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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. there should be a straightforward solution. i can almost taste it. To summarize: you want the linear motion of Act_Target_Left and Act_Target_Right to be mirrored in the motion of posesliders? Was doing that with expressions not working?
  2. It sure is a tiny body for such a large head. Now that i look at this I realize I've got the neck attached to the head wrong. It's good i didn't spend time trying to perfectly attach it yet.
  3. Do you mean rotation? If you just need to tie a pose slider to the rotation of a bone, that is smartskin. You can link anything that can be keyframed to the rotation of a bone.
  4. We should probably try to reproduce that for a bug report. Steffen has fixed the expressions crash for v19k
  5. It's just plain big. This is like something Orson Welles would do. Background for "Super-Rabbit" (1943)
  6. Charles, try this... clip4869BoneMotionDrivePoseSlider.mov
  7. Have you tried a Reset All settings?
  8. Hi Charles, What other motion does the bone1 have, beside moving from -5 to +10? There are probably several ways to link the pose slider to bone motion.
  9. You might test out the expression-making process in v19e. I only tried it in v19j. Maybe it still works in v19e?
  10. Creating the expression will work in v18 without a crash if you want to try it. This PRJ created in v18 will work in v19. TwoNullTest03.prj
  11. An expression will do that. (I was able to do it in v15. v19 seems to have a bug I will report.) (tell me if you can't see this) clip4857PathPlus10.mp4 You still have three weeks for your Prehistoric entry!
  12. I'm afraid i can't get the movie to play. Can you edit you post so that the file is just a "link" instead of inline? (I tried editing it with my mod powers and that didnt' work.)
  13. My sense is that because a bug in A:M was fixed, the SDK was changed to still work after that fix.
  14. I don't know for a fact that it is a needs-to-be-recompiled problem. Write it up as a bug report and submit it. Steffen will surely let us know.
  15. I don't have the latest version of those so I can't test it myself. You might check the release notes for versions g h and i to see there is a mention of needing to re-compile plugins.
  16. It's Prehistoric! Background pan from "Daffy and the Dinosaur" (1939)
  17. Crime solving in the future... in the 21st Century! "Rocket Squad" (1956)
  18. Weird thing extruded from back of head then joined together underneath...
  19. I want to make a pteranodon. I gathered some reference to study. The boning of the wing is simpler than I though. it's just a few arm bones and one gi-normous pinky finger. I star by extruding and tapering the upper beak out from a spline ring... I duplicate the top, flip it vertically to make the bottom beak and connect it at the mouth corner... Stitch in a ring at a spline intersection ... Extrude it inward to form the eye socket...
  20. Happy Birthday, John!
  21. Prehistoric tutorial! Your creature will need some decals to ugly him up. "Snapshot" helps you get your wireframes into your paint program, and get your decals back out with perfect alignment!
  22. How to use the Snapshot feature to create precisely aligned decal stamps. https://youtu.be/TKm0_7HuqMs In the video I forgot to mention that if you want more resolution for your decal than the original Snapshot provides, resize it in your paint program before you do any painting. The higher-res decals you create will still drop into A:M with correct alignment.
  23. Hi Myron, The most recent update can be found in the "Latest Info" forum Here is the post for v19.0j https://forums.hash.com/topic/49452-v190j/ The SDK is for programmers who write plugins for A:M
  24. If you haven't hit one of the common keyboard menaces like Caps Lock or Num Lock and your keyboard is otherwise working normally, try Help>reset Settings. That will set A:M back to the larval stage.
  25. One month to go! That's like the old days when the contests were just one month long! Don't miss out!
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