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Everything posted by Xtaz
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Thx David for PM ... I hadn't seen this last update.. I´ll post in this topic all my updates ( Which is better? Pictures or video? ) while I SQUETCH the Sullivan. Then the SQUETCH's masters can guide me in this task.
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Hi friends... I am editor of a live talk-show ( livevideo all mondays 7:30pm brazil ), which deals exclusively about my soccers's team Operário Futebol Clube ( In fact the team is not mine of course). Its mascot is a rooster.. then I decided to model one to use in some animations between interviews. tomorrow I'll begin to SQUETCH it....
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Nice start tralfaz.... I love the way that you are modeling this car... details...details...details... the difference is there..
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Hi Dhar ... How is going your entry ??? Did you see mine???
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Thank you very much friends ... Robcat, I didn't work with his facial expression and lip synch yet but I'll maintain your tips in mynd ( my mind .. it will help a lot... Suggestions noted Ken ... progress coming ...
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Hi everybody ... As the Dhar I am also using the new version of Sam in the competition of 11 second club ... Any advice is welcome... Transcript Voice One: "It's unbelievable. The director has actually torn up a huge section of my music. But it's perfect as it is! I can't... rewrite what's perfect?" 11sec_march_xtaz.mov
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Beautiful car Al !!!!!
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Create a sphere ( lathe =8 ) then use magnet tool adjusting its intensity in the top control point .
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You stole my words David .. I would say exactly the same thing Stian...considering the level which you are...has only one thing that is not good for my eyes...Is the repetition of texture used in the side and in front of the blade...They call attention being in the golden ratio of the image. Especially the front texture ... The rest is simply amazing
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sorry this newbie question ... but I must have missed some important information on the way. Why is there a version with sleeve? How do I use it ??
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this rig is absolutely amazing !!!!! BRAVO !!!
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We can't forget one of the amazing plugins from Steffen Gross... AUTOSAVE with it, my problems gone away
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Hey .. I missed it too Very nice work Al .... Regarding your first question I suggest you some little modifications in the mesh ... In the spline A - you must have a peaked edge then you should not use 5 points there.. put 5 points in the spline B At the bottom of model ( C ) you must create a patch with 5 points, as this corner will enter into the model, else you will have creases there Waiting for updates
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Is always a pleasure to see you modeling .... is it a excavator ??? The texture in the steel is very nice !!!!
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nice animtion ... very good moves on the body and head ... the eyes are perfects ...since you choose to use IK, I suggest improvements in the arches of the hands ... At the end of the animation when character raises, it needs more antecipation in the movement... and a swing song will help What rig are you using ??? The character looks very good to animate .... congratulation ...
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Thank you for your incentive ... While I'm setting up the live action I did a new render Added : - New model´s details - New textures ( 3D Painter ) - New Lighting - New terrain
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Nice start Eric ... Can we see wireframes ?? And .. it isn't a pelican it´s a tucan
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Hi Rebecca ... you are doing a nice job in this character ..I looked your model and can indicate some adjustments. First and most important ... you should never use a single control point as vertex for more than 4 patches ( pic 'A' )... it will cause crease .... To correct 'A' I suggest corrections in patches, which can be such 'B' .... I suppose that the alignment of splines is incorrect near the eye, causing the creases( I believe that you modeled as 'C1' and it must be as 'C2' .... Make sure using as a reference pic 'C'
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The best for you Dusan .... Your work on Chicory and Coffee is amazing ...
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Hi Tai Shan .... They are Greeeeaaat .... did you rig them ? You are very good with Caricature !!! Geddy Lee is perfect !!!! Very nice job ... I hope to see their perfomance soon !!!! Can we see the wireframe ?
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Hi Lazlo ... Nice proportion in the body (maybe the leg could be a little longer)... I saw that you didn't connect the arms and the legs on the body .. Don´t you intend to do it ? Your head is funny and well modeled .. I have just one critic to do.. Why did you use this spline ( A ) ? It is causing the crease ( B ) I suggest you to fix this part of the head like this ( C ) ... Keep us updated ...
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Hi Joe ... There are small lights just inside headlights... ambience´s atmosphere was created with AO...
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Hi Dhar.. You are right.. I'll add more one light in this scene.. thanks Thanks ... i´ll remember this in the next shot Thank you Rodney .. I posted more views and a wireframe... Thanks Animas... I'm preparing a scene whit this baby in a live action Master ....Your work is one of my sources of inspiration... thank you for your comment Hey John ... I´m looking for the thread right now... thanks !!! and nice movies !!! _______________________________________________________________ As I say I´m setting up a scene with live action.. for while I did this images showing more views ....
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When I was a child my dream was to be gifted with a R/C big foot. Now I have my own ... It is virtual .. but is mine Modeled/Textured and Rigged in 4 days 4:20 to render more views coming tomorrow C/C is welcome ...
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Hi Tim ... I can help you a bit ... Image #1 Stian used a process called IBL - Image based lighting is a 3D rendering technique which involves plotting an image onto a dome or sphere which contains the primary subject. The lighting characteristics of the surrounding surface are then taken into account when rendering the scene, using the modeling techniques of global illumination. This is in contrast to light sources such as a computer-simulated sun or light bulb, which are more localized. Image based lighting generally uses high dynamic range imaging ( HDRI ) for greater realism, though this is not universal. Almost all modern rendering software offers some type of image based lighting.. Animation:Master is one of them... I love this method and I am using it in various projects : Images #2 and #3 Was used RADIOSITY that is a global illumination algorithm used in 3D computer graphics rendering.