sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Darkwing

*A:M User*
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Everything posted by Darkwing

  1. yeah, if only when it exported on my mac it would save the file. so much software to upgrade just to get simple things working
  2. i was wonering what was gonna be next. To be honest, when I saw this movie and especially this scene with the moonbus, I wondered if a shuttle really took as long to get to the station as it did in the movie!
  3. i forgot about voyager, but DS9 was definitely an inspiration in the whole comet thing. I think DS9 revolutionized comet art as for them being longer, they will be adapted to the score when it is ready, but still, it won't make them much longer. For my next shot I envision some small aseroids breaking up in a planets atmosphere and you can see impact shockwaves on the planet surface. That one will be a little more in depth and will require more time put into designing the shot. One thing that I am running into a problem with is my exporting function. I've always had this problem with AM on my Vista and that when I export it to AVI, I have to import it into movie maker and export it as a WMV for it to work right or play or not turn green and pruple and misframe the image. Doing this reduces the quality as you can probably tell in the animated version, it definitely does not look HD, yet I have HD set as my export option in both AM and movie maker. BTW, it only works n movie maker, will not work in any other video editing app until it has been exported from movie maker. I have it set to full frames uncompressed in my render options but it always does it to me. As for using the other render file types, they are quite unstable, mov just plain and simply hates windows and I don't want a billion images in a folder in TGA format, in which case I couldn't import them into and editing app that I have at the right frame rate. The more I do with AM, the more it looks like I'll have to upgrade which is somewhat out of the question. Oh well, I've always had to make do with what I had, so tht's what I'm doing.
  4. here;s the shots just thrown together un-edited: http://www.fileden.com/files/2008/7/30/2026414/intro.mp4
  5. you want me to do a tut on solar flares?!?! wow, just wow, I never thought I'd be of that much use! I'll make one tomorrow, it's actually a fairly simple technique, i have some experimenting i want to do with it such as having the flare release from the sun like they do. i have an idea but don't know if it'll work, so i guess it's something for me to play with tomorrow
  6. ya, i'm quite happy with the solar flare. i'll export those few shots in their motion and upload them here for you all to preview
  7. So, time;s been tight, but ELZ is still being worked on. The following are three shots I have completed so far for the opening. These replace the still pics that I used in the animatic I posted a while ago. These are just still shots, but they are animated in the final product:
  8. oh, and that's cool stuff, forgot to mention, I can't say I'd have the patience or the no-how to figure stuff like that out. That's a cool resource to have at our disposal
  9. ha, seems most times when someone posts someone useful you ask for a vid tut, we should like nickname you jason (vidtut) 1025
  10. so what exactly is this for because it looks cool...and gets me to wishing I hade FCpro (but I might be getting FC Express this XMas which is cool!)
  11. i hate to say it, but it's really no good, quite horrible in fact. .....ok, it's honestly very very good, i was just trying to say something different and throw your head for spin terrific work, this has been an amazing and fun experience following this project. Now, if I could only deviously, cunningly and unsuspectingly get you working on Earth Link Zero.....
  12. im gonna give this a whirl soon because my mac could render particles and stuff like that roughly 6 times faster then the windows could
  13. Awesome job!! Another year done!! These are always so much fun to watch as they progress and grow. I think this becoming part of the AM community Christmas tradition
  14. hmm, digging around AM Pics and looks like this was made a few years ago: http://www.hash.com/stills/displayimage.ph...m=47&pos=27
  15. that's your wireframe?!?! Crap that is basically perfect from what I can tell. Jeepers, that is extraordinarily good
  16. aw, he's just taken your model and deleted pieces from it, and then posts it in reverse
  17. so...what's next? HAL's mind itself? That was a cool red room
  18. what's next, can't have a discovery without a universe to fly it in? i can just tralfaz modeling the universe now
  19. well, there is a very nice tut on lip synching in the art of AM book. But essentially, you have to rig your char, then create phenome poses for the character. there is a great chart around here somewhere for what each letter's mouth should look like. once you've created your poses, you import your audio into an action, then you can follow TAOAM tut on writing out what's said and stuff. http://www.hash.com/forums/index.php?showtopic=12895
  20. very cool...but....you have scared it with the windows icon on its desktop
  21. so, 28 minutes into this, how are you feeling about this?
  22. necro and spam. where's a mod?
  23. i'm losing my mind dave, this model is good dave, it cannot be fake dave sorry, somebody had to make a dave joke around here sooner or later
  24. ...it's so real i can almost touch it
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