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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. If you turn on Show More Than Drivers for a model inthe chor you can access the properties of its decals. There you can keyframe "frame" values to make an image sequence play at other than the default. You can apply a decal to an object in the chor from any view point. Pick the object inthe chor, then on it in the Objects folder and choose New Decal, then you can place a decal in your current view. The decal sizing is very finicky in perspective views.
  2. You still have ten weeks to jump in and do yourself s segment for "Rear Window"! Don't miss out! See the top of this thread for instructions and downloads.
  3. that works well! Fast spinning is hard to do.
  4. If all else fails, do Help>Reset All Settings and restart A:M
  5. Possibly you have snap to grid on?:
  6. Welcome back! You're in the right sopt. there are a bunch of models on your CD, there's also a subforum where people have uploaded things.
  7. And I think he regrets doing Killer Bean 3. Too much time spent not making money and no money made on it once it was done. I watched El Mariachi and I couldn't share the enthusiasm the critics had for it. But I guess it got someone's attention.
  8. It looks like you have the "repeat" values in the decal properties set to other than 1
  9. that's looking promising! Ultimately you'd do it on a flat rectangle, overhead view so you could easily apply it to the rectangular floor.
  10. I recall a similar situation some years ago about a guy who stuck himself in his cabin in Alaska with his PC and Lightwave and cranked out a short, some sort of mystical wolf thing. He got some favorable articles written about him and he got i on some festivals but it didn't result in any financial boon for him. Selling an independent project is just plain tough.
  11. No, I meant screencam your computer while you paint the swishes in a paint program. You'll get something kind of like the clip I posted.
  12. Nice ripples, but I don't think you need that much of an effect since he's just getting the floor wet. You could paint a series of frames that represent the area of the floor that the mop is going over. I did this in After Effects but you could screencapture yourself in a paint program doing something like this live: Sweeping.mov
  13. In the properties of the model there will be "User Properties" and one of those will be the pose that creates the effect. It can be called up and edited.
  14. I believe Keekat uses a trick to have non-spherical eyes that can still rotate the pupil in different directions. Basically, it's modeled and rigged as a sphere but then the eyeball and bone are scaled in one axis to flatten the whole structure. The pose that does that can only be active in a Chor or Action.
  15. He's lookin' good!
  16. I'd experiment with using a z-buffered Kleig light instead of a ray-traced light. But I don't think we're really getting "wet" look here. We need to re-think that. hmmmm...
  17. The wet effect is a mesh with colour, transparency and reflection properties applied. It is squashed up at the beginning and then scaled out across the floor as it progresses. The lines on the floor are a jpg applied as a decal regards simon hmmm... as an experiment, I'd change the mesh of the floor to be more dense. Is it just one patch? Try 4x4. and reapply the decal. Whatever it is... change it to a different mesh and see what happens. Of course make sure the "wet" mesh isn't falling below the floor mesh.
  18. Here's an actual pinstripe collar, it goes all the way around the back in one piece. Flattened out, it would be easy to apply a straight material on it. I liked that one. What does it mean?
  19. How are you adding the wet effect and how are the lines on the floor done?
  20. And about 5 point patches... The few times that Nancy's strategy doesn't work are when there is odd splining. If you have 3 splines gong through a CP (something you should never do) that can stop the 5-pointer from working. If you have a "hook" attached to the side of a potential 5-pointer that will also not work. The trick is to do the 5-pointer first, then do the hook. It also helps to hide all but the near geometry with the 5-pointer so you are not accidentally selecting other CPs.
  21. If you have the white Yeti disk you can download v13 and use that. There are two installers for it, you need to make sure you get the one for your disk. I think this May be it: ftp://ftp.hash.com/pub/updates/windows/Am2006/ It is possible when doing breaking and re-attaching of CPs to end up with one CP that still has the data for two hanging around. A:M can fix that, the warning message about it is a recent addition.
  22. So if I just loaded that it would do the same thing? Can you post that model? I'll try it.
  23. We'll need to see it to see it. If it's something that fixes itself after a screen redraw it might be a videocard driver problem that an update would fix. But I'm just guessing because I haven't seen it.
  24. Here are some previous posts on connecting splines and not making creases... post #4 post 4 and 7
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