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Hash, Inc. - Animation:Master

Shelton

*A:M User*
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Everything posted by Shelton

  1. Sorry about that I did not finish my thought my three year old came in and I uploaded the reply. I was actually thinking out loud. What I was thinking the toolbox must have a bone for the entire splines as "main" and then divided the box into section to achieve the bending that will be necessary. The face and its rig will be seperated. This has had me stumped but what it will boil down to is trial and error. The box will jump during the video and will bend length wise. I will send a update tomorow with the rigging info Steve
  2. Here is a shot of the tool box nearing completion. But a question came to mind. How to rig the face and teh rest of the toolbox as seperate units. Steve
  3. Thanks. The eyes may be a little far apart but that was what was handed to me to model. I just have to figure out what the best way to rig the face now. I have played with the idea of only the middle of the lips moving. The inside of the mouth is just a black hole. This is going to be in a children's video and the toolbox is like Dora's backpack. Steve Here is the link to the web site that was just turned on at the end of the month. Nothing yet to see. www.papafix-it.com
  4. Getting ready to rig the face on a talking toolbox. i have already watched tutorials on face rigging and cp wieghting. Any thoughts? I have already figured out that the edges have to remain stationary. Steve
  5. I am working on a project and decided to create an object in Version 13 beta one. I have created a face and began to work on the mouth portion of the character. I tried to extrude the inner lip and then scale. The extrusion will only scale on one of the axis. If I create a extrsuion outside the character's face the extrusion and scaling will work correctly. Also, after I copy/flipped/attached the face, the mirror mode works only some of the time. I have sent a report on both but wanted to know if anyone had run into this or do I have a setting wrong after installing beta one Steve
  6. Sounds like snap to grid is turned on. Under the options and I beleive modeling tab there is a check mark for snap to grid. Remove the check mark and you should be good to go Steve
  7. I have started working on a new childrens video. I have the responsibility of putting the animation sequences together. I have created most fo the models but I am looking for a good example of a cow. Has anyone put a cow model together? I saw the one on the TWO project and it is wonderful but I need some guidelines or directions. Steve
  8. Thanks Guys. I was working to late last night and nothing was working out Steve
  9. Ok this should be an easy one. I am working on a children's video and I decided I would quickly add a animated pencil. I started working on this thing and I can not get rid of the crease around the mouth. I now this is basic stuff but no matter what I do I can not get rid of it. Its late I know but any help? Thanks Steve
  10. Very nice model! Her face has really transformed! Steve
  11. David Had to start over again. That is the beauty of saved copies on the network!! Anyway when I started and imported the model into the rig, the model changed to a yellow color even items that were textured! I then lost all control and I am starting over again. I will keep you up to date Steve
  12. Thanks guys. What you guys have done has helped all of the AM community with this rig and it is appreciated. I will keep you updated. Steve
  13. Ok, I started over and got to the foot control ik,. The instructions state to rotate into position, however, i cannot get the large grey ik bones to show. David, I know you are busy with the TWO project, is there a video tut yet on how to install the rig? Steve
  14. Thanks for the reply. I will keep you informed as I will get back to when I return Steve
  15. David As I stated earlier it could be me and yes it was me. i found the bones. I don't know what I was doing but I restarted the process and the appeared. So I am starting the rigging process. Ok wait I reread your post. You start the installation plugin? Here is what I did: Loaded the rig model and then imported the unrig character model, went to bones mode and found the rig waiting. Did I miss a step? Steve
  16. Hi David Downloaded the newest version (1-21-2006) of the rig and I am running v 13 alpha 8. Since this has been an area that I have tried to stay away from I come to you not knowing if I have done something wrong or what. I opened the 1-21-2006 rig and then imported my unrigged character into the rig model. I can not see any bones. I have gone through the bones list and made sure all are visible and to date I can not see any bones when I switch to bones mode.? Can you help me Steve
  17. Hi Colin I love the look of this guy / demon! The wire frame has helped me with the body of my comic character. Any way keep up the good work. Steve
  18. Thanks. I have saved him in several locations believe me, on the server on removable drives and everywhere else. Anyway, I will upload a smoothed version as well. This was the first try at a character with defined muscle. I am still working on the comic book style character. HAIR. I can not get this aspect yet. It is driving me nuts! Steve
  19. I think the look is wonderful. As a claims adjuster in my real job, I have not seen this level of detail in the reconstruction of an accident. Most of the time it is modified blocks running into each other. Anyway great job. Here is a link to adobe page for AE http://www.adobe.com/support/techdocs/331305.html It states it will receive open EXR. Great job Steve
  20. HASH was able to save the prj after I had a system and software crash. So here is an update. I have decided to use this model to learn the other basics, such as rigging and movement and so on. So I apologize if I upload this character alot to help me learn AM. thanks for all the help Steve
  21. I recently had a system and software crash that made the prj file not accessible. Sent the file to the guys at HASH. I then went on to another project. I received an email late yesterday afternoon with the corruption removed and the prj file restored. I did loose two models inside the project but received 90 of the file back. This has caused me to back up files off the system and back up individual models on so on and so on. So thanks to the guys at HASH for the help Steve
  22. Of the five characters I have modeled, none have had hair I liked. In fact, two of them I hid the hair with a cap. But this character I wanted to have blond flowing hair. I have tried twice and well I am not going to u/l the file because it is embarassing. I need some help on hair. I have looked at this forum and I am impressed with the hair I have seen. Any help would be appreciated. Steve
  23. Hi Dan I have gone back and reduce the count on the chin upper lip and check. I am starting on the back and top of the head. The eyes I will leave alone for now and the ears are a nightmare. I have hooks and altered the cps until I am tired of looking at ears. I will keep working on reducing the patch count as I go. Thanks for the comments Steve
  24. Here is an update on the head and chin. I have started on the texturing not having much luck. Will post to see if I can get some help Steve
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