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http://genero.tv/georgeharrison/
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Here is another modern render of one of my old Animation Showdown animations. I added a school gymnasium set and rendered with radiosity. A birdseye view of the chor looks like this. The set is a completely enclosed box with two kleig lights in the ceiling... A conventional render with those two lights gets this... That is very severe. If I were going to use conventional lighting I would need add a number of fill lights in strategic places. Here is a radiosity render. The shadow areas are no longer pitch black and there is visible detail even where the lights do not directly shine. Overall, however, it is too dark for my taste. Increasing the Intensity of the lights so that the charcters were well illuminated caused the brightest spots on the floor to become overbright and clip. Instead I applied a gamma correction to the radiosity render. I''m liking this much better... Unfortunately, the shadowing that was indistinct in the raw render is now ever weaker. To give that some more bite i rendered a pass with ScreenSpace Ambient Occlusion (SSAO)... ... and composited that by "multiplying" it with the Radiosity. I did that in After Effects but an A:M "composite Project" can do the same operation. This PNG alternates "before" and "after"... SSAO has no anti-aliasing so I had to render those at 3x3 times the normal resolution to make smooth versions suitable for compositing. When A:M introduced Radiosity our computers weren't ready for it. Each render took so long that animation was unthinkable. But now with a modern CPU and NetRender it is within reach. My 640x480 test renders for this scene took only about 3 minutes per frame. After i got my settings decided and cranked up the quality, the full-frame final renders took only about 20 minutes each. Get started with Radiosity with Yves Poissant's Cornell Box Tutorial Learn more at Yves Poissant's Radiosity/Photon Mapping Pages
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When I load a project that then looks for files, such as jpgs etc that aren't in the location the project expects, AM opens up a file window to locate it BUT the file window will not allow me to drill to a lower level - only to a higher level. AND, having navigated to a higher level will not let me navigate to the original lower level. iMac - OSX 10.9.1. Most likely a Mac issue - can someone confirm before I lodge a AM Report. Cheers
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Can you upload a sample project where this happens, Robert?
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drink1.mov drink1.zip
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project file oolldd1.prj
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Lesson 12 Bools and Chars This completes our set of classic Data types everyone should know. Idea for project: Declare a couple of Boolean variables. Set one equal to true and the other equal to false. Print out the values of both. Label your output. Declare a char variable and set it equal to a value. Print out both its character value and its integer value. Label your output. Declare a second char variable and prompt the user to give a value for it. Print out both versions of the char value. Label your output. Lesson 13 If "If" is our first "decision structure." We can start getting the computer to make choices. Idea for project: Prompt the user to guess something that is one of a set (e.g. month of the year) and use only "if" statements to tell him if he is correct, close to, or wrong with his guess.
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I recently finished work on a new character called Reiko Isn't she cute? She'll be starring in my new video game project. I haven't made any firm decisions other than it'll be a heavily story driven adventure/puzzle game with 8 directional movement. Over the last couple of days I've been working on getting some basic things organised. Such as Reiko herself being controllable and her being able to walk around objects. Below is a quick video of what I've got done so far. Sequence_01.mov
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something weird happened. i was working in after effects cs6 while a:m v16 ran in the background. somehow my graphics card did some weird stuff, my desktop-image was gone for a few seconds for instance, and the computer got slow... i forced quit on after effects, then regularly shut down a:m and restarted the computer. after that the project workspace in a:m was gone. and i can´t get it to show up any more. but only in v16. in v15, v17, v18, everything was still there like it should be. i deleted my v16 version and reinstalled it, but STILL no project workspace. how can that be???? i´m on a mac, OS 10.68 btw. i´d very much like to get v16 running again, it´s the most stable version ever on a mac. any ideas?
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We're in the "Basic Syntax" section. Everything in these lessons 6-26 are things you will want to be fluent in. You will need to call them up to your fingers over and over when you are programming. Lesson 8 User Input Now you can finally make a program the user interacts with! The cin statement allows you to get input from the user. Project... ask the user for several related numbers (or text!) then do some relevant processing of them Example project idea: ask the user for their birth year and the current year, then calculate their age. Remember to clearly prompt the user for input and clearly label your output. Lesson 9 Binary Numbers This is just a brief lecture by John Purcell. No assignment, but watch it so you are on the same page with him and his thinking. If you haven't finished projects for Week 3... get them done also. @Roger @Rodney @Shelton
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This was the first project I did in AM. My nephew was trying to make a career as a racing driver and this was an attempt at raising some sponsorship. It was only intended as a fist pass at the idea and, if the company was interested, then we'd get the polished version done. It never got finished because, they were interested at first but, just as we started to look into it more, two of their marketing dept died with stress related problems so we got lost in the process. The nephew, Ben Clucas, then 17/18 now 29, is still working as a racing driver, albeit not on the plane initially hoped for. There are lots of clips of him on Youtube, including an amazing race at Phillip Island in Australian F3, were he won by 0.17 of a second, when he'd been third at the second to last corner... simon Ps Be warned second ever project on its way... BB.mov
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I asked a few months ago about file structures for people working on a project and was very appreciative of the responses received. I'm trying to plan a project which I hope to spend next year working on, could anyone kindly point me to a resource for overseeing the running of a complete project? I have no real experience in this area and have always relied on memory and catching up when needed. I'd like to try to do it better this time. Its not so much the particular details of individual areas such as models but the overall structure of a project and how to keep track of it as it unfolds? Any help gratefully received. Thank you. regards simon
