sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Shelton

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Everything posted by Shelton

  1. Really looks great, Jeff! Steve You will have to show how you decaled the suit
  2. just started to play with the hair, but even with 100 density and sss and Fast AO was 2:24 a frame at 720p. Not to bad Steve
  3. I know Jeff, it was like an alien, now it looks more human. Anyway got to run and take care of some computer networks. Won't have a chance to get to the hair until prpobably tomorrow. Steve
  4. Well said David. It documents from the start to the finish. Steve
  5. Hi Chris Working on the hair right now. It is going to be a full head of hair using Hair rather than a cap. Corrected the sock area, reworked the chin and added the ears. On to the mouth and the clean up. hair should be ready tomorrow. Steve
  6. Thanks John and Jeff. Will look at both of those issues. Steve
  7. Thanks everyone! Mark I agree and had not caught this. I will make changes to the chest. Steve Edit Changed chest and open the cheek area as well
  8. Got some shorts on him and this weekend will have a chance to finish him out. Steve
  9. Thought I would add a child in the mix of everything Steve
  10. Hi Jeff, good to see you back. Looks like a good foundation! Steve
  11. Steve is correct Paul. Nice looking. Good to see you back Steve Steve
  12. Happy Birthday Gerald Angus Steve
  13. Awesome David. Really nice. Steve
  14. Happy Birthday and thanks for all your help here!
  15. I thought it was that but I just checked again and it was clean of materials. That was what was happening previously. I only thought I was deleting the materails. I am going out in the field today and will check the project that you sent this evening. Thanks for looking at this and for the help. Steve
  16. Nancy I finally figured out what I was doing wrong with Baking. I was deleting the materials from the project. I got it to work. However, the all materials model rendered at 2:28 a frame in AO 9 pass. The baked model rendered ao 9 pass at 2:38. Steve
  17. Paul Love it. I have always loved your characters. You have a wonderful style
  18. I could not figure out the brick problem, so I decaled it with a washed brick. I like that look better.
  19. Here is a bigger render. Mark you are right on this side the material had group or something all along one row. I will check into that. Steve
  20. Thanks Myron, I will upload the new version in a few with the scaled dark tree Steve Edit Got the building rigged
  21. Mark Using the darktree material Steve
  22. I think you are right. I will check the settings again. I know I decrease the size in half. Steve Edit I was changing the wrong material.
  23. Thanks Mark for looking. I have tweaked the stucco to half the settings. I also changed the color of the trim to match the canopy. Steve
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