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Everything posted by robcat2075
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Re-roofing my house (with the help of A:M)
robcat2075 replied to robcat2075's topic in Work In Progress / Sweatbox
Here's an example from the brochure... I'd go for dark gray or blue, however. here's the paradox... Material for a shingle roof... about $3000. Professional roofer estimate for a shingle roof... $9800 to do it in two days Materials + labor.. that sounds possibly right. Materials for metal roof... $5000. Professional roofer estimate for a metal roof... $40,000 to do it in about two days. What accounts for that $30,000 difference? It can't be the labor. Attaching one metal panel where you would have had to nail 100 shingles can't be that big a deal. All the stuff you put under the roof is the same either way. I think the difference is that clueless rich people will pay $40K for a metal roof. I've had five out here. All expressed disinterest once i revealed there wasn't an insurance company they could bill, even for a regular shingle job. I did ask one about just doing the re-decking for me. He wasn't enthused. After this storm they're gong to be busy for months doing roofs for customers who have insurance and won't be questioning the price. -
that worked real well. I haven't had success with "variable", I've had to use "16" If you texture him, and then "bake surface" that into one rectangular map, you can scale that to 1024x1024 (or smaller) and use it for p3d.in's texture import. I bet someone with some coding knowledge could get our A:M animations to work in WebGL like the old HA:MR plugin did.
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Probably your last day to vote, anyone who hasn't done so yet.
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Working alone is boring, but working with other people is maddening. I have yet to find the right balance.
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Re-roofing my house (with the help of A:M)
robcat2075 replied to robcat2075's topic in Work In Progress / Sweatbox
My initial thumbnail calculation is that the supplies for this metal roof will cost under $5000 and yet estimates from roofing companies to do this run about $40,000. I can't figure that out. -
SSS faster now. Give your old PRJS a test (v17)
robcat2075 replied to robcat2075's topic in Animation:Master
SSS is only calculated at the first pass now and than used in the other passes too, so yes the rendering is faster for multipass And somehow the result of the first pass is pasted onto the surface of the other passes, so motion blur still looks right? -
Glad you're back, Rodney! Good-looking characters.
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Re-roofing my house (with the help of A:M)
robcat2075 replied to robcat2075's topic in Work In Progress / Sweatbox
I was up on the roof this morning shooting expanding foam into the obvious holes. That may do until I get the tarp config figured out. House insurance has been like health insurance for me... i don't qualify for any that would actually be worth anything. That made the buying decision easy. The good news is I haven't spent $25,000 over the last 10 years on the phoney home insurance I've been offered. I've decided I'm going to go full tilt and put a metal roof on here. I've read the manual and it's not nearly as complicated as car repairs I've done and the parts themselves will cost less than hiring a roofer to put regular shingles back on. Here's a WebGL model of of my roof you can turn in your browser. -
I guess i don't get it. What do all these extra bones facilitate?
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I watched the video but I don't quite understand what's going on or why. You start with some rigged set of bones that is working on its own. Is the squetch stuff addition needed for this installer scheme to work or is that a nonessential detour? Then you add a bunch of other bones that will somehow cause the Installer Plugin to make other bones but... the original bones are the ones that have the necessary constraints on them, right?
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There wasn't any "Final Import" in the video, are the constraints in the install rig?
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If it's a major detail, you'll probably need to model it with thickness and use refraction, because those plastic covers are rarely optically perfect.
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Is the "FINAL IMPORT" model the one that gets the contraints in? I will give the video a watch.
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So... the Install plugin DOES create constraints in the new model or it DOESN'T? Is it just for positioning bones?
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Hold off on your answers. I'm going to try a run-through with the Lite rig on Thom and see what i learn.
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I'm wanting to understand this so i can make some use of it in NewTaoA:M... Do they have to be unparented? So you can't just scale a whole hand at once, you have to scale and reposition every finger bone? And where do the constraints that make everything all work come from?
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There aren't too many letters there to deal with. I like Gerry's suggestion of animating them manually. In another thread I made some comments on another forum member's bouncing ball test regarding pacing the up and down motion more realistically. Perhaps you will find them relevant. You can watch them in video form in this post... Post 2 and this post... Post 33
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Bump, for passers-by. You only have a few days to vote!
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Somewhere around here "John Bigboote" talked about getting things to fall in place where he wanted them. I think he dropped many copies of something and deleted all but the one that landed "right".
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Hey, Mark, i didn't see the part about your brother being sick. That's not good. I hope you're not the one who has to supervise him through this, that would take a lot out of you. About 10 years ago my doctor told me I had Hodgkin's Lymphoma and sent me to a cancer specialist. That guy operated to take a big lump out of my neck, but after they got done looking at that they found it wasn't cancer at all, it was a bartonella infection... AKA "catscratch fever". I wish it were that simple for your brother but it sounds like he's a more certain case than I was. I hope the treatment goes well for him.
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You can point the camera anywhere. There are directions on 3D frame distance in the video. I recommend testing novel ideas in advance.
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You can point the camera anywhere, but don't move the camera to a new location.
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The new deadline is September 30th.
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An aerial shot will not fit in the concept, however there remain many things you can do within the concept.
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I feel your pain. It seems like the more I learned about animation, the more I dreaded embarking on the long journey. One of the Nine Old Men said "I don't like animating, I like having animated."