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Hash, Inc. - Animation:Master

Tom

Craftsman/Mentor
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Everything posted by Tom

  1. Is AM V19.5b the most up to date version available? ( I am not referring to any versions still in Beta.)
  2. Rob- Thanks for doing the testing. That is a very informative analysis of how the software emits sprites. Thanks!
  3. Running a test with the Sprites material and the question is, does the patch count effect the "look" of the material emissions? Here is a picture of two meshes (project attached) and the denser mesh seems to have a smoother looking cloud... It would seem that the more patches, the "busier" the picture would be but this is not the case.. Can anyone explain this phenomenon? (BTW- the picture is from 30 rendered.) CloudSpriteNewTests.prj CloudletDisc.tga CloudletDiscDarker2.tga
  4. Those were very interesting cloud transformations! BTW- Here is Clouds.wmv a force blowing some of the sprite clouds away. This approach has possibilities...
  5. Yes, that was a cool particle project. I will have to play with the zipped sprite cloud file I just downloaded. Thank you
  6. Very interesting......thank you How big are the sprites in that render? They appear to be rather large and shaded...
  7. Rob had come up with a cool way to make clouds very realistically tumble in the sky the way real clouds do. My question is, is it possible to create an animation whereby realistic looking clouds take the shape of something recognizable (like the profile of an animal.. a horse? ) and then tumble back into a wispy shape.... I myself am unaware how the clouds would be able to take the necessary shape but maybe someone else does? Tom
  8. impressive...
  9. Thanks for the explanation!
  10. impressive!
  11. Cool ...thanks! It might be interesting to have a view from an airplane window looking down on a checkerboard of farms and then the clouds build and rollover the whole scene. Like a storm is coming... just a thought..😉
  12. Follow up question ...can those changing clouds cast shadows on the ground? ..or are they just projected on a plane without the ability to interact with the rest of the scene?
  13. Yes, ....Thanks Jason for your help and support!
  14. Neat... looks like you are using your cool cloud effect!
  15. Thanks for the offer Rob! The thing that really intrigued me about the video was the underlying mathematical precision that the spheres exhibited. First they snake, and then they spiral and then they swing....and then they repeat the cycle...!! I will try and bring it to LAT sometime..don't know if it will be next Saturday...but will keep it in mind in the future. Tom
  16. Wow..you really are onto something there!!!
  17. That looks great! Can it animate so that we have a time lapse effect?
  18. Rob- What you are already getting is a terrific effect so I hesitate to ask...... but what about a 2 tone cloud (see attached) Is that possible to take this terrific effect even further?
  19. Those clouds really work well!
  20. Came across this extraordinary live action test. The mathematical perfection is astounding. Would be difficult to animate,,,but still amazing for the mathematicians out there.. https://www.instagram.com/reel/C1b97-DsPHJ/?igsh=ZGMyZG82dXpwbHc2
  21. Interesting...!
  22. check out the graphic.
  23. Nice Rob! I like the blurred numerals!
  24. I see arrows
  25. I rendered the project and the sprites were arrows. Open Gl rendered faster than Open Gl3....that's about it...
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