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Hash, Inc. - Animation:Master

the_black_mage

*A:M User*
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Everything posted by the_black_mage

  1. lol were not fighting. hes just making a point and besides in order to get something like final fantasy xiii you would have ot make an engine like square-enix's white engine. and you thinking right now "i can do that", but your wrong. white engine allows actual cg to render in real time in other words you know all those high quality renders on the hash stills site...yeah, it does that in 60(or 30) frames per-second. and thats just plain sick...just...plain...sick....
  2. Full scenes aren't something that i can do often, due to school and things like that any time i try to start something i normally end up ending it. this time i plan to finish it, so I'm starting out pretty simple. I'm using animation:master and made the models pretty quick starting out with the arm chair and making the other chairs from that model, the table i had already modeled a while back. then i found some textures on the net for the floor and walls which i used as bump maps. it should be obvious that this is a test render just using one klieg(spot) light. the painting on the wall(if your wondering) is a Vincent Van Gogh painting(can you guess what it is?). i might change the wall and floor texture and i will add a lamp in the room. I'll also be adding glass bowls,framed pictures, remotes, etc. after I'm done with texturing and I'm 100% satisfied with the look of the room I'll do an actual final render and an actual lighting setup. any suggestions and comments are appreciated...also any links to textures would help too. newest render on page 2!!!!
  3. don't bother with 1080dpi that kinda stuff is for high quality games, you know like halo, final fantasy XIII(beautiful!!!). how good do you expect it to look? this good?
  4. heres a test render of the denim textures i'm using in the material, which one do you like best? EDIT: the one in the Middle is the one i like best
  5. well if you used a volumetrick light it would only be a mater of turning the lights on and off, or just changing the intensity.... also i know a plug in that might help with the blowing off thing, its doesn't blow it off for you but it can break part in to pieces.
  6. lens flares? volume light? anyway what i meant was, what do you mean by rigged. I'm just not sure how t can be rigged...
  7. i can make a quick site layout, do you like my site? i can give you the resolution for a logo image too.
  8. the tail duration should do it, but use no force thats what makes it look weird. btw does my material work?
  9. i can do a few materials, you need denim right?
  10. thats some what similar to polygon modeling. the diffrence? its the exact opposite, thay start off with a low density model and greatly in crease it in the end. at least thats how it works in subdivision modeling. if you want to see what i'm talking about try softimage or blender, sub division modeling is 2nd next to spline based in my list, its actually not hard to do!(you might learn it pretty quickly like i did, though i'm just doing simple models now.
  11. the splining looks great! have you ever heard of pocelin?(if i spelled that right)
  12. is anyone willing to take up the job of modeling Yoshi for a week or two?i've been busy any i wont be able to work on it for the next week or two. actually i haven't really done anything to it at all, i posted the rotoscopes a few pages back and the person can use those. post on here if you want to model it and i'll pm a link to the model.
  13. very nice, but i'm a still person and not an animator...yet anyway. i'd like to try it but i keep putting it off . i think tis cause i wanna perfect my regular drawing before i get to that that why i plan on doing art in high school and animation in collage(www.animationmentor.com). the closest thing i do to animation are these stick man on a skate board(and other things) doing all sorts of stunts and things like that(which i plan on posting in ot soon). but i've never done page per page....
  14. post a wire frame so we can see better...
  15. i saw you jet and thought that you needed this, its a after burner particle, but be warned it only works when the jet is in movement. you can try it on a sphere first... EDIT:oops forgot to link it lol. Blue_jet_fire.zip
  16. cool looks nice so far can we see a side view?
  17. ok here it is... the white one is the color map the other is the bump map, apply them both at the exact same spot and change the black ones image to a bump map under the decal->image tab. EDIT: luigi looks nice!
  18. could i have one of the models? after i mentioned the effects i described, i'm curious to see if i can do it. i did have one crappy jet model but i can't find it. i also want to try out the afterburner material i made too.
  19. dude nice, you model like you were a polygon modeler or something(subdivision?)...not that i have a problem with it, in fact i like it! btw: did you make that animation in your avatar?
  20. i'll get on that decal real quick!
  21. natrally for light to shine through an object you need to use radiosity or tubulance.
  22. ok heres my problem with that video, its a stunt video. that jet isn't actually flying, its mostly falling doing all the flips and twists. that is not a good reference video, the only time that video would come in handy is if your doing a part when i jet is doing an extremely tight vertical turn. but look at this video http://www.youtube.com/watch?v=joj0zPHtRrk...ted&search= this one shows the speed of launch, a from ground passing by, and close ups. a good view of the after burners too...look at this then look at your video. though in your video your doing close ups and behind views, the sense of speed might need a bit of creativity, personally i think the camera should shake a bit according to the speed. try adding motion blur, mutipass, wind friction or other things to show that the jet is going fast. i think you should make is as entertaining as possible with out straying to far from realism (if your going for realism). like for instance if you have the camera at the wing of the jet, don't have it normal, have the wind slightly visible, add some motion blur and allot of camera movement. do the same when your firing a missile. but then again i'm the kinda person that goes for the "WOW" factor (which i plan on experimenting later).
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