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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. Sorry about your crash! I think jason @hash is a likely prospect.
  2. Top post now updated with more shark!
  3. I'm told this is Shark Week? Here are a few of my old shark tests... more shark: My shark-themed entry in last year's "Summer Memories" Image Constest
  4. You can install v17 or v16 and try them pretty fast.
  5. If the two BVHs have different bone names inside them that would be a show stopper, right? But if you knew what the equivalent bone names were, a text edit in either A:M or the BVH file might fix that?
  6. I do get the lines I notice that they only appear within a certain angle, when the Y-rotate value for that light is between about -36 and -48
  7. Wish i knew more about this. Does it work in v17? v16?
  8. Can you post that prj?
  9. That one snap at the end is weird. I'll try to take a look.
  10. So those aren't electrical cords? That's very odd.
  11. I never viewed that as a negative. i figured that's part of the joke.
  12. I have reported a Pose slider problem in #6887 that sounds similar to your observation.
  13. 64-bit won't be much faster unless the CPU is faster. 64-bit is mostly about RAM access. Here is a benchmark thread with some feedback from Mark and his Mac. His fast Mac is comparable to a fast PC... https://www.hash.com/forums/index.php?showtopic=48325
  14. I believe SHIFT+8 will toggle hair and particles ON and OFF. Also, in Tools>Options>Global there is a check for "Particles/Hair always off". In either case, you need to remember to turn them ON when you go to render or they will not show. In View>Toolbars you can enable the Draw Menu that has a button for toggling hair and particles ON and OFF.
  15. Welcome back to back!
  16. I don't think you need to ditch the props. Just make sure each one Translate, Rotate, and Size constrained to a null and then animate the Null like you would have animated the object. If you need more of a rig than just the null, make the rig bones in a regular model and then in the chor, constrain the props to whatever relevant rig bone youwant.
  17. That looks like some sort of mishap in an Italian restaurant. Here's what I get with a basic test of hair that has dynamics, color gradient, thickness gradient and some grooming. The real time colors look different in v18 and v19 than what i set in v17, but if i Render they all exhibit the colors seen in v17. in v19 the realtime "density" loaded as 1% and I had to reset that to 100% for this picture. Other than that they appear similar across the versions Short answer... I don't have a quick answer about why your result is different. Here's the PRJ if you want to try mine. HairTestv17.prj
  18. One work-around is to constrain the different models to one master null in a chor. Save that chor for re-use later. It can also be imported into other chors with the constraints intact. An advantage of keeping the elements as separate models is that you can temporarily hide the ones you don't need to see for better real time performance.
  19. Hi Ken... When I first tried manipulating the OBJ Props directly It seemed like Undo wasn't completely working (it seemed to work for Rotate but not Translate and I ran out of Undos very quickly), but when I used the Nulls they were constrained to it worked properly. I also found that an OBJ that wasn't constrained to a Null would Undo appropriately... except for one time that I couldn't repeat.
  20. Here is an update. This takes 10 minutes at 4K Reflections are expensive time-wise. I took them off the coffee mugs since they were barely detectable anyway and put on a glossy specular reflection. The mixing bowl and stove top do have reflections. I put a gradient material on the mixing bowl that fade the reflection from 95% at the edges to 15% in the middle to more accurately mimic the appearance of glass. This version has closer shadows and takes 11:15...
  21. That would be a great problem to bring to Live Answer Time if you have time.
  22. If you want, I can look at the settings
  23. What CPU does your mac have?
  24. Sounds like you need a cheaper Mac. Is there a way to run Windows on the machine that uses the hardware like any other Windows box?
  25. Are OpenGL/OpenGL3 still options in the Options tab?
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