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Hash, Inc. - Animation:Master

Xtaz

Hash Fellow
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Everything posted by Xtaz

  1. Of course it needs to be lower ... I probably changed the value by mistake Check it now ... Thanks David
  2. STEP 4
  3. Thanks David / Mark I had to upgrade the model ( see here ) then I used the advices that you passed in this topic to reset SQUETCH ...
  4. Xtaz

    Rooster

    Thx sebastian... People said he was very weak and with an infant body, especially your arms ( as you said they seems too long ) I increased his biceps and forearm adding muscle in these parts... I exclude the feathers because they harm the time of render....
  5. Xtaz

    Rooster

    Hi Hashers... While I work on the Squetch rig ( step by step here ), I adjusted the model because I found him too thin, so I added more "muscle" in his belly. I changed his red comb now it's more "punk"... and added feathers.
  6. STEP 4 FIG 10
  7. STEP 3 FINISHED Fig 9
  8. STEP 3 FIG 8
  9. STEP 3 FIG 7
  10. STEP 3 DAVID, MARK ... Please...check if the start of shoulders is in correct place FIG 6
  11. FIG 5 STEP 2 finished
  12. STEP 2 - rotate_white_leg_install_bones (center_of_ankles) use_with_scale_white_leg_pose - I didn't need to change values. I used the default ... FIG 4
  13. STEP 2 FIG 3 David, Mark.. please correct me if you find any mistake in the positions
  14. STEP 1 - Scale_base_bone_install_bone_XYZ_axis ( top head or top comb ? ) FIG 1 - I used A - Translate_base_bone_install_Z_axis_only (center of head or center of waist ) FIG 2 - I used A
  15. GREAT ....I said GREAT model Eric !!!! impressive work in details...
  16. Xtaz

    Rooster

    Thank you for replies friends ... I'll post all the animations here of course ... Now it ( he ) has a name ... SULLIVAN !!!
  17. Thx David for PM ... I hadn't seen this last update.. I´ll post in this topic all my updates ( Which is better? Pictures or video? ) while I SQUETCH the Sullivan. Then the SQUETCH's masters can guide me in this task.
  18. Xtaz

    Rooster

    Hi friends... I am editor of a live talk-show ( livevideo all mondays 7:30pm brazil ), which deals exclusively about my soccers's team Operário Futebol Clube ( In fact the team is not mine of course). Its mascot is a rooster.. then I decided to model one to use in some animations between interviews. tomorrow I'll begin to SQUETCH it....
  19. Nice start tralfaz.... I love the way that you are modeling this car... details...details...details... the difference is there..
  20. Hi Dhar ... How is going your entry ??? Did you see mine???
  21. Thank you very much friends ... Robcat, I didn't work with his facial expression and lip synch yet but I'll maintain your tips in mynd ( my mind .. it will help a lot... Suggestions noted Ken ... progress coming ...
  22. Hi everybody ... As the Dhar I am also using the new version of Sam in the competition of 11 second club ... Any advice is welcome... Transcript Voice One: "It's unbelievable. The director has actually torn up a huge section of my music. But it's perfect as it is! I can't... rewrite what's perfect?" 11sec_march_xtaz.mov
  23. Beautiful car Al !!!!!
  24. Xtaz

    Basicmen

    Hey Mark ..you are right I have many projects running together and now I don't have time for this ... I would love to see him rigged
  25. Xtaz

    Basicmen

    Hi friends I was looking some dvd´s ( old backups ) and found a model called basicman ( I don't know who model it ). He seems to be an excellent model to animate. There was a little imperfections in its splines then I decided to do a large improve on its splinage today. when the model was ready I started to use the 13s_posable_squetch_rig_installations_03_12_2008 but I had no success maybe by the lack of a more detailed tutorial showingo how / when to assign bones so I decided to put the model at your disposal so that you can rig it. basicman.zip
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