Hello Hashers-
This should be a simple task (but apparently not for me)😄 I am trying to simply fade out a sprite cloud over 20 frames using the Sprite opacity setting in the choreography window.
Attached is the simplest of projects. The sprites are dormant for 10 frames and then on frame 11 (only) 1000 sprites are shot out the emitter. Those 1000 sprites have their opacity set at 100% and then by frame 50 the sprite opacity is set to 0%.
Unfortunately there is no opacity changes going on (as you can see from the video).
Any suggestions are appreciated...
(SpriteFadeOut
.attached is the Project, the small blank white graphic for the sprite and the movie below)
Sprites1.mp4