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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Every water situation has a different solution. here's one http://www.hash.com/forums/index.php?s=&am...st&p=279830 follow that thread from the top and there are several other takes on water also.
  2. Can you give me a link to a tut about that I like to try that. I guess he means Steffan Gross' plugin http://www.sgross.com/plugins/plugin16/index.html
  3. You're right that the walk appears slow. It's not that people can't walk slowly but right now he looks like a faster walk shown in slow motion. You might video yourself walking at that speed and see how it differs . Two quick things i notice... -his trailing foot isn't really doing as much to push him forward as it could. It's getting pulled up before it gets a chance to extend more to push off on the ball of the foot -seen from the front, his upper body is almost floating between his two feet. Walking that slowly he'd have to be transferring his weight between them more.
  4. have you found a picture of what you want your web to look like? ("no" isn't the right answer )
  5. He's naked! Torlak sounds like a good name. In the tut link in my sig there are some videos I made on "walks" that might give you additional ideas
  6. http://www.hash.com/forums/index.php?s=&am...st&p=274604
  7. Here's what I don't understand... If you can't import the animation into your images folder, there won't be anything in your images folder to right-click on to try to "save as animation" and you wouldn't get to to the list that doesn't have "Sorenson 3" on it. Without knowing more, at this point I'd just suggest rerendering your animation, choose quicktime not AVI, and as i noted before, if Sor3 isn't a choice for compression type, choose MPEG4. Almost anything will be a better choice than "Animation"
  8. Here's what I said before... be very specific about what is not working for you:
  9. inthe PWS right-click on your Force>Add Turbulence my streaks were set to "die on impact"
  10. Since you see thru the wireframe model anyway, and since you are going to copy one half of the model to the other side anyway, you really only need to import a side view to one side. And if you did want to put it on the other side you'd have to flip it so it was oriented right. And the chances of aligning it exactly with the other view, that you can't see, are remote anyway.
  11. try mpeg4 instead what is the full name of the file you are trying to load, including the filetype extension? Is yours a .avi or are you trying to load somethig else?
  12. When I render at 400x225 it locks up on frame 16. But if I render at your original res of 800x450 it sails thru. Try that. If you get the same result note that in your AMReport I just tested the 1st second. 800x450_ShadowOnStarfield.mov
  13. .mov is the usual format for movies here. Was yours .avi? you can convert it without re rendering by loading it into your Images folder in the Project Workspace, then right-clock>SAve animation As... click the ... button to change the type to quicktime and the extension to .mov click the "compression" button to pick Sorenson3. Don't pick "Animation"
  14. I was going to test it but "STAR FIELD_01.tga" isn't in the zip. Also there are three chors in the PRJ, which one is the one that sticks? I think he meant it's "by definition" a bug.
  15. A mere blink of an eye, in animation land time that is.
  16. I agree, this is a bit of an overwhelming thing you have picked up. There's a lot to know. But (here it comes) start with the tutorials in "The Art of Animation Master". Actually do them, don't just look. Those feed it to you in small bits, and when you have done those you will know enough lingo to ask questions that other people here can make sense of and can give good answers to. If you get stuck on them you can ask quesitons about the tuts here too.
  17. on the window you are seeing there is a checkbox for "Show advanced settings". check that.
  18. "Streaks" make nice snow and if you add a turbulence to your sideways wind force they will flutter a bit. shiverst100small.mov for that shot I modeled a patch above the camera (and constrained it to the camera) to shield it from flakes that got too close to the lens.
  19. Welcome to A:M! I'm sure the forum here will be able to answer most of your questions as you learn A:M. Collaborators are harder to come by since almost everyone who has A:M has a project of their own they are chipping away at when they can. But get started, and if you impress people you might get someone on board!
  20. There used to be a utility called "eggslice" for just this thing. If you pivot the camera only on its axis there won't be a perspective change, but objects near the edge of the frame do get a bit stretched more than ones near the center. I bet a program that is typically used to stitch together panoramas could handle that.
  21. You can always translate A to B as long as B is not a child of A depending on your rig that would probably not work since the elbow is probably a child of the abdomen.
  22. That's the model bone. you can shrink it if you want by opening up Shaggy in a model window, going to bones mode and clicking on a blank spot. The black bone will appear and blink. you can now set its length in the properties window>Bone position>length to something small. resave shaggy to your HD and use that version for your work. Ultimately it's like a lot of other bones that are near other bones... be careful where you click.
  23. are those balls originally colored in the property for the ball model or do they have a group that is colored?
  24. Welcome back to A:M! Would that be V13? You're pretty safe with that, although there is a new liquid simulation in later versions that might serve your sludge needs well.
  25. It's possible that A:M is just really busy and would come back if you waited a bit. What are you rendering? What is the "detail" you are varying? "Not responding" sounds like a message you'd see in the Windows task manager, but I've never seen it in a title bar.
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