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  1. So far its turning out pretty well. I'd like to see another picture of its finished. Your doing great on the patch count. Anyway, how do you make a game? Is it for a company? It sounds like a fun (but time consuming) project. Good luck with it. Robert
  2. Nice work, John! Looks like a fun project. Cozy looking little prefabs! I think your client will be very pleased with these illustrations. My only suggestions (very minor): 1) Give the pool water at least a slight ripple. Looks a bit too much like (hard) glass. 2) I agree with Yves about needing just a touch of warmer light (not that I'm an expert by any stretch of the imagination!). Great work! I hope I can make the brownstones in my tree animation look half as good. Great job of landscaping too...love the trees and plants! Bill Gaylord
  3. Hi ya'll: I can't find the link to the project file you're talking about. I only found one to John's tree. Am I not looking where I should?
  4. Nice models textures and settings and nice project too. My critique is that the lighting looks like the buildings are under a cloudy sky even though the sky looks rather blue / Sunny. It gives a sort of sad feeling to the render even though the setting is rather happygoing. I think that adding a bright yellow sun and shifting the skylight toward bluish would help in bringing out the joy of livin in those buildings.
  5. Mark, Thanks for all your effort to produce, document, illustrate and distribute your work. Awesome to see this kind of thing come together! I'm still looking for a good way to work trees into a project...
  6. A link to the project is on the Animation:Master forum. Trees with leaves thread.
  7. I sent it in to Support, but I went in and took the transparency and brightness keyframes out of the emitter, and just use the alpha channel of the hair image to control tranparency and that worked... Now I have another issue where I have this character riding in a car that has a reflective surface on the body. I crash every time I try to render to file. I can turn either the FuFu or the car inactive and either will render to file. but if both objects are active it crashes... I sent that project into support as well. hopefully my client will be understanding of why I can't finish his project... I stayed up till 4:00am trying everything I could think of.
  8. hey zacktaich, I'm really interested how your project comes along, strat was my first electrical guitar, I hope you will do a nice job, your mesh looks at the moment very good. I'm now playing a gibson sg
  9. Xtaz, You're project looks great....fantastic modelling and a great set. I am really looking forward to seeing more of this. And if you're this good with cars, I'm assuming your characters will be top notch as well. Adam
  10. Salve Hashers... ... and the project continues After three days which I was making experiments and almost I lost my hair, I got a reasonable illumination to my set....I should test a night illumination this weekend, comments are welcome ... always thx Xtaz
  11. That's pretty amazing for a one man project. I too admit that the flow was maintained near perfectly and the viewers attention kept on the Jeep Treo. Very well done with some nicely added effects. Congratulations on the successful production.
  12. This took a few minutes, but might give you another approach to modeling and rigging this thing. The way I look at feet is as if the were a hand. I suppose a birds foot is like a hand also. Here's project file that is rigged with TSM to work like a hand. It uses FK-IK controls that would allow it to be used like a leg-foot system as well. Check the action out. It has the claw animated to show how the controls work. bird_foot.zip
  13. The treeswithleavs project is ready, but it's too big to post here. Any suggestions on where I can post it? That is if anybody is interested. It has 26 images, 5 materials, 6 models and three actions. Added a few sliders to the models. And added the material right to a tree target model to use with the treez plug-in to save a few steps.
  14. I did notice something strange today. The color of the model was rendering wrong (defaulting to original color). But I saved the project and reopened it and it rendered fine. The layers for the bigger forest worked well.
  15. Unless the other filmmakers put their works up on the Web, there isn't a place to do so. And just in case there's a misconception, we were (to my knowledge) the only animated film entered in the Washington DC segment of the project. All the rest were live-action.
