So far, that model hasn't shown up in anything I have. Are we sure it was ever on a publicly available CD? If it was being used in their movies, Maybe it was something they made for their own use and never released.
I'll note that constraints that appear to be broken in a model exported from a chor can be repaired with a search and replace in a text editor.
I recall the problem is that bones retain their original name, but the constraint targets have a new path that includes the name of the model. A quick S&R can fix that target path.
Not directly, no. A CP can only be attached to a bone in its own model.
However you can attach the CP to a bone in its own model and then constrain that bone to the bone in the other model that you wanted to attach it to.
Make the bone for the CP a child of the bone that the CP would normally have been attached to.
In this PRJ the the cylinder moves all its CPS around normally until the sphere comes over. Then the bone in the cylinder that one CP is attached to gets constrained to the sphere and the sphere appears to carry off that one CP.
ConstrainACP.prj
Teddy bear hair should probably have a very low stretch setting and be short. A bitmap image for the hair that looked like a matted tuft might be usedful here.
That will be tough. Sim cloth needs all surfaces to not be in contact with each other at the start of the simulation. The pleats would need to be unfolded initially, then pulled together.
You might nominate that for a future "It Can't be done"
That sounds like a plausible gambit. You may need to devise a way for the pedals to stay fairly horizontal, perhaps an orient-like constraint to the frame of the unicycle, or may be an aim-at constraint to some point above them.
Have I?. I looked at the file format once and it seemed to have understandable information in it.
These things aren't incomprehensible magic, a little comparative analysis by someone who uses both programs would probably do it.
My interest in Blender is practically zero so it won't be me who does it but I'm sure translating camera motion from one coordinate system to another won't be a vexing problem.
I recall there used to be a free motion tracker that worked with A:M. What was that?
Hey, crazy idea... I wonder if a spreadsheet could convert the Blender format data to A:M format data? It's probably all text fields, right?