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Everything posted by Shelton
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Eric that is so true. I will make some mods before I go further. I was concentrating so much on the decal and not paying attention to what I was decaling Steve
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Mark, thank you that is what I was looking for Now how did you wrap around the sides, when I tried it stretched the decal horribly on the sides. the front and back looked pretty good. nancy once again you have taught me something that I did not know about AM Steve thanks for the decals. What I was thinking is to bring in a photo and then modify it am paint to give the appearance I want. Steve
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Thank you Nancy for the detailed doc. I have just started on this project learning how to decal properly. Before I was just simply overlay and apply. I got out Will Sutton texture cd I will watch this again. I will re read this several times as there is a great deal of info. Thanks for all your help! Steve Edit: Added noise to the shirt and will be gin on that I got out Painter again and added some variations of the pants. I will u/l after render. Can you paint with 3d paint over a decal or a group texture???? Also creating the decals for the pockets and overlay areas
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Well for now I am going on with the next character. I will revisit all the textures as I begin to rig. Here is a shot of Stone
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Nancy Here is a shot of the pants with the decals applied after using a pose and flatten the image. I have then gone to photoshop and built the decal. Here is a shot showing the stretch on the sides. Steve
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Silly me. It was late. I tried it several ways even 3d painter it just looks bad. I will post later
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Nancy Here is a shot of the jeans we have talked about. I used the group of patch and applied the image. In your email you stated to flip the image on some of the patches. I dont know how to do this. Steve Edit I found a decal I could use. Now if I could figure out how to do the pockets using the same image
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Robert that is excellent stuff!! Steve
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Thanks Myron and Nino He did look wacked out Steve
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Just like Robert side sss can be affected. Dark patches are most of the time the result of patches facing the wrong way. Hair is a nightmare when the patch is facing incorrectly. There is a setup in options that allows you to correct the facing of the normal. Go to shaded mode and it allows you to select that. Steve
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Thanks David that was exactly what I was thinking I have not painted either one. I have been using the settings inside AM with sss and just simple materials and surface adjustments. Steve
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Stian good job. Excellent work Steve
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Thanks Robert!! Steve
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Excellent work Steve
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I pulled out the one of the stars of the short and decided to work on the skin and the clothes. I will finish the hair as well and get him ready for rigging. Here is Stone Steve
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He looks great. Nice job. here is the thread on the santa http://www.hash.com/forums/index.php?showtopic=36228 Steve
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Just a note a got AMnet 15g running today and I am loving it. There are a few things that have been a bump but I dont have rely on the cd in the cd tray. Steve
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I remembered reading something that Ken and David posted to Holmes about the rig. Both were using 15g. David do you want me to send you my model or do you have enough with SO characters? Steve
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Hi David I loaded a squetch rig model from several versions back into AM v15g and I could not select the model in the chor. In fact the model kept crashing. However, I removed the rig and deleted all the relationships and now AM seems to working. Would you take a look at the model? Steve
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Myron, good job putting the characters together. Project? Steve
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Thanks David and Steve. Thanks Paul that is nice! Here is a small mov file that I did with no animation other than the spin of the character. I wanted to see how long the render times would be with sss and hair particles. For DV size it was 3:30 - 4:30 a frame. I can live with that. Steve cindyside.mov
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Good job Al. You and Eric and Stian and Rodger should put together a workshop on mechanical modeling. I would buy the dvd! Excellent work Steve