sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

jason1025

Craftsman/Mentor
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Everything posted by jason1025

  1. very strange. tuff to work this way. I have restarted at least 5 projects. every time I get a result I like, when I render I loose settings or get the lines. I've started from scratch making everything from the materials again.
  2. That whole asking for an asset with no name has been happening to me constantly? There is no reason for it. I don't understand. It does not matter what project I am working on.
  3. I am having so much trouble and its not just the lines that are the problems. It appears that after you re open a project all the keys you made no longer work in the chore. I dont get it. For example in the projject I have posted it actually days down after like 14 frames. but when you re open the project it just keeps going for ever ignoring the keys.
  4. see attached project. ignore my specs above. what i have found out so far. Not caused by baking Not caused by net render Not caused by Forces Usually starts around frame 18 or later. can be seen in the render lock mode. Will someone check if earlier versions of AM dont have this problem. I am on 16a Sparks4_explosion_fina5.prj
  5. please see the attached project below and see if you can narrow down what is causing the render lines.
  6. Your the best Rob! After I asked you I felt a little bad for doing so. I thought I was being lazy. But now that I see how involved it is I feel you were the perfect man for the job. This is a much needed tutorial for a powerful yet lessor known feature of AM.
  7. Hey Rob. Can you make a quick vid tutorial on how to do this distortion stuff? After all I cast a spell that fixed your netrender issue.
  8. Yow! Good idea! I'll give it a twirl after the holiday... HAPPY LABOR DAY, Americanos! Rob's idea to put the A:M text into a polygonal exporter was a good one... it worked perfectly for that application.
  9. Hi Robert. If you have the time can you give me a list / bullet points for the the panels tutorial I said I would do?
  10. Anyone willing to do a quick vid tut on this subject?
  11. Looks great. The lighting and rendering quality are superb. good choice with the glow. Only suggestion. And its a big one I learned from a master. Put the camera in at least 5-10 different spots. vary hight, and angle. A genius photographer told me that it is very rare that you with camera in hand are lucky enough to happen to stumble upon a subject and be at the perfect shooting position, hight, focal length and angle to get the best image for that subject. Solution: Take about 5-10 shots and vary all those 4 aspects, don't stress yourself by putting thought into it, get on your knees, climb up a tree, pretend your a fly on the wall. Now look at the 5-10 shots from very different positions, angles, focal lengths, and so on. after your review there are bound to be a 1 or 3 shots that speak to you, that appeal to you. they may not be perfect yet but you will notice potential. You will also notice shots that don't look good at all. Afte you identify the shots that appeal to you go back and refine 1 of them. take 5-10 shots in minutely varied positions near the shot that you liked. The sweet spot will most likely be in one of those refined pictures. Even pros do this if they have the time and the subject is not going anywhere. After you have found the sweet spot on a stationary subject now think about different times of day to shoot it. long shadows like before sunset or after sunrise, are often good choices. Now think of different times of year. Sometimes it takes patience to create the perfect shot. In california near los angeles. I wait until after it rains to get specific planed shots because the smog is removed from my shots and the air is clean resulting in higher detail. This is good advise. Ever since I learned this my work has gotten so much better. I used to stress about getting the perfect shot now I just fallow this advise.
  12. I appreciate all of you working on this.
  13. These are annoying. I have seen this before on lights. the problem is worked around by moving the camera slightly. not the case with my forces issue. they seem to pop in and out inconsistently. I could use some help. I rendered in 1080p with net render on 6 different machines. Sparks4_explosion.prj
  14. I was a little unclear if you wanted me to cover the entire interface. But I can scale it down to just the stuff in the link above. I have always been bad at following direction.
  15. Needs Critiquing, please advise me, give opinion I have been recording these into small chunks. I feel this will target the audience better and keep people from getting board to easily. There is a sense of accomplishment when working your way threw each tut, so the shorter and more targeted the better. Tell me whats missing, or how it should be said better. Or you can even create the tut yourself it will not hurt my feelings. I think multiple combined tutorials from 2 different perspectives might be helpful and give a well rounded view of the features. No worries though, right now we are roughing this out. I can always add a uniform splash screen later as Robert suggested. Tool_tips.mp4 Library01.mp4 community.mp4 Optiona_Global_tab.mp4
  16. one of your more impressive tinkers
  17. Round off those corners before someone gets hurts and you find yourself with a lawsuit.
  18. looks good but if you beveled the edges it would increase the PR really in real life do edges of objects go to a razor sharp edge.
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