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Hash, Inc. - Animation:Master

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Posted

wow very nice i would like to see the matrials applyed to it the body anyway very neat like the modeling nice,keep us posted

Posted

Nice work! It looks a little "claylike" in places.....so it might benefit from filleting.

  • 2 weeks later...
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Posted

I like it. Very nice.

 

Are you creating this for any particular reason (other than the enjoyment of it)? Working on a project/animation for instance?

 

Each post brings a new level of detail and quality and I'm curious how far you plan to push it.

Posted

It looks great to me. Everytime I see a mechanical model like this I wish my skills were better in mechanical :(. Great job so far.

Posted

Everytime I see a mechanical model like this I wish my skills were better in mechanical

 

And all of us mechanicals, wish we were better at organic........

 

update with a few more tweaks and a total of 6,005patches

[attachmentid=18922]

 

It looks really good.

 

Can you post a wire-frame?

 

David

Posted

It has finally happened, the two warring factions have been uncovered through a simple slip on an innocent graphics art forum - Mechs vs. Organics!!!!!!!!! :blink:

 

Run for your splines!!!!

 

Ahem...Nice work on the Apache. Now for the obligatory wireframe. Where'd you hide all them patches?

Posted

ehhh what the heck i like the updated model alot better cool anyway

 

ehhh what the heck i like the updated model alot better cool anyway

 

what the thats the second time this has happened to me i dont think the board likes me to well lol

Posted

It has finally happened, the two warring factions have been uncovered through a simple slip on an innocent graphics art forum - Mechs vs. Organics!!!!!!!!! :blink:

 

Run for your splines!!!!

 

Ahem...Nice work on the Apache. Now for the obligatory wireframe. Where'd you hide all them patches?

 

It could be the:

Mechs vs. Orgs

Mechanicals vs. Organicals

Mechans vs. Organs

 

The Apache doesn't look large enough to have 6,000 patches.

Posted

well you can not say that by looking at a picture i mean think about it

 

Case,

I have thought about it, in fact I think about it every day.

Patch count is a concern as you get into larger projects.

Let's just say that you can get a feel for the number of patches by the size and detail of the model.

 

There a number of short-cuts one can employ to create surface details instead of modeling them.

 

Look at some of the vehicles Jin Kazama creates... with very few patches.

 

The model looks very good, it just seems like it should not have taken 6k patches. That doesn't mean it is in any way deficient or less of a work. If he posts a wire frame, there may be suggestions as to where he can be more frugal.

 

This WIP forum is intended for critiques, so it is expected that other A:M users will help each other out.

I do it with models and animations all the time. The users of this forum have a very keen eye and can point out anomalies we might otherwise miss.

 

"." "," ";" are keys too....

Posted

lol correct i was just saying if you know what i mean

 

Sorry, I guess I should have had oakchas interpret for me again. He seems to speak your elusive language.

Posted

i mean in one spot of the copter there could be 2000 splines just in the glass if seprate on the glass like the alien on alien song how they made the alien it was made seprate and the put on the whole model

  • 2 weeks later...

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