sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Darkwing

*A:M User*
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Everything posted by Darkwing

  1. well, i scrapped the exploding planet/meteor shot, it was at 40% on the first frame and was calculating over 24 hours for the whole render to be complete. I'm not that patient, so It's replaced with this nice shot of the horsehead nebula. Anyways, in about a week, you should get to see the whole finished sequence which will be the first 2 1/2 minutes of the episode!
  2. there was an excercise we did in Art 12, where we would close our eyes and contort our body into a position where we could feel the tension, and then we would draw what our pose was with our eyes still closed. The point of the excercise was for us to feel our art, and get a feeling rather then just using site to observe our subjects, actually feeling the tension allowed us to draw that poses we were in and believe it or not, our figure drawings were pretty accurate to our poses
  3. that's very interesting. I never really took a look at the swarming and flocking and things, like how versatile is it? is it something you could make to have an army approach or something?
  4. hmmm, looks good except for something, perhaps her back i to verticle or stiff(?)
  5. I can understand that. It did sound like a rather large scale project. But hopefully you learned some things that will be useful on whatever do next. unfortunately, i never seem the ability to work on small projects, only gigantic ones. though i'm still unsure of my decision
  6. like i said, ultimately, it doesn't really matter much more
  7. i think it doesn't matter anymore if i have decided to quit and leave the project. why am i always so indecisive about the decisions i was decisive on
  8. ironic, the day I mention my goal, I break it
  9. To finish at least one of the 20 minute Earth Link: Zero episodes. And the time I dedicate to it is pretty much any time I'm not at work, so yeah, my life can be summed up to working and working on ELZ
  10. sheesh, for what one would consider an artisitic place, you don't seem to be taking too kindly to the notion of artistic license and just the fact that it looks good. the concern right now is those freaky black spots, not how many stars are in the scene
  11. it's science fiction, it looks cooler with stars, we're not aiming for true realism. after all, SG-1 and stuff would look all that cool without all those stars in the background
  12. here's the vid with the freaky circles: shot5sm2a.mov
  13. i'm starting to have a peculiar rendering artifact. when I render, I have these random fairly large black dots just appear and disappear. You can see one in the image below, the smaller dots I know are rendering artifacts of the sphere I used for the meteors, but the large black dots just appear and disappear randomly, and are not part of the choreography
  14. ahh, i see, would increasing the rate of emission help?
  15. i'm not sure i follow you on the one frame clumps thing. i undertsand the rendering and frame rate thing, just not the clumps. and yeah, i'm still in little ol V13
  16. here's the beginning of a small test render. i'm currently fixing the particle emitters so that they don't do that falling thing when they activate. shot5sm.mov
  17. well, they're not out of focus, it's what is technically known as a decal stretched larger then it should be with distortion from the JPG export. The .mov should be in better quality when rendered.... I hope. But current;y I am working on some meteors to crash into my lava moon
  18. so, still in the WIP stage here are some day old images of the next shot for the space scenes. More stuff has been added/tweaked since these pics, and when I'm ready I'll render out some newer pics:
  19. it's forum slang, means resurrected, but in a negative way, basically means an old topic that was dead was posted in again and usually the content wasn't worth resurrecting. It's a forum etiquette thing, but each forum has its own policy of necroes. and necro itself isn't a word i do believe, but necrophiliac has to do with death and thus i think that's partly where the term necro is derived. but yeah, most sites have a several week rule with posts, such that any post that hasn't been posted in for a few weeks is dead and therefore shouldn't be posted in again, and the more time passes, the more offensive it is to post in the topic. Now on my forum I run it such that I don't cre as long as the content of the necro post was worth bringing the post "back from the dead"
  20. so.... i know on my forum this would be considered a major necro, i dunno about here though, what this forum's version of forum etiquette is I mean
  21. now he needs to model war machine in honour of IM2!
  22. doesn't need one I'm assuming. osmosis
  23. ya, in my edited version the speed is slowed down quite a bit
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