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Everything posted by robcat2075
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For some reason i can't get the sound to play at all here, but it did play when I saw the clip on Facebook. My first feedback would be that the lighting on the child is excessively harsh. It looks like too many lights are being used and they are not set right for a pleasing effect. Did you get the previous alpha channel problem resolved?
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Actions can be dragged down in the chor to give them higher priority. The "Blend Method" can also be set to Add or Blend to combine action or transition between them I would have to see your example to know more. In my tutorial link there are topics for "Transition to next Action" and "Adding animation after an Action" I have not re-watched them but they might answer questions. If you still have questions, do come back and ask some more.
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What control do you want?
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I'll note that "Build Composite" in A:M will create a composite project that lets you manipulate all the shadow and light buffers in A:M if you are inclined to do so.
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I meant ProEXR. The thing you are using.
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I looked into this channels thing years ago for Kevin Detwiler and I found that a few of the channel names in A:M are different than in the default text file that came with ProRes ProEXR. To get everything out of A:M you need to make the text file right.
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OpenEXR is properly implemented in A:M but... From Adobe..https://helpx.adobe.com/after-effects/using/3d-channel-effects.html#WS3E78212A-C902-4d74-9FE6-C0E98E602AAA Open this EXR file in A:M and expand its tree. All the buffers I rendered for are there. EXRTest_000.exr If you are using ProEXR see if it has a text file "OpenEXR_channel_map.txt" in its dir.
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I'll note that in AfterEffects there is a script you use to get it to properly identify and use the extra channels A:M creates. I don't know if that is relevant here anymore.
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Hooray! Thanks, Steffen and Jason!
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Previous v19 versions can be found in this ftp directory ftp://ftp.hash.com/pub/updates/windows/old/ You can let the installer overwrite your current version v18 can be found a few levels up
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I'm glad you brought this up because i noticed there is a bug in v19h where it only uses the top half of the environment map. v18 will work or you can roll v19 back to v19g temporarily. I've made a bug report on it.
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Render the first 2 seconds of this and tell me if the environment is sticking. EnviroTest3.zip
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Amplitude new trial getting back into tinkering with it
robcat2075 replied to johnl3d's topic in Tinkering Gnome's Workshop
I'll note that you can in the PWS on the channel for the Pose slide and use Reduce to smooth out the data from the Amplitude plugin. Larger numbers (try 30 and larger) will make more smoothing -
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If you want to come by Live Answer Time in a coup[e hours this would be interesting to look at.
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The TGA has a proper alpha channel. When i put it over another image in a compositing app, it appears to appropriately mask the black background. Tell me more about why you are putting these in Photoshop, which is not a video compositing app.
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As soon as you can! It's just one TGA. Why wait? Just post it here. In a TGA there is no such thing as a transparent background. There will always be some value in the RGB channels (probably 0,0,0). The alpha channel will male it transparent in the video editing/compositing program you are using. Why bring it into Photoshop at all? If you bring this to Live Answer Time tomorrow we could make sure we are talking about the same thing and solve this in five minutes.
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Could you send me one of the unedited TGAs? Transparency in PNG and TGA appear differently in Photoshop.
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The medals for the 2017 "Summer Memories" Image Contest are finally done! Designed and modeled by me in A:M, 3D printed and cast in solid pewter by Ken Citron. They're in the mail! Genuine pine display plaques... E PANNIS ELEGANTIA... From Patches, Elegance. Reverse is personalized with the winner's name on the scroll of honor next... "Planes Trains Automobiles"
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That's a lot of great looking stuff! Welcome back!
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I'm impressed. That also has an Atom CPU Which I wasn't sure would even work.
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See how it does with things like rotoscopes and image sequences. Do you know what Intel graphics chip you have?
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A character I started working on yesterday
robcat2075 replied to jirard's topic in Work In Progress / Sweatbox
Great faces. I like imaginative faces. -
Amplitude new trial getting back into tinkering with it
robcat2075 replied to johnl3d's topic in Tinkering Gnome's Workshop
I bet you could make a character dance with that.