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Everything posted by robcat2075
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another one of those interesting parallel universes of A:M users that we know little about. In the hasher.ru universe Thom has a faithful dog called "the Yolk" as a companion! And there is something, "the Map of the Yolk", that shows A:M users scattered all across Russia and its nearby countries.
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render your animations to a targa sequence just in case. you can reload the targas sequence, rightclick on it and save as a QT hmm second person in a couple days having trouble while using WIN Media center. what version of A:M? find out under help>about
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but if he's trying to have the crab cast a shadow (may not be necessary) he's going to need some sort of projection target for that pic.
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You gotta be at least inquisitive enough to open up those plus signs that you haven't opened up yet. Those plus signs are screaming at you to look inside. not just one. all of them. And click on everything that shows up to see what comes up in the property window for it. How will you ever know if you don't? A path constraint (and remember, I don't know that you've actually made one yet...) will show up something like this:
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Also, particle and gravity simulations in A:M presume you're making your models in real-life sizes.
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I can't tell much from that pic. you didn't scroll down far enough to show me the path constraint. You don't have the path constraint selected, just the path. There may not even be one for all I can see. you need to expamd teh tree more. But you do see th red bar, right? you can click it and drag the ends of it. It's tricky. Try making WAAAAYYYYY shorter just to see what happens. Try making it WAAAAAYYYYY longer just to see what happens. Try moving the whole thing to the right, just to see what happens.
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Why not just scale the whole character so it's the right size for the steps? Select it in director mode and scale.
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Select the path constraint in the PWS. You'll have to expand the crab's listing to see it. the scroll around the property window ease will be near the bottom. The property window only shows for what is selected in the PWS. If you don't have the path constraint selected, you won't see it's properties.
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That's a fine looking head!
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That's not bad looking dust, I've seen less convincing dust effects done with bigger budgets. On the Disney Dinosaurs DVD there's a dust effect on one of the menus that doesn't look as good. The element that I find most unconvincing about most CG dust is that it somehow just disappears in place rather than settling or being dispersed somehow. Perhaps not so much dust at the outset would be easier to get rid of at the end.
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the current version is 12.0s. download that and install it. There's not much reason to stick with an old fractional version.
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Everyone together.... Update your video card drivers! it might help. If it doesn't, no harm done... usually. What version of A:M are you using? including the letter on the end "11.1i" or "12.0s"... like that
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It's hard to know without seeing your timeline Lets see... you made a path you constrained your crab to it and then you dropped the walk cycle on him , right? I'm guessing you mean he just keeps walking in place after 7:00? In the timeline there's ared bar that show how long your walk action is running. make sure that stops at 7:00 If you mean he's still moving along the path after 7:00... the path constraint has a property called ease in it's property box. Set it to 0% when you want him to start moving (0:00)and 100% when you want him to finish( 7:00)
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BTW, you should have a timeline window open so you'd know that when the keyframe you tried to make at 7 didn't do anything it was because a keyframe had never been made there inthe first place. ALT-1 makes the PWS appear. double click on it to make it a free-floating window. drag teh corners out to full screen size. It shows you a big huge timeline on the right. Use ALT-1 to toggle this big window on and off whenever you need to see it.
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Hold down the Shift key when you hit the keyframe button. a box will come up. choose the second option. (Regular force keyframe only makes keys on bones that already have a key.) OR go to frame 0 and nudge the bone up and back with the cursor keys first. (also make sure the "key translations" and "key rotations filters" are ON)(they are at the bottom of the screen)
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the link doesn't get me anything.
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Check to make sure the "Key Model" filter is on when you copy and paste the Key. And both "key translations" and "key rotations" should be on also.
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you convert images from one format to another by loading them into a paint prog and resaving them in the new format Exercise 4 "It's a pitch" in the book that came with A:M. You really should do that. It's all about setting keyframes.
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That can mean a thousand different things. You need "vector" as in Flash or Illustrator is "vector"? What's you actual goal?
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Hey that looks neat. Oddly enough, I haven't played a computer game since Frogger. I have no idea how you put it all together. I'll be curious to see the tut. I did have problem with the cam getting closer and closer to the fighters until it was apparently inside one of them. I didnt' know how to undo that.
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First... indoors voice, please. ok sample project: image placed as rotoscope on camera. angled camera to match perspective of image ground set to be front projection target. cube appears to be on beach. beach.zip
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Are you saying you've never saved this model in versions? You've been resaving over the same file since the begining? Or are you saying it won't open in 11.1i? Then just go back to 11.1b
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! run, don't move, to v11.1i or 12s. if you still have the problem and can duplicate it in 12s, report it.
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I don't know what the standards are for accident reconstruction but it's a good looking shot. the truck seems to slip sideways several times Why did you speed it up in AE rather than animate it at that speed? the sharp shadows are uncharacteristic for such an overcast day. real objects in the scene have no distinct shadows. This is a job for... V13 Ambient Occlusion! Or maybe just a fuzzy kleig light.