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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. For now, turn fog OFF and see what you get.
  2. There will not be a patch for v18 since Hash is on v19 now. Steffen noted in the v19 release notes a while ago... That said, I don't know for certain that your menu problem is due to the OS update. I'm afraid we are nearing the end for A:M on the Mac since Apple will be dropping support for 32-bit programs next year. 🙁 That is what the warning you got refers to. Making your Mac dual boot and keeping the OS that A:M can run on is your likely only solution for continuing to run A:M other than moving to a PC.
  3. To make your first AO render.. In the Chor properties, set Global Ambiance Type to "Global Color", Set Ambiance Intensity to 100%, Set Ambiance Occlusion to 100% In your Chor, set all your lights to Active OFF When you go to Render set Ambiance Occlusion to ON, Set Occlusion Sampling to 10% It is not required to use Multi-pass for AO, but for simple tests it will be faster. Set Multipass ON, set Passes to 4 "Fog" is very optional. Set Fog ON Set the Start distance to whatever the distance between your camera and the front edge of your set is Set the End distance to whatever the distance from your camera to some point just past the back edge of your set is. The color of your fog will be whatever the camera background color is. For now, leave that at the default. Fog makes this effect, where distant objects are dimmed and colored by the air... There are many possible variations of these settings, including mixing in regular lights, but this will get you started.
  4. I bet it would look very impressive with an AO render and some fog.
  5. Wow! that is elaborate!
  6. Welcome to the forum! Yes. Each computer that runs A:M needs its own license.
  7. I have productive days and i have unproductive days.
  8. But with the rod + hands as just a model by itself you could orient it for whatever position was the most advantageous for printing, no?
  9. Less than a year?
  10. I know I'm way late with this suggestion but perhaps a practical solution would be to model him with the pole in his hand with fingers clasped on it, then split the model at the wrists. One model is the bear up to the spline where the hands start. The other is the pole with the hands on it, then you could glue two parts back together after printing them. No one would be the wiser!
  11. Stop! You're tempting me to buy a 3D printer! That looks very cool, Paul!
  12. The weird thing is that it mattered at all. A:M should be able to find a file even if it isn't assigned as the default app for it.
  13. Here's a crazy idea... model a character and print in a flexible material so you could put a stop motion armature in it.
  14. Hooray! So there must be some other thing that got installed or updated that caused those to be unassigned from A:M.
  15. There are numerous YouTubes about smoothing out 3D prints but they all seem to involve chemicals that will either give you cancer or blow your house up.
  16. To get a very smooth print you'd probably have to go to an SLS printer but it seems those are a pain and a half to work with.
  17. Great to see that you got the pipeline working. I wish my library had a 3D printer!
  18. Walter, Could you add the master.log and MasterPrefs.ini that are generated when you run A:M to your bug report? Steffen will need those.
  19. How is it that Walter has EXEs in his folders?
  20. What is in those folders? If they have a file in them, what if you moved just one file (I REALLY MEAN JUST ONE... to try) up a level? Do the analogous folders like "Flock" and "Shaders" have more folders inside them or do they have files?
  21. How about... if you copied all the contents of your HXT folder to another folder with a different path and added that new folder to the list for HXT folders?
  22. Thank you. When I compare your log to one of mine I notice that yours does not record the loading of any HXT plugins, while mine does. I'm not sure why. I also notice that your HXT path is a partial path, while mine is a full path "C:\Program Files\Hash Inc\V19.0\HXT"
  23. Can you add the log to the bug report?
  24. Two more things to try... on the model in the Objects folder in the PWS and see if the Plugins menu time appears Put your model in a Chor and try the export from there. on the chor in the PWS, and see if the "Plugins" menu item appears If you have a deadline you could send me the model and I'll export it for you. In the mean time if could you add your master.log to the bug report, that might be useful. I'll note that polygon exports won't appear near the "Import" menu item. The polygon exports will only appear as "Plugins>Export" below the "View" menu item
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