? (on the hip bone for example) Quote
Jin-Kazama Posted October 1, 2006 Author Posted October 1, 2006 yes robcat...the values are the double of those in the tutorial...i donno why but it worked this way...if u would like to take a look at the model itself i would email it to u, just drop your email address to me...the fanbones around the hips ring is alot because i had to make the body have good number of patches for the cloth... thanx Quote
Jin-Kazama Posted October 5, 2006 Author Posted October 5, 2006 here's the first clothing test all i want to know why the cloth intersect with the body number 1 shows the shirt spline patch...should it be more??? number 2 shows the body of my player...should i increate the patch there??? number 3 shows the cloth part of the shirt does any one have a solution? Quote
Hash Fellow robcat2075 Posted October 6, 2006 Hash Fellow Posted October 6, 2006 I forget if V11.1 has the "good" cloth in it. I think that came later. But in any event, cloth usually needs to start far away from the surface it will drape on. Typically they will shrink the legs, let the cloth fall, thensize the legs back to normal and then start the real animation. somewhere there's a tut on that. Quote
martin Posted October 6, 2006 Posted October 6, 2006 I forget if V11.1 has the "good" cloth in it. I think that came later. Hmmm... Give up on V11.1 cloth. If you can't afford an A:M 2007 upgrade, offer to trade a model, or work on TWO, or something. You're beating your head against the wall for nothing. V13 cloth is much better. Quote
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