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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. In the absence of Undo it probably makes sense to save versions often.
  2. I haven't tried, but sometimes A:M stores events we don't notice in the undo queue so you have to do undo several times to get something to happen. Have you tried multiple ctrl-Z?
  3. I think I've ascertained what caused the situation in my example video where not all keyframes in a bounding box were getting selected. I expanded Tinwoodsman>Actions>choreography Action1>Bones but then i only collapsed Tinwoodsman before i tried to bounding-box select. If I go back and collapse Bones, choreography Action1, Actions and then Tinwoodsman, a bounding-box selection works properly.
  4. Sliding KeyFrames SlidingKeyFrames.mov
  5. thanks, i will investigate those problems.
  6. Hi Steve, Here are some observations... Rerouting Splines ReroutingSplines200.mov Here's a nose you can study as an example of a simpler topology: CaponeNose.mdl
  7. Can you describe more what the problem is?
  8. I will note that reshooting a rendering on a patch will make it not-3D any more.
  9. Yes that works. You can also slide chunks later in the time line if they are just happening too soon but aren't too fast them selves. Of course you've saved your work first and you are not resaving with the same file name all the time. Of course not.
  10. Here, Roger, here's the post... hose.mov hose.zip
  11. The buzz i've read suggests the retina display will use its denser res to render type more clearly with less obvious antialiasing. Aside from that, I'm doubtful people will be consuming more data with it unless they want to carry a magnifying glass with their iphone. But I've never seen one.
  12. This sounds like crazy, crazy stuff If you can make a crash remember to do an AMreport on it with a sample PRJ
  13. It is possible to resize and even re-proportion textures. That did work for me on an OBJ that I was uploading to p3d.in The baked map was rectangular. I resized it to a square in Photoshop (p3d.in requires a square of 1024x1024 or less) and it seemed to be applied appropriately.
  14. Maybe Yves might see this and comment.
  15. I'm looking at a 3-point patch in real time and the subdivision level just above the lowest sort of looks like maybe it's doing the Malo subdivision already. But that might just be real time. I have no idea really.
  16. It's the same idea as Malo's but I moved the centerpoint to be more like a five-pointer.
  17. You are right that triangle patches seem to be like a 4-sided patch with one side squished together. For smoothness, I think they seem to be more of a problem than 5-pointers. I don't know how much of a problem changing the internals of 3-pointers would cause for old models? I'd draw your subdivision more like this... In the beginning of... A:M! Of course CG had polygons long before A:M. I understand Martin's first program, Animation:Apprentice, used voxels but i don't know much about it.
  18. Look in Fuchur's signature for links to useful tools.
  19. I think FUchur has done some thinking on it. Someone has asked about it before. It may be something that is done via the .X exporter.
  20. try this link to the top of the thread and go to post #6 http://www.hash.com/forums/index.php?s=&am...st&p=286136
  21. I just tried the link you have there and it worked and the files worked too. Try it again, maybe it was an internet hiccup.
  22. In your screen capture the "A" key is off. Could that be it? btw, v17 now has a visible warning for that situation.
  23. I'll note that you can put a value smaller than 1.0 in the resolution slot to get smaller maps if you need them. I haven't quite figured out what the res number means for the res you get. It seems to vary depending on the model.
  24. You can actually change the mesh in the UV view?
  25. It seems not to work. That might be AMReport material
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