nglemb Posted April 2, 2005 Posted April 2, 2005 Here's a hi res image of my contest entry. Wanted to see how well the textures would hold up at that size. Any crituques would be great. Thanks http://k.domaindlx.com/nglemb/janitorofwarforweb(huge).jpg Quote
starwarsguy Posted April 2, 2005 Posted April 2, 2005 Wow! Nice texturing! At the moment I see nothing to critique on the textures. Quote
JohnArtbox Posted April 2, 2005 Posted April 2, 2005 all I see is an image hosted by Tripod gif Quote
bentothemax Posted April 2, 2005 Posted April 2, 2005 As do I . . . no picture just a thing saying who is hosting the picture Quote
Mr. Jaqe Posted April 2, 2005 Posted April 2, 2005 Something tells me you need to download something to get to see the pic, some kind of picture "codec" or program. Quote
ChrisThom Posted April 2, 2005 Posted April 2, 2005 I like how the blue & green circles overlap to make a third color under the logo. Nice job!! Quote
JoshB Posted April 3, 2005 Posted April 3, 2005 http://nathanimator.tripod.com/3d/jowhuge.jpg FOUND IT!! Everybody--try that. I saw the tripod thing too--but I wasn't going to give up. It's got great textures. My only issue is the lazerbeam. There is no variation in color where in reality (which is the level of your textures) lasers differentiate in value as they pass through dust particles and such. Also, they are constantly pulsing at various rates which adds to the variation. Good use of DOF. J Quote
nglemb Posted April 3, 2005 Author Posted April 3, 2005 Sorry about the link trouble guys. Thank you josh for posting the right one! Yes, I agree on the laser. It does kind of detract from everything else. Back to tweaking materials. Quote
Mega Posted April 3, 2005 Posted April 3, 2005 Odd...when I click on the link I simply see the Tripod logo. I'm using Firefox and XPPro. Tony Quote
Godfrey Posted April 3, 2005 Posted April 3, 2005 Sweet textures! Tripod forbids remote linking, so the only way to see a Tripod image from an external site is to copy the link and then paste it into a new browser window -- or disable the sending of HTTP referrer information, if your browser supports it. Quote
Mega Posted April 3, 2005 Posted April 3, 2005 Ok, my PC must be possessed...now I can see the image from the first post. Yep, I need a stiff shot of tequila. Great image! I really like the textures and DOF. One thing ...what is that yellow object? Is that being tossed into the janitor? Did it fall off? Maybe some motion blur to denote movement? I really like this image. Nicely done. Light set up? Wireframe? I like the modeling of the janitor...nice detail. Tony Quote
nglemb Posted April 3, 2005 Author Posted April 3, 2005 The two little robots pick up junk and place it in the janitor's dumpster bucket. The janitor is cutting up a piece off a ship for the little bot, and the bot in the background is flying something in to throw in the dumpster. There's three lights. One sun light, one blue sun light from above for the sky, and one klieg coming from the ground on the right. Here's a wireframe. Thanks for the comments! Quote
bentothemax Posted April 3, 2005 Posted April 3, 2005 I really enjoy the textures. (i might sound like a "master" here but . . .) nice job ben Quote
Mega Posted April 3, 2005 Posted April 3, 2005 Have you considered a render from an birds eye view? It would be interesting to pull back the camera and see the "janitor" in it's environment. Just my $.0046 Tony Quote
HeadlessBill Posted April 3, 2005 Posted April 3, 2005 Great image! I really need to learn how to use grunge maps and such. Anyhow, I'm trying to figure out how large this janitor is supposed to be. Something about the image makes me think it's only a few inches tall. Quote
3DArtZ Posted April 3, 2005 Posted April 3, 2005 Wow! I think this looks great! Textures are really good looking! nice! Mike Fitz www.3dartz.com Quote
nglemb Posted April 3, 2005 Author Posted April 3, 2005 The Janitor is about 8 feet tall. I know what you mean about the miniture feel though. I'm not quite sure why that is. Nothing really real to reference it to I guess. I would do a render from a birds eye for you Mega, but I think you'd be some what disappointed. The landscape is three separate models. One that The janitor is standing on, one that the ship is crashed on, and cliffs in the back ground. Very much an optical illusion of sorts for the sake of time. Here's a pic to show you what I mean. Quote
Mega Posted April 3, 2005 Posted April 3, 2005 Aah. Got it. I understand. That's an ingenious way to solve a problem. I like the way you set up the cho. Why work harder - work smarter. Good one... Tony Quote
Godfrey Posted April 3, 2005 Posted April 3, 2005 The Janitor is about 8 feet tall. I know what you mean about the miniture feel though. I'm not quite sure why that is. Part of it, I'm guessing, is the depth of field. The janitor bot is in sharp focus, but the little bot in the background, which looks like it's very near the janitor, is very out of focus -- as are the foreground rocks. This makes it look like a very narrow depth of field, which is the effect you see when you take a picture of a small model from very close to it. Try widening up your DoF so that the background spaceship is only slightly blurry, and see if that makes a difference. You could also try moving the camera about halfway down towards the ground, so the janitor looms, and perhaps scaling the distant little bot down a bit so it looks as far away as it is (the narrow viewing angle disguises the distance quite a bit; the closer you zoom, the less an object's apparent size changes with distance). Quote
Mr. Jaqe Posted April 3, 2005 Posted April 3, 2005 Dang I can't see the pic... *next day* Hmm... still can't see it... *12 hours later* Let's see if I can see the pic now. Hm... *fiddle* *fiddle* dan... wait! What's this? Good Lord, I can SEE!! and it's so beautiful! Now that Im done writing silly stuff, I just want to say it was well worth the wait! Too bad all the comments are used, because if I was first in line I would've said "magnificent textures", "awsome models", "great background, love the blurr" and "fix that laserbeam"(it looks a bit odd, it needs some more color). Quote
Guest jandals Posted April 5, 2005 Posted April 5, 2005 Part of it, I'm guessing, is the depth of field. I think it's a lack of anything to reference to more than the DOF. If there was some clutter at the robot's "foot" like tires, bolts, cogs, something the viewer can latch onto and say "that item is a foot tall so the robot is..." I just like the DOF effect but it needs something like a stop sign or a hatch cover to set the scale. Great image! Quote
ypoissant Posted April 5, 2005 Posted April 5, 2005 Good texturing job. Great attention to details here. There are just some little details that are killing the render. Those black tubes in the janitor trunk which are completely lacking the level of details that the rest of the objects have. And they immediately look like our typical garden hoses and because we are seeking for reference objects, they make the janitor look like a 1 or 2 feet tall robot. For a mechanical object this size, sense of scale would be better if there were more small-scale mechanical nurnies. Lowering the camera position would also help with the sense of scaling issue. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.