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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. I think those legs need to be offset more. It looks like he's got two pairs of legs rather than one pair of legs running fast.
  2. If it's just... one pose?... make the pose as an ON OFF Pose or Slider Pose in the character. you can SHIFT select all the models in the chor again and set the pose on one to make them all do the same.
  3. If you have a Path in the Chor you can on it to use the Multiple Models on a Path Plugin (the models don't end up all inthe same place) If you have a plane inthe Chor you can on it and use Simple Scatter plugin for a more random placement
  4. in the Chor window and use Wizards> Multiple Copies plugin will add any number of a model. In the PWS, SHIFT-select them all and you can set the transform property for one to Scale them all simultaneously
  5. Short answer... no. A:M does precise industrial design about as readily as AutoCAD does fine character animation. that Lego block can certainly be made in A:M... ...but the automatic conglomeration of primitives ... box + cylinders x 8 = Lego Block... no. In A:M those shapes are manually knit together. It's not hard to do but not as automatic as sticking the cylinder into the box and getting a seamless join via a command. The Primitives wizard does let you input exact dimensions for basic shapes like boxes and spheres but they are very primitive primitives, no bevels. For the most part, precision sizing is up to the modeler using the rulers in the modeling window to check dimensions. That said, A:M users like Charles Babbage have made very precise working models in A:M and 3D printed them... BIfqFAG5olU Charles also uses A:M in his day job designing elaborate mechanical devices for highly visible clients like the world's most famous theme park. Why aren't these CAD conveniences in A:M? It is difficult to implement that in an all-spline modeling environment and it is also something rarely needed to carry out A:M's primary mission... character modeling and animation. Martin said it outright several years ago, A:M is not intended to perform the functionality of industrial design tools like AutoCAD.
  6. Good move! And I'll note that I don't think there is an STL export plugin for v11 STL is a fairly recent addition.
  7. I made this video to demonstrate some of the operation of A:M to a non-A:M user cubejump.mov MakingOfJumpingCube.mov JumpingCube03b.prj
  8. And I'm only half way to the beginning. Thanks!
  9. In a Facebook conversation I had with Gene about a year ago he told me he had had 7 heart attacks and 4 strokes. So far. And he's a year younger than me!
  10. Placeholder 2 It Can't Be Decaled! Face Painting Video tutorial series regarding decaling of faces. Image sequences, how to import and vary the time that each image is displayed Random numbers. Post with video on pseudo-method to sample the rand() function less frequently than every frame. Normals. Post with video showing how to find and fix/flip backwards Normals. Follow-up post with video. Ambient Occlusion (aka AO or Ambiant Occlusion) Some settings for your first AO render as in this 8th post in this thread Pose Slider Reveal. Making a Pose slider that reveals a model from the bottom up. Live Answer Time session on YouTube Average Normals and Normal Weight instead of "Porcelain". Discussion in three threads: https://forums.hash.com/topic/44540-average-normals-porcelain/ https://forums.hash.com/topic/48184-average-normals-normal-weight/ https://forums.hash.com/topic/48846-average-normals-for-smoother-surfaces/ Hair Color. Setting hair color to change along length of shaft. Post with video in it Decal Pose Slider. Use a Pose slider to choose any frame in an image sequence decal. Post with video and PRJ in it Sprite Size. How to keyframe particle sprites' size to change over their lifetime. Post with video and PRJ Modeling a Gear. How to lathe and scale a model to make a gear with teeth. Post with video.
  11. Placeholder 1 These are posts made since Jan 8, 2014. They are unsorted and will eventually be added to the list above. Enhanced Selection Filters, further explained link Inserting a spline between two other splines with SplitPatch link Outdoor light example link Rectangular depression example link Changes to Multipass subdivision in v18f, it's all about the ticks. link. Adding a Distortion Box to a character. link Also weighting examples. Constraining hands of two characters together. link SSAO ( aka Screen Space Ambient Occlusion ) setting suggestions. link Fixing User's missing CP problem link Controlling bones with Smartskin link Painting with Light It Can't Be Done! link Using MirrorBone Plugin link Notes on Simon's patches link Ordering Contraints link Using Paste Mirror link The making of Jumping Cube link Roadrunner-style Footblur link Peaks and Valleys modeling link Gradient Material and Pose slider used to gradually reveal curving, twisting shape. Thread with User question at top and tut video at end.
  12. An ON/OFF Pose in the model would be the way to do that.
  13. In the choreography, turn on Show More Than Drivers that will expose the properties for the decal and you can animate the Percentage property to 100% or 0% for showing or hiding it.
  14. According to a Facebook conversation it is called Kingwood Hospital in Houston, I think.
  15. Welcome to the forum! Yes, it does sometimes take a while to go through as it is managed by a human rather than an automatic bot. Wait a few days longer and then rattle the cage some more.
  16. Hurray for Rodney!
  17. I'll also note that any files made with v13 or later will not load in V11. The file format changed from a nonstandard text markup scheme to something more resembling the XML standard.
  18. I immediately recognized him so you must be on the right track!
  19. The interface for v18 will look just about identical and A:M still works the same way. Since v11 we have many bug fixes, speed improvements and new features however. A one year license for v18 is only $79, there's no more CD like with v11.
  20. That's what this endeavor is for. If it can be done in A:M, we'll show how to do it.
  21. For anyone looking in (detbear already knows this stuff...) That Realflow demo looks great and I think it pretty much represents state-of-the-art water simulation, which is why it it costs $250 to license Realflow. That's not $250 for one year... that's $250 for one week! The Realflow "Starter Pack" (I presume that is more of a regular purchase) is $7495... on sale now for $6360! Because render nodes are a big part of their business I presume that render times are excruciating for highly detailed scenes like that killer whale thing. I can't find any claims of render time associated with their example videos. If anyone does, point me to it. No, I don't think A:M's fluid simulator can be managed as realistically as that Realflow demo but if that were the scene we needed for a movie we were making I think something could be crafted using traditional techniques that most audience members would see as the same shot. Identical, no, but same shot, yeah. Maybe that would make for a good "It can't be done" project.
  22. My original notion was projects like "I've seen famous, expensive 3D program X do _________, and I don't think it can be done in A:M" but I'm open to any interpretation that suggests an interesting project will inform future use of A:M. Since I get to decide what I'm going to do, anyone can suggest anything!
  23. Roger, is it enough for him to fit through the hole or does he have to be exactly keyshaped when he does it?
  24. btw... if there's something you wish A:M could do but think it can't... you can nominate a topic in my "It can't be done" thread.
  25. the motion blur will definitely work better in multipass those are funny, Nancy!
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