sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Gerry

Craftsman/Mentor
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Everything posted by Gerry

  1. If it was just a one-time thing I wouldn't worry about it unless it happens again. If you re-started or reloaded the chor and it's fixed, it may have just been an isolated hang.
  2. Happy birthday and may your life have more than three dimensions!
  3. So are we signing them? Mine's ready to go!
  4. Can/should these be signed, or is it like anonymous voting?
  5. I guess that would depend on how many other entries there are!
  6. Didn't get to it last night as I was at the office til 9pm, and I won't be home til late tonight either. Looks like you're in good hands though!
  7. What markw says sounds about right to me. I'll take a look later but there's prolly not much to add.
  8. Simon, I can check this on the Mac when I get home this evening if no one else has offered any ideas by then.
  9. I might try something too, because, heck, why not?
  10. Welcome, Josh! I am happy to echo what everyone said above!
  11. Hey Nancy, if you want a more high-density polygon model to practice on, there are sites like TurboSquid where you can download free poly models. you might have better luck, or at least less frustration, starting with a higher density original.
  12. Sorry, I spoke too soon! When I closed down, and reopened the files, particles are back where they should be. It definitely happened last night on the Mac, and this morning on the pc, but last night it never occurred to me to close and reopen. I may tweak some things but other wise things seem fine. Robert, thanks for the clear instrux. I believe I've done all that but didn't understand the scope/purpose of the "percent" timeline. I'll try it again but as it turns out the explosion I'm creating happens too fast for a color change to make a difference. I'll be posting a test shortly.
  13. Well, not to switch gears here, but I just remembered another cross-platform issue. This may have been fixed in v17 but for the time being I'm not switching versions in the middle of a big project. When moving my files from the pc to the mac and back again, I've noticed that particle systems lose all their settings. so when I took this home last night I had to completely redo all the particle settings, then this morning back on the pc, they're all lost (i.e., reverted to defaults) again. So I'm recreating them *again* and once set I'll just have to decide to work on this particular scene (pun intended? I can't tell) on either one machine or the other. Or maybe once I get them where I want them, bake them in? Haven't baked before and just tried it this morning for the first time and I can't tell if anything happened.
  14. Oh I see, I guess it depends on how you have your units set?
  15. Yeah, "life" is generally in frames. I think most of those settings are unless they're in percent or inches or some other measure.
  16. Okay, I'm looking at the settings and on the Sprite System there's a "Tint" setting, and on the Sprite Emitter there's a "Color Method" and "Color" settings, but I can't really tell if one or the other is having any effect at all. I've got the material window open, and the timeline for the explosion chor, and I'm setting *something* on the timeline, but as yet it's hard to tell what's what. When I have a clear question I'll be back!
  17. I'm creating an explosion and I wanted to have some sprites change from yellow to red over their lifetime, i.e., from the center of the explosion to the periphery. I've been playing with settings but can't seem to find a way, or even just coloring them one color throughout. Can this be done? Or does it need to be an animated sprite?
  18. Dear Josh- That is very sad and surprising news. I don't think I knew he was ill; I hope it was an easy passing. Thanks for sharing this difficult news with us. He will be missed. Gerry Mooney
  19. I kind of agree with Mike Fitz, the color palette you've started on with the characters feels like it works against the lush greenery. Love the house though, especially the broken plaster effect on the front wall.
  20. I would say look at some lizards etc. for reference on that sort of thing.
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