sprockets Newton Dynamics test with PRJ Animation by Bobby! The New Year is Here! TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar!
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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Would you be interested in any help animating this? Two minutes is a long haul, but maybe i could try a one or two shot test?
  2. That is how it works for other particles like streaks and sprites. I haven't done much with Fluids.
  3. I wish you had said something about that sooner. Your non-crazy, non-rambling will work well too!
  4. And dont' worry too much about your commentaries being "in synch". Crazy rambling is fine, that's what the stars do.
  5. For the lens, carefully model a disk with a convex surface on each side. Make it transparent, with an Index of refraction greater than 1
  6. Now, there's a mystery! On the face I'd say something is wrong. i have encountered a few where's-the-asterisk situations but haven't nailed them down yet.
  7. They will be gray until you make some change in the chor. I'd have to see you do it to follow it better.
  8. Happy Easter! Go on, bite the head off that chocolate bunny!
  9. Hit the triangle next to Fluid emitter to see its props
  10. I think a model window can show particles because hair is particles and you'd have to be able to see it to mess with your model's hair try dragging the time cursor around and back to 0:00, even though models technically don't have "time" Or... just turn Show particles off.
  11. A quick test to see if it is a particle is to turn off Show Particles (Shift 8)
  12. Yay! thanks, Gerry! For those still to come who can't think of what to say, you can talk about any relevant or even remotely related detail. ideas... -how you got the idea -why you wanted to do it -the models you made, if any -what was hard -dont' say anything at all, have a guest commentary from your mom or your five-year old inste -anything that will give the viewer some behind the scenes insight.
  13. Can you show a bit of this? I'm not sure what you mean.
  14. The body is still going back up immediately when the heel hits the ground. That's a fundamental problem that needs to be fixed before any other details can be addressed. Is there a tut out there that is saying to do that?
  15. For the Queen's 85th birthday.
  16. When you are active in the model window, all a model's poses can be seen under User Properties. Poses only appear in the Pose window when they can be keyed, such as when you are in a chor or making another pose.
  17. I forget the reason his eyes are modeled farther back, but when you drop him in a chor his eyes appear properly. The Pose Rig>Setup>Eye constraints puts them forward and is ON by default once he's dropped in a chor or action.
  18. That's pretty good looking goo. It's like the old Sherwin-Williams Paint logo. How about 1cm, and make the emitter much, much flatter so it isn't shooting in so many direction.
  19. C' mon all you BUS STOP contributors. You can make a commentary track for your segment! I still want them! Load up your clip. Plug in a mic, press play, press record, and tell us about your segment.
  20. 10 years ago people would have killed to be able to do that in A:M! I like the way the pool spreads. There may be a way to get the jitter to stop but I haven't investigate fluids greatly yet. However, 5cm seems large for a fluid particle, that's like 2 inches. I'd try smaller, which may mean more particles are needed. Fluids particles do well for when the fluid is falling and splashing, but are not as well suited to bodies of water that have come to rest. Some slight-of-hand transition to a traditional model might serve better for that.
  21. Will we find out who lives above the store? Looking good!
  22. If A:M is set to 30fps why do we have a 25fps quicktime file?
  23. I rigged a book for a project a few years ago http://www.hash.com/forums/index.php?s=&am...st&p=305376 I'll have to look at it to recall what i was doing. I think I had every page on its own bone and weighted so it would bend as it was turned to the side. And then there was one page that the character actually flipped that needed more bones so it do the more complex motion of being slid and turned I think building the book closed that you will open is easier than building a book open that you will close.
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