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I recently updated to V17 and am using it to render while animating in V15 at the same time. I will move over to V17 when I get the current short done. In the meantime I have a couple of questions on some changes that seem to have happened between the versions on the way the projects are saved. I'm used to the way V15 saves out the projects as separate files and have adapted to that system. In V17 it seems to save it out to separate folders each time with the file structure sequence inside ? Also, the previous project does not load automatically when the program is opened and needs to be selected under the project heading on the top menu. These are minor changes and just need adjusting to on my part but, in case they are not, have I missed something and need to reset or are these standard changes ? regards simon
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wheatfields.mov wheatfields.zip half without image and half with
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Hi guys working on a train project and I have 2 questions that maybe you can help with first question smoke when i export out as a jpg or tga I get smoke in the finale render ( test mov jpg has smoke) when I export out as a movie I get no smoke however when I place an image such as the stars in the background I get my smoke ( test mov has smoke because of star png background ) is that normal for movie export or do i have to turn something on 2nd question models do you guys mdl to scale say something is 20 feet do you mdl 20 feet I've been doing what feels comfortable is there a rule ? thanks j TRAIN_MOV.mov
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As threatened. The second ever project in AM. This was the original version. It later got re animated and edited down to three days rather than five but, that version has some horrible compression artefacts on it and still has a large file size. This has been chopped a bit but ( WARNING ), the music is still as annoying as ever. There are many things I'd change if I did it now but I was pleased with it at the time. ( about 9-10 years ago). I still like the idea though. The figure models were adapted off the CD at that time. Rather inexpertly, as you can tell. simonLC_320.mov
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Man oh man, I've had post project blues before, but never for this prolonged a time. It's a weird thing. You work on this project that takes up all of your time and it's the reason you get up in the morning and the reason you are so late going to bed. Then in the last stretch, it's exhausting and it's tough sticking with it to the end. And then it's over ...and that's it. Suddenly you don't have to get out of bed in the morning, your reason for being seems to have just checked out. I've been trying to jump back into another project, but I can't seem to break out of this funk. Part of me just thinks that it was such a prolonged marathon of work that I just need more time to recover. There's also that element of the pain of the last part of it being too fresh in my mind. Some friends and I used to go canoeing once a year when we were in high school and college. By the end of the trip, I was usually horribly sunburned and exhausted and trying to remember why I thought this was fun. But then, a year later, I'd forget about all the suffering and want to do it again. I don't guess enough time has passed for me to have forgotten how hard it was to do that last project. :-) Add to it all the normal life problems (my younger brother has been diagnosed with hodgkin's lymphoma, a highly treatable cancer, but one that still will require six months of chemo and he's symptomatic, so he's in pain and shrinking down), and I'm just not being able to turn over the engine with my worn-out spark plugs. I'm certain it will pass, but I'm going to stop announcing projects until I have one that makes it past the initial "hey, that'd be fun to do" stage.
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So for the time being I am working in v13 until I get my licensing issues sorted out. I thought I would start a goldfish model, something simple to get some practice in and I am happily modeling away and I think to myself "I should save this". So I got to File > Save Project as and I get a dialog with no place to input the name or hit "save". I can't resize it to get those things, either. Any thoughts as to what might be going on? I may be using v13 for a few days yet and don't want to not be able to save my work. I have posted a screen cap.
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Hi, Okay...when did you people move from saving mainly the project file to mainly saving the chor file? Why did you do this? What advantages does this have? Is there really 'any' difference besides the .prj and .cho file extensions? What else is there to this? What else, if anything, are you using chor files for? FYI: I have only used saving chor files for large models that exceed what I call the workable patch limit--once you pass a certain patch count (at least in V14) response time becomes unworkable. Cheers, Rusty
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Sorry I've been off of the radar of late. A few weeks ago I decided to light myself aflame with gasoline. Note: I DO NOT RECOMMEND THIS. The burns are not nearly as painful as the process of treating the burns. I have a new found respect for those burn center doctors/nurses/assistants and my sympathy for burn victims is tremendous. I am now well on the way to recovery... and the good news (for me)... I've found time to sketch with splines again and have been really enjoying that. I need to find my mouse because splining with a finger on a laptop is a royal pain. Tuckertown is a project (of sorts) meant to be a drawn comic strip set in the late 1800s. The characters seemed to translate fairly well into CG so I may press further with modeling them. If nothing else it'd be good to build sets, props and characters for reference. The (partial) models here are proof of concepts to see how difficult it will be to actually model them with the goal of proper articulation. Not all of the characters are fully designed yet so I've been splining and experimenting all along the way. Characters attempted thus far: -Fudley -Eda -Daisy Lou -Betty Lou -Cindy Lou Main Characters to go: -P.T. Boombottom -Louis -the animals And of course, the complete set/stage for Tuckertown! Will I continue to explore Tuckertown... I dunno. Probably. But I've been sidetracked modeling robots and Kirby-krackle lately. One of the real challenges is to deal with tall and short characters within the same shot/camera viewing area. I may have to rethink that aspect. Having all characters look like they belong to the same universe is an important consideration as well.
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bicycle.mov bicycle.zip
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Hi my name is David. My first post and first clip done in AM. It took about eight months. Its a Christian based animation so if that is not your thing please don't be offended. Sorry I took the link down. Video no longer on youtube.