sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

just something simple I did to test a new material. Haven't seen many people use displacement materials so I thought I'd post it :D ..

DISPLACETest.jpg

  • Replies 20
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

  • Admin
Posted

John,

That's very neat. Wish we could see more experimentation and documentation of material usage here in the forum.

 

Could you post a larger version of the original mesh.

The complex imagery you've created from just a simple mesh and materials is something that we all should have a special place for in our toolboxes.

 

Thanks for posting this. :)

Posted

That's totally hip! :D I didn't know you could use a material as a displacement. :blink:B) How long to render?

Posted
I like the model too. Looks like it could be used as background or some kind of alien creature characters. :)

Can you say Kapsules? ;)

Posted

rendertime was approximately 10 minutes 16x multipass, three shadow casting lights..a key and two in the SkyCast rig. Not quick, but livable p4 2.6ghz

Probably too complex for Kapsules...have to think about that. Probably more 'Superhero' style, which I'll get back too after 'Investigating Jack'.

Wish someone would pay me just to do shorts :D

Posted

Those textures do look nice

 

Will have to give that a try

 

After a second look I saw a remarkable resemblance to a

 

vulture, hand, dragon and a sea horse :blink:

  • Hash Fellow
Posted

Looks very cool!

 

the color map and bump map are related, right?

 

Too bad we can't render materials like that once, then "bake" the result on as bitmap textures... that would speed things up, wouldn't it?

Posted
Too bad we can't render materials like that once, then "bake" the result on as bitmap textures... that would speed things up, wouldn't it?

I'm not sure if displacement can be baked. But yeah, I'd love that feature too.

Posted

Ken:shadows, and Ididn't think you could bake any textures, although I don't mind the render time. The textures are pretty simple.

Yves /TurboKitty: Thanks :D

Dagooos: me too...although I missed the hand :D

Robcat:everything is related Displace, bump and colour. B)

Starwarsguy:minitute

I add the displacement texture first and renderlock the object while dialing displacement up and down. Ithas to be a simple texture with largish areas because the displacement divides each patch into 8x8.

I then add the colour texture which is a duplicate of the displacement, but with sub combiners in the place of black and white. This creates two materials, one for the hollows and another for the higher regions. I drop that on and the render updates.

I save the colour material and reload it to creat a matching bump, changing the colours to push areas in and out .

The only downside is the 5 pt patches which are hidden underground. Displacement is a bit of an orphan feature at the moment :( .

Here's the project file

displacemat.zip

Posted

This is so cool.....I am currently designing coral backdrops for my underwater scenes and this concept works well, you have given me some ideas / options I can explore....

 

thanks alot for sharing john.......

Posted

I thought there had to be a lot of splines to make a displacement work. It doesnt look like there is a enough to make those shapes? :huh:

 

Awesome texture though, would make for some cool rock formations in a scene, kind looks like something from Myst or Riven.. Very Cool!

Posted
This is so cool.....I am currently designing coral backdrops for my underwater scenes and this concept works well, you have given me some ideas / options I can explore....

 

thanks alot for sharing john.......

Funny, when I saw the image, before I looked at the author, I thought it was something you had created, DarkLimit.

 

I'm going to have to play around with that now. Don't know how I'll use it in my project, but it'll be something useful to know for the future. I can just feel it.

 

To echo others, thanks for sharing, John.

  • Admin
Posted

Nice step by step pics John.

Very impressive that in the meshes simplicity the ends of the structures aren't even closed.

 

That doesn't seem to detract in the least from the final displaced image. Neat.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...