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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. It's here and I'm clear! The Image Contest award video is now live. Prizes, surprises, the mostly true stories behind the images and... THE BIG SCRATCH OFF! Don't miss it! Call Grandma, round up the kids, circle the dogs and watch it together in glorious 720p HD. Everyone is in the show and you'll enjoy it even if you didn't win anything! But maybe you did? [SPOILER ALERT!] . . . . . . Congratulations to our three medal winners! Dan Skelton (wildsided) Steve Shelton (Shelton) Charles Cronley (chazcron)
  2. It's uploading now...
  3. Let us know if it changes anything
  4. She looks great! 😀 My first gambit would be to increase the "margin" when you Bake Surface. Hold the SHIFT key when you choose Bake Surface to get the option menu "Margin" pads each tile with extra pixels so that neighboring tile are not immediately adjacent on the image map. Try 10. If that works you could experiment with smaller values to see how little margin you need.
  5. I'm still hoping to post the awards video on Friday, but at the rate After Effects is chugging through these frames... keep your fingers crossed. Watch this space.
  6. Is the librarian tolerating you better now?
  7. oops, sorry, I thought today was Friday! I meant Noon on Saturday... "Live Answer Time"
  8. I'm not sure what "done" is, then. 😀
  9. Tomorrow at Noon?
  10. You're sure the surface properties of both those sections are the same? And neither one has some other material still on it from some previous experiment?
  11. Can you bring this problem to Live Answer Time?
  12. I would be eager for anyone to research Bullet and report back, i know so little about it. It apparently is in wide use in a game engine so there must be discussions of it somewhere.
  13. How about these pins?
  14. Anyone with lots of free time.. I'd be curious to know if any of these schemes are productive... depth map from stereo photos I dimly recall reading that some of the digital cameras used for motion pictures now are recording a depth map channel which allows them to create and alter the 3D in post rather than have to get it right on the set with a dual camera rig.
  15. Could getting the depth map be as simple as finding a file with "*_depth.png" on your phone? If that is what we are saving for our CG creations, that must be what the phone is saving as a file also?
  16. The photo snapshot versions that we see on Facebook are done with the new cell phones that have two camera lenses. Internally it is taking a conventional stereo photo but then creating a depth map from that to apply the photo to. The process must be pretty smart since not every pixel of one view is going to have an easily identifiable counter part in the other. i wonder if there is a way to get that depth map? For displacement mapping purposes. There are some tutorials on the web for creating depth maps from stereo photos but I haven't investigated it.
  17. Let me get a few desperately late projects behind me and I'll be able to take a close look at some solutions for you. 🙂
  18. That' works well! Here's a link to Matt's Page... https://www.facebook.com/matt.campbell.5203?__tn__=%2CdlC-R&eid=ARCVQm9OHeHsTgouzsYpmxphjpTiGQIyi6rSTMfSP647hHTaGznBrim92pmUtq8tz-oeXtDgII-W8FAA&hc_ref=ARRVRNLv9ZZDKXXnPMhz9Fja_WOjOPGmlaHEn3osliFdSGYVyQpID6A34-Nau6tbwIs
  19. I just meant strategy in the most forward-looking terms. You don't have to have it all figured out yet. 🙂
  20. strategy... a plan for getting something done.
  21. I like the diagonal look. It will probably be necessary to pursue separate strategies for near and far to get favorable results with either.
  22. It looks more like tiles than cobble stones
  23. Do you have some pictures from Venice of these stones and streets?
  24. "Reference" would be any pictures you are using as examples and models to follow
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