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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. but that's not a spline set back to 0. Can you show a case where a spline set to 0 is any different than a spline with the default 0?
  2. Really? A spline set to the default 0 is different than a spline with the default 0? Can you show a case of that?
  3. Putting aside the obvious splining errors, can you go thru his mesh and show how to smooth it without bias editing?
  4. I'll admit there are people like Jim Talbot and Will Sutton who seem to be able to make faces that are smooth without much bias adjustment at all. But I don't know how they do it.
  5. drag "denoise" from the post effects folder onto the camera you are rendering from. in your render settings, under Buffers, you must also turn on "apply camera post effects"
  6. =Right Mouse Button I should stop using acronyms to save time. I always have to come back and type them out full.
  7. That looks good. I think the graphic shape of the character helps us not be bothered by the usual mo-cap flaws.
  8. maybe your copy is corrupted? Download it again. You are RMBing on Images and choosing Import>image, right? hdr images never load or just that one?
  9. I like the models! I laughed at the guy in the short shorts. I can't help render, but you might get more inquiries if you alter the thread title to "Rrendering help needed for..." I'm looking forward to seeing the production!
  10. Little known fact... he was the inspiration for this scene: danger.mov
  11. I imported into the images folder and it opened up just fine, except that the text seems to be inverted Are you trying to open it differently?
  12. can you post a link to an image that doesn't work?
  13. Here's a vid showing the workflow but, like I say, the screencam compression makes it hard to see the creases in the first place. SmoothingCreasesMP4.mov
  14. It's hard to make a video about this because the screencam compression tends to cover up the crease you're trying to fix so you can't tell the difference between fixed and not fixed. Most of your splineage is good. Some parts of it could still be simplified. There are some spots where you dead ended a spline into the side of a four point patch. That's always bad. But the other "creases" are almost always fixed with a gamma adjustment. I like to select a CP that's on a crease, then (T)urn the model so the crease is really obvious, then LMB and slide on the gamma property in the property window to adjust the gamma until it looks smooth.
  15. That's a far out ship!
  16. you need to put him in an action or a choreography. Then you can keyframe the bones into new positions. Now I'll warn you here... the bone set up you have is very basic so it will still be awkward to pose him, but you will be able to move his bones in an action or choreography. A proper rig will make good posing easier. In the Project Workspace you can drag teh model from the Objects folder to the Chorography and he will appear there. Have you done the tuts in "The Art of Animation Master" yet? those would have answered your question too.
  17. It's a rather unsavory contest.
  18. I'm presuming you have the download version? They can't really deactivate a license they've given you already, so basically you're asking for an additional license. They might do it for you but, very reasonably, they might say you should buy a second license for that second computer since they're not the ones who made you pick the wrong computer the first time. Fair enough? If you have the CD version you can install on as many computers as you want, of course.
  19. That looks like a fine character! It looks like any of the biped rigs around here would do well for it. Can you be more specific about what you're having trouble with?
  20. Perhaps he has an ambiance value set too high. Usually anything more than 0 is too high.
  21. The mugs are a good addition!
  22. In "The Animator's Survival Kit" Richard Williams gives examples of human inbetweeners making the same mistake as the computer does here.
  23. I gotta read both sentences?
  24. Hey, Mark, you're back! I can't see that those options are doing anything at the capture stage. I still get multiple keyframes per A:M frame and no "reduction".
  25. p.137 of the Technical reference manual explains how to do more than one channel. I haven't tried it yet.
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