  16. Hi John Tried your idea with my leaves project. Animated a couple of trees.
  17. It's not so much a contest as a film festival--more details can be found on their web site, at http://48hourfilm.com/, but in brief, the Project comes to a bunch of cities worldwide, the films are made during a specified weekend for each city, all completed films are screened at a local theater, and one film is chosen as "Best of City" and it goes on to compete as "Best 48-Hour Film of the Year." It started as a local festival in Washington, D.C. in 2001. As for places to view the films, that's left to each individual filmmaker, but the Project does sell a best-of DVD for each year, IIRC. We finished our film past the deadline, so we're not eligible to win anything except the Audience Award (essentially a popularity contest, taken from surveys filled out at each screening). AFAIK, that won't be announced until the Best of D.C. screening on June 11.
  18. Okay, it may not look like much to experienced users but I have spent a lot of time getting here! This is the head of a desmostylus, a prehistoric hippo like creature. I am developing it for a museum project. As you can see, there are no textures applied yet. I am used to a solids modeler where I can use layers or pick an item as a group to isolate components. It seems in AM my only option is to group one section, then lock the rest. this breaks down when I get mutliple parts. Right now I have to work on the lips that meet the lower tusks. In the mouth are inner lips, gums, and the tusks. Trying to find the correct points to move the lips to comform to the tusks without moving something you don't want to change is difficult. Any suggestions? Thanks so much!
  19. Thank you guys. Not a pain in the arse at all Vern this is exactly the kind of stuff I was looking for. I'm sure you've experienced it after a while with a project you can't see it anymore Interesting about the two images being similar..you had more guts than me though I didn't even attempt to put hands in mine. I'll fix the paper pdq wouldn't want to interfere with your sleep. One thing though, I wanted this to be a scene in a lonely motel room but I guess it came across more as a bar, ah well what ever works Andy I added a higher spec but it made the hat look rubbery, any suggestions? I will post a wire of the feather, was quite simple to do actually.
  20. Hi all, just wanted to share the results of my current project. Color of hair in generated by a bitmap. The Hairsystem is so cool, but after working a while with it, i would love to have som additional tools/options: It would be great to group/hide control splines. Brushing seems to affect only tle last controllpoints on a spline :-( If i highlight a cp in one view and change to another, the selection is gone :-( aside from that ... cool stuff! Cheers Heiner
  21. This is a head I'm hoping to use for an animation project. Still early days...
  22. Thanks for the project file.
  23. I try again! Hi Shaun! Thanks your answer! I'm checking this tutorial,and I'm looking this is a photoshop tutorial! Yes? But I'm interesting in your eye model in particular! How did you make it years ago or now? How much sphere did You use these eyes? How did you render it? Did you use the lights in the eyes?, etc. Ps.: I'm so waiting your lip sync rig and animation tutorial keyframe by keyframe! Because I'm working a big project and I need to be a good lip sync in it! I'm waiting your answer! Thanks before, Sharky
  24. Mark, Don't know if you read my latest post in the Animation Master discussions "Creating leaves with hair?", but I ran into a problem when using hair with my "growing stick" rig. The leaves follow the group if I rotate or move the stick, but if I use the pose slider that lengthens the stick the leaves don't follow. They simply stretch (even when rendered). Have you noticed any similar behavior? Got any ideas about how to avoid this or fix it? I have sent the project files to the Hash support folks, so I expect they will figure it out soon. Thanks! Bill Gaylord
  25. I'll put away my train wreck helmet and say I'm proud to have been a small part of it. It was very flattering to be asked to join in, particularly since I had not demonstrated the ability to do more than four or five seconds of animation in a week. Perhaps Zach was just desperate. None-the-less it fulfilled a long-time goal of mine that I might some day good enough to be asked to work on someone else's project. I can't help but think that if we had roped in even just one more animator we would have made the 48 hour mark. It was exciting trying. Fence-sitters: you missed out. I'm sure some people will sniff at this because it's not ultra detailed and textured 3D. Screw them. I'm very impressed by the script Zach et al. produced in no time at all. I know people who are actually employed as writers who couldn't crank out a genre parody with all the elements in two months, never mind two hours. And I am most envious that Zach has such a creative entourage of friends that can contribute to his projects. My friends think they're being creative if they replace their avocado refrigerator with a stainless steel one.
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