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Everything posted by Shelton
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I saw that Dhar was on and it is his birthday. Happy Birthday and congrats on your completion of AM! Steve
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Mark Excellent job. I like the skin tones. and nice job on the hair. Can you share the settings on the skin? Steve
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Finally starting to come along. I was having trouble with chor in which everytime i rendered a change i completed it still would render the previous output. Deleted the chor and then it worked Steve
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Been pretty busy at work, but I have a question about glass. Is there some settings on the forum that gives realistic glass? Steve
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Problem with Darktree materials - I see the targeting ball of death
Shelton replied to Master chief's topic in New Users
Holmes I have this issue as well. Some files do not render for me. -
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I have not kept up with this thread. Very nice David Steve
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Happy Birthday!
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Thanks. Based on a real one but I was going to raise the back and bend it back Steve
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Started work on the corner coffee shop. this is where a great deal of the action will take place Steve
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Happy birthday, Mark
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I got the dress on quickly. I did something different. I laid out the dress in the front view. I drew the splines around the outside of the body and arms. Filled in the splines with patches. Then I copied and paste in the z and moved it to the back position. Deleted the outside spline and merged the two halves. Then shaped the dress to fit the girl. It took lease than an hour. Still have some shpaing to do but thought it would be an easy way to do things. Steve Edit just completed a AO render to help see some of the creases and where the splines need to be adjusted
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I was wondering the same thing. Excellent work
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She will have clothes. I stole from my other character. I would like to try cloth sim.
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Here is the shot of the new girl with body in place, no clothes yet and that will happen tomorrow. I got the cookie cut to work but place the wrong decal on the lashes! Will change tomorrow. Steve
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Yes and no. The biggest area is how the light passes through the skin. If the nostrils are to close to the surface skin then you will color changes. There is a balancing act when using creases with sss as it causes issues. Back when I was working on Stone, I kept rendering black areas around the lips. I moved and pushed the splines but the color would change to white spots. It took several days before I realized it was the closeness of the mouth behind the lip area. I moved the mouth in Z axis back and the spots and "blemishes" went away. Careful planning can give great results with SSS. I will upload the girl with body (nudity) in a few minutes, but even having a different group of skin with the same settings of the main skin causes issues. I will close off the nostrils and help reduce some of the black rigs that it can cause.
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Thanks Rodney. I still thinking about hair on the lashes instead of cookie cut decal as I have started on the hair for her. Will try to show something of that in a few days. Working on a body now and will try to have some shots of that tonight or tomorrow night Steve
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Excellent! I love all the movement. Not take away from your thread, fake AO is it 64bit? Steve
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The cause was what I thought and what Mark suggested. When I had copied and pasted I had left the lashes in the skin group. Skin surface 240 170 132 SSS 4 2 1
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Would there be interest in a Bouncing Ball Bootcamp?
Shelton replied to robcat2075's topic in Showcase
Me too! Steve -
I happy to say I got the cookie cut working. Changed a setting or two and viola. Thanks for the help. Now back to modeling. Steve
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Mark Will try again tonight. If not will u/l to see what I am doing wrong. Got ears on Cleanup a bunch of areas. Got chin reworked along with the lips. Here is a shot of her before I work on eyelashes. Steve Thanks David
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Thanks Mark and David. They were part of the copy and paste skin. Deleted that but the cookie cut is not working. Will keep playing
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Thanks Nancy, took off AO and now with SSS still doing it. I will make sure that I have not included the lashes in another group. Steve Still complete, ears on and rework the lower lip to tie into the chin better.