sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Shelton

*A:M User*
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Everything posted by Shelton

  1. Mike I also like the look without the decal. What color and settings do you have ont he jeans? Steve
  2. Good job! I am going to have to model several of those steve
  3. Oh man I am in Texas and I won't be back for a few days. Maybe log in remotely and play looking forward to getting them moving steve
  4. Thanks! Here is one last shot of Stone. I will be gone for a few days for a early Thanksgiving. Will be back first of next week. Steve
  5. It has been a while since I looked at movie maker but you will need some other program to convert the file to avi or mov file Steve
  6. I have tried to get rid of the white spot in the corner of the mouth. I have not been able to rid of all of it. It has to do with sss and the sharp angle of the patch going into the corner of the mouth. Steve
  7. Al That is wonderful. Excellent job Steve
  8. Finally had some time to work on Stone again. Steve
  9. This is perfect timing. I have begun to rig the characters so I will wait for a few more days. thanks Mark for all you do around this forum. It is appreciated. Steve
  10. Good job to both of you. I enjoyed Eddie going postal Steve
  11. Thanks Robert. I want the two main love interest to be closer in age and more real (not realistic). Steve
  12. Added a spline ring around the eye and then wrap across the bridge of the nose. This gave the 5 point patches at the inside of the nose more flexibility. The 5 points were running up the nose and made a sharp break toward the eyes. Now I have the 5 points turn to run with the eye area and wrap onto the nose. Gives smoother transistion to the bridge. Also it let me open the top of the nose wider which is what I was wanting. With the added spline I have more of an eyelid as well and lets me round out the eye area. Also changed the lip area as well to smooth out the corner. It is a bit spline heavy and will have to reduce the mesh some. But I am getting closer to adding the hair Steve
  13. Thanks Mark SSS Base color R 224 G 179 B 129 Settings Red 3 Green 2 Blue 1.75 Density 175% Renders times less than 3 minutes on close ups.
  14. Thanks Steve I hope to have the head finished this weekend and then on to other things Steve
  15. Here is a three quarter. Some cleanup of the chin area and time for the mouth. Steve
  16. Thanks Steve. This Stone is a new character. I will use the old Stone and I have renamed him Rock. He will be in the short as well as a secondary character. Thanks again Steve
  17. I have not had much time the past week but here is a quick update of the revised Stone Steve
  18. Nice job Stian! I always like Bulgy. Steve
  19. Still was not happy with the main character. He was the first model I created and I have learned a great deal since the project started. I have now created a new Stone. Here is the start of the main character. Steve
  20. Shelton

    face rig

    Nice Mark. Very clean mesh on the model as well. I will begin installing the 2008 rig as soon as I finish the last two character design. Steve
  21. Its late and I can not remember how to rotate a rotoscope in AM. Help Steve
  22. Hey this looks good. I noticed on the front fender you are hooking into a five point patch. I might suggest that you continue the spline down toward the fender opening and then create the five point patch near the headlight. Keep up the good work. Steve
  23. Thanks Mark. Wow that is great. Steve
  24. Ok that is where I get lost. I have the front half of the pants selected and all other items hidden. I open an action and go to muscle mode. But this is where i can not find how to apply the decal. Steve
  25. Have you already applied the decal when you go to the action? Steve
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