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Hash, Inc. - Animation:Master

Shelton

*A:M User*
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Everything posted by Shelton

  1. Nice job Stian! I always like Bulgy. Steve
  2. Still was not happy with the main character. He was the first model I created and I have learned a great deal since the project started. I have now created a new Stone. Here is the start of the main character. Steve
  3. Shelton

    face rig

    Nice Mark. Very clean mesh on the model as well. I will begin installing the 2008 rig as soon as I finish the last two character design. Steve
  4. Its late and I can not remember how to rotate a rotoscope in AM. Help Steve
  5. Hey this looks good. I noticed on the front fender you are hooking into a five point patch. I might suggest that you continue the spline down toward the fender opening and then create the five point patch near the headlight. Keep up the good work. Steve
  6. Thanks Mark. Wow that is great. Steve
  7. Ok that is where I get lost. I have the front half of the pants selected and all other items hidden. I open an action and go to muscle mode. But this is where i can not find how to apply the decal. Steve
  8. Have you already applied the decal when you go to the action? Steve
  9. Eric that is so true. I will make some mods before I go further. I was concentrating so much on the decal and not paying attention to what I was decaling Steve
  10. Mark, thank you that is what I was looking for Now how did you wrap around the sides, when I tried it stretched the decal horribly on the sides. the front and back looked pretty good. nancy once again you have taught me something that I did not know about AM Steve thanks for the decals. What I was thinking is to bring in a photo and then modify it am paint to give the appearance I want. Steve
  11. Thank you Nancy for the detailed doc. I have just started on this project learning how to decal properly. Before I was just simply overlay and apply. I got out Will Sutton texture cd I will watch this again. I will re read this several times as there is a great deal of info. Thanks for all your help! Steve Edit: Added noise to the shirt and will be gin on that I got out Painter again and added some variations of the pants. I will u/l after render. Can you paint with 3d paint over a decal or a group texture???? Also creating the decals for the pockets and overlay areas
  12. Well for now I am going on with the next character. I will revisit all the textures as I begin to rig. Here is a shot of Stone
  13. Nancy Here is a shot of the pants with the decals applied after using a pose and flatten the image. I have then gone to photoshop and built the decal. Here is a shot showing the stretch on the sides. Steve
  14. Silly me. It was late. I tried it several ways even 3d painter it just looks bad. I will post later
  15. Nancy Here is a shot of the jeans we have talked about. I used the group of patch and applied the image. In your email you stated to flip the image on some of the patches. I dont know how to do this. Steve Edit I found a decal I could use. Now if I could figure out how to do the pockets using the same image
  16. Shelton

    Snow

    Robert that is excellent stuff!! Steve
  17. Thanks Myron and Nino He did look wacked out Steve
  18. Just like Robert side sss can be affected. Dark patches are most of the time the result of patches facing the wrong way. Hair is a nightmare when the patch is facing incorrectly. There is a setup in options that allows you to correct the facing of the normal. Go to shaded mode and it allows you to select that. Steve
  19. Got rid of the bug eye look and added some smoothing to the face. Steve
  20. Thanks David that was exactly what I was thinking I have not painted either one. I have been using the settings inside AM with sss and just simple materials and surface adjustments. Steve
  21. i am just looking at my character. Is he too old for Cindy? Steve
  22. Stian good job. Excellent work Steve
  23. Thanks Robert!! Steve
  24. Stone with hair in place working on the color and smoothing the transistion areas. Steve
  25. Excellent work Steve
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