sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Darkwing

*A:M User*
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Everything posted by Darkwing

  1. Well, sorry it's been a while, I'm about halfway on the modeling. I don't have a rendered pic yet, but it's looking better from the last time I posted. I don't think I'll have time to build other models for this project. Sorry.
  2. Great toon rendering, I find we don't get to see all that much of full animated projects done in toon rendering (i could be wrong though, so correct me if I am)
  3. Nah, that's all right. The gage model won't work either. I just get an error 004 loading. That's all right though, you don't have to post a model, I try something I have here. Edit- Here is a test showing just the beam in action. phaserent.mov phaserent2.mov
  4. I understand, I love them too, I just like the idea of how it would look today. Who knows, maybe in 60 years with new sfx tech, they'll be remaking the effects to popular shos today like battlestar galactica and such.
  5. Well that's wierd, I've tried now several times with v13 and it just won't load!
  6. Here, have a look at this. It's from the remastered series if it helps any. Amok time remastered
  7. I have v13, I haven't a clue what'll happen
  8. Um thanks, but it only closes the program. Says something about attempting to connect splines and then says if I can repeat the error to let somebody know and then the program closes.
  9. Hey, what codec did you render it as. I can't view the avi because i don't have the codec and i just want to know which one so i don't have to download all the codecs!
  10. Hey, can I have one of the faster to render models to do some fx testing. It would be faster for me tha nspending the time to model something to test fx for. thanks
  11. Italian Chef: Itz a wonderful, no? Zis iz beautiful. No really, it's pretty darn cool. BTW, I was looking at a REALLY cool fanfilm trek series called New Voyages. I recomend you take a look at it. The effects and animations are really good, you might learn something from the techniques. (Sorry mods, but i didn't want to start a topic just to say that phrase to the trek fans)
  12. That model is incredible! Keep up the good work. (That sounded a little too school teacerish didn't it)
  13. Thanks, as for the normals, I'll check that out.
  14. Black makes a displacement inset to the model, right, because it doesn't seem to be working
  15. NICE!! Those models are awesome! As for f/x, I'm building a galaxy class ship to test the f/x on. If you want ot keep on the galaxy, it's also in the wip board. So, if you have any use for a galaxy class, I'll have one soon! Keep up the good work though!
  16. NIce water. I like the way it shimmers and everything. It's looking very good.
  17. Oh yeah, I was looking at it in the front view and the model wasn't looking right, so I turned the rotoscope back on and found that there was a sort of dip on the sides of the hull. It's a good thing you don't see the back, it's still a little messy!
  18. Well, the two nacelles are almost finished, just a little tweaking has to be done to them. Largento, when you mean sharper, do you mean the saucer, or the hull?
  19. Sorry, but it kind of looks like snow or dandruff. Just thought you might want to know.
  20. Excellent work, it looks very close to being real, and with some tweaks will look awesome!
  21. I had the top ones, just not the separated pics. That'll help cause I want to make it separate!
  22. Here's where i'm at after a few hours. i am woindering why my displacement map on the nacelle is black around the edges.
  23. No problem, I'd love ot do something for this project.
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