cory Posted January 7, 2006 Share Posted January 7, 2006 Here's a little peek at a creature I'm working on. http://home.alltel.net/collinsfamily04/testjump2.avi I'm decent at modeling and okay at animating, but I'm horrible at texturing. Would anyone care to trade some modeling or animating for texturing and mapping? Also, I made this in 8.5 although I'm finally breaking out 11 now. I can't seem to be able to pick the path this guy follows in the choreography window in 11.1 on a windows machine. Any suggestions? Cory Quote Link to comment Share on other sites More sharing options...
Eric2575 Posted January 7, 2006 Share Posted January 7, 2006 Hey, I like it a lot. Reminds me of Gollum. Nice job, wish I could do that Quote Link to comment Share on other sites More sharing options...
MMZ_TimeLord Posted January 7, 2006 Share Posted January 7, 2006 Excellent model and especially the motion. Very 'alive'. Look forward to seeing more from you! Quote Link to comment Share on other sites More sharing options...
steve392 Posted January 7, 2006 Share Posted January 7, 2006 Thats graet ,love the model and the action ,that blurr is excelant,well done Quote Link to comment Share on other sites More sharing options...
Eric2575 Posted January 7, 2006 Share Posted January 7, 2006 Did you post a WIP on this creature a long time ago? I seem to remember a similar one eyed creature waaaaayyyy back in time? Quote Link to comment Share on other sites More sharing options...
KenH Posted January 7, 2006 Share Posted January 7, 2006 Nice work there Cory. Textures are tricky, but this tut by Will might help you: http://www.zandoria.com/uv.htm If you're looking for anything to do, you might consider contributing to the movie project: http://wiki.hash.com/two/published/HomePage Quote Link to comment Share on other sites More sharing options...
markeh Posted January 7, 2006 Share Posted January 7, 2006 and okay at animating How about exceptional, Mr. humble! Quote Link to comment Share on other sites More sharing options...
cory Posted January 7, 2006 Author Share Posted January 7, 2006 Thanks for the compliments. I have not posted a creature like this one before, as I just made it. Thanks for the tutorial link, that will be invaluable. You made it look so simple. As for contributing to the TWO project, I don't have v13, the latest I have is 11.1. I could model I suppose. I'll look into it. Thanks again. Any suggestions as to how to pick the path to constrain a model in the chor window in 11? The target list always shows up empty, and I can't seem to get a path picked with the dropper tool... Or should this be in another forum? Quote Link to comment Share on other sites More sharing options...
KenH Posted January 7, 2006 Share Posted January 7, 2006 It's hard to know about the path. I assume you made the path in the chor? You could try making another one to see if that works. The only way I would think it's not working is if your realtime quality is too low and you're not picking on the path because it's made of lines instead of curves. Try pressing pageUP to correct that. Quote Link to comment Share on other sites More sharing options...
cory Posted January 8, 2006 Author Share Posted January 8, 2006 Did you post a WIP on this creature a long time ago? I seem to remember a similar one eyed creature waaaaayyyy back in time? Did you post a WIP on this creature a long time ago? I seem to remember a similar one eyed creature waaaaayyyy back in time? Sorry, I lost my text there somehow. Now that I think about, the only similar thing I had was http://home.alltel.net/collinsfamily04/eyerobot.avi But it is about five years old now. Cory Quote Link to comment Share on other sites More sharing options...
Zaryin Posted January 10, 2006 Share Posted January 10, 2006 Nice! I also like that animation. Quote Link to comment Share on other sites More sharing options...
DanCBradbury Posted January 11, 2006 Share Posted January 11, 2006 Looks pretty good, but your motion blure is a little too much. You should tune it down and turn on multipassing to make the quality much higher. Quote Link to comment Share on other sites More sharing options...
cory Posted January 11, 2006 Author Share Posted January 11, 2006 Nice! I also like that animation. Thanks,it's an oldie Looks pretty good, but your motion blure is a little too much. You should tune it down and turn on multipassing to make the quality much higher. Thanks Cory Quote Link to comment Share on other sites More sharing options...
Paul Forwood Posted January 11, 2006 Share Posted January 11, 2006 Wow, Cory! Those are some very creepy creatures you've got there! Excellent all around! Quote Link to comment Share on other sites More sharing options...
Kamikaze Posted January 11, 2006 Share Posted January 11, 2006 Your my new SciFi character creator hero !!!!.....can't wait to see the full length film....really....... Michael Quote Link to comment Share on other sites More sharing options...
Srmjr Posted January 15, 2006 Share Posted January 15, 2006 Cory, nice job! Excelllent. What (if any) particular rig did you use? Sterling Quote Link to comment Share on other sites More sharing options...
cory Posted January 23, 2006 Author Share Posted January 23, 2006 Cory, nice job! Excelllent. What (if any) particular rig did you use? Sterling thanks, I used a combination of two eggington rigs, one from the dog character mixed with the musana warrior character, and some custom spine work. Cory Quote Link to comment Share on other sites More sharing options...